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  1. #6051
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    the way you represent me only proves that ive hit you where it hurts. and we never engaged. i dont even know who u are bro
    Nice so you don't even look at who you answer when you write, it's getting better and better.
    (14)
    Healer? What do you even need one for?

  2. #6052
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,029
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    It's oh so funny when people come in and claim that the people participating in the strike are desperate.

    Especially when the people opposing the strike feel the need to come in here everyday trying to convince everyone that the strike is dead.

    I wonder who's the desperate one here?
    (19)

  3. #6053
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Yesterday the party tank (paladin) solo'd a dungeon boss because the healer died. It was a mid-expansion dawntrail dungeon. Most tanks are still too strong (I think DRK is more where the tank sustain should be). I asked the Paladin to wipe so that we could beat the boss together but they refused. Sometimes it really feels like this game was made for tanks to solo and everyone else doesn't matter.
    (19)
    Last edited by Local_Custard; 07-03-2024 at 02:19 AM. Reason: modified the wording to make more sense.
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  4. #6054
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    357
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by itsnep View Post
    my fear now is that what little bit of regen i got this expac will be taken away lol.
    I very much doubt a DRK is at risk of that.

    The most egregious example of tank sustain is WAR. Just as a fun excersize lets see what it gets.

    Bloodwhetting/Nascent Flash = 400 potency per target hit with a GCD attack for 8s, 20s cooldown
    Equilibrium = ogcd 1200 potency heal + 200 potency 15s HoT, 60s cooldown
    Shake It Off = ogcd AoE shield with the strength 15% of your max health + 300 potency heal + 100 potency 15s HoT, 90s cooldown
    Damnation = 400! potency HoT for 15s, 120 cooldown

    Optimally (assuming 8 targets, so not reaaaaally optimally) a WAR does selfhealing of (400*4*8)/20 + (1200+200*5)/60 + (300 + 100*5)/90 + (400*5)/120 = 702 ogcd healing potency per second.
    Against 1 target that would be (400*4)/20 + (1200+200*5)/60 + (300 + 100*5)/90 + (400*5)/120 = 142 ogcd heal potency per second.
    Against 1 target while also healing a team of 3 other players (400*4*2)/20 + (1200+200*5)/60 + ((300 + 100*5)*4)/90 + (400*5)/120 = 248 ogcd healing potency per second.

    Then lets compare to WHM ogcd (including lilly heals) heals.

    Single target
    Afflatus Solace = 800 potency, 20s cooldown
    Asylum = 100 potecy HoT for 24s, 90s cooldown
    Assize = 400 potency, 40s cooldown
    Tetragrammaton = 700 potency, 60s cooldown
    Liturgy of the Bell = 400 potency, 5 stacks (at most), 180s cooldown
    Divine Caress = 200 potency HoT for 15 seconds, 120s cooldown
    Benedition = is difficult to express in potencies. Lets say... 2000? I think that is fair, 180s cooldown
    800/20 + (100 * 8)/90 + 400/40 + 700/60 + (400*5)/180 + (200 * 5)/120 + 2000/180 = 101 ogcd healing potency per second. Healers get a 30% healing potency bonus, so that is 131.

    For AoE healing Plenary Indulgence makes it all a bit tricky. Ideally AoE healing will be affected by Plenary Indulgence 3 times per minute, but that is very unlikely. So lets set that to 2 times, which is already generous.
    And Afflatus Solace will be replaced by Afflatus Rapture
    Afflatus Rapture = 400 potency, 20s cooldown
    Plenary Indulgence = 200 potency bonus heal, per Afflatus Rapture, 60s cooldown
    (400/20)*4 + ((100 * 8)/90)*4 + (400/40) *4 + 700/60 + ((400*5)/180) *4 + ((200 * 5)/120) *4 + 2000/180 + ((200*2)/60) *4 = 282 potency per second. Or 367 when including the healer bonus trait.

    This is all very static. There is more to playing the jobs then just looking at potencies. And I ignored the shields that both WAR and WHM get. But it does clearly show that WAR ogcd heals are in the same ballpark as WHM single target ogcd heals. And far eclipse WHM ogcd heals when fighting groups of enemies. This is clearly a broken design. There is no way to balance this properly through content changes in casual content. In savage/ultimate you could get away with requiring AoE healing near the theoretical limits to still require healers.
    (16)
    Last edited by aiqa; 07-03-2024 at 03:31 AM. Reason: Corrected some WAR potencies, and removed AoE multiplier from WHM single target heals.

  5. #6055
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    snip[/B]
    A lot of points here and, while I have posted and supported the Healer Strike, I can tell you that there has been both support AND discourse from the birth of this strike. I think the thing that has happened from it that is a good thing is discussions of jobs, roles, and the direction of the gameplay. So in this sense, just talking about things does some good.

    As far is the guarrantee vs. "0 chance", I think you are arguing semantics here but I will oblige. No, from the realist standpoint we have no confirmation that the devs has seen the strike but we also have more reason to believe then not that they have seen it based on information from the devs in the past. i.e devs telling us they check streams/forums.

    We are also saying that we aren't trying to blow the game up. We aren't trying to quit over a specific part of the game we love. We WANT to have fun with healers, we WANT to but I have been falling asleep as a healer waaaay more then even being a gatherer and I feel like that is an issue. So no, we do not have control over devs actions and that is ok. If they change things awesome, if not then that is ok.

    Wait, I have been using "we" a lot....am I a spokesperson now?? Yay~~ That was easy~~ In seriousness, I do wish the bad faith and vitrol would disappear from BOTH sides. I think debates are good and healthy, but I have seen it across the board so lets not play the blame game.

    regarding the manderville relics, I am not sure I know what is being entirely talked about here, but didn't Yoshida say himself that he regrets making things as easy and accessible or was I just mishearing things? Regardless, I will be curious to see what they do with relics in Dawntrail I do hope it isn't another manderville (side tangent here haha)

    And I mean, I they do have a small point but at the same time, I think actively encouraging open talks is good.

    That is a good tip though for a strike that would actually disrupt gameplay and cause people to question things. But that's not the goal, we don't want to hurt other peoples games we just want to play something fun.
    (15)

  6. #6056
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LyraShu View Post
    That is a good tip though for a strike that would actually disrupt gameplay and cause people to question things. But that's not the goal, we don't want to hurt other peoples games we just want to play something fun.

    Quote Originally Posted by Kes13a View Post
    it is allowed to do group content with friends. we are just not joining any roulettes with randoms generally.

    does it surprise you that people that play healers have friends that we can group with? of course it does

    there are, as someone has said, trusts we can use. while it may not be as "fast and efficient" as you like, healers are rather used to that due to the gameplay of healers.

    nice try but not good enough.
    then what about this? sounds like a very blatant attempt to disrupt the ques for others. and no i not talking about just quing with friends. it obvious they meant it maliciously else why mention it at all. also if you have <3 friends you ARE joining with randos. so again this strike is effectively useless


    due to reaching post limit ill reply here.

    Quote Originally Posted by Wildheaven182 View Post
    2 dps expansion did the job for us, blame squex for the disruption.
    i never once thought healers were behind the 41 long ques im getting for roulettes

    Quote Originally Posted by Wildheaven182 View Post
    Also who cares about other people's queues? I dont care if you have to wait ten seconds longer, im not enjoying healer ao im not gonna play healer anymore. I dont owe you my time so that you can enjoy a game while im bored, and if that disrupts your precious queue (how dare) then tough *****.
    again its this same attitude. its just rude and unnecessary. its like you think we all owe you something so its okay to target the rest of us for your grievances with SE. nobody is saying omg your ruining my ques, nobodys asking you to play your job, if your not happy on it, go ahead stop playing. but theres no need for this song and dance. just say u dont enjoy it and go play something you do enjoy. SE will get the message significantly faster that way than whatever this strike is meant to be
    (0)
    Last edited by sindriiisgaming; 07-03-2024 at 02:52 AM.

  7. #6057
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Local_Custard View Post
    Yesterday the party tank (paladin) solo'd a dungeon boss because the healer died. It was a mid-expansion dawntrail dungeon. Most tanks are still too strong (I think DRK is more where the tank sustain should be). I asked the Paladin to wipe so that we could beat the boss together but they refused. Sometimes it really feels like this game was made for tanks to solo and everyone else doesn't matter.
    Yeah this seems the norm and its not fun to stand around for 10 minutes while one person plays the game by themselves, forcing the rest to sit and wait for them.
    (15)

  8. #6058
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    then what about this? sounds like a very blatant attempt to disrupt the ques for others
    This player healer strike is nothing compared to square enix's own healer strike. They refuse to make any new jobs other than dps in the future, they say.
    2 dps expansion did the job for us, blame squex for the disruption.

    Also who cares about other people's queues? I dont care if you have to wait ten seconds longer, im not enjoying healer ao im not gonna play healer anymore. I dont owe you my time so that you can enjoy a game while im bored, and if that disrupts your precious queue (how dare) then tough shite.
    (15)

  9. #6059
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,029
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    Yeah this seems the norm and its not fun to stand around for 10 minutes while one person plays the game by themselves, forcing the rest to sit and wait for them.
    One possible way to fix it is if dungeon bosses gain a stack of a buff whenever someone is dead. The buff does absolutely nothing, but when they get 3 stacks, the boss goes berserk and gains maximum movement speed, stops doing mechanics and starts autoattacking for 300% damage.

    That way, a tank can still salvage a pull when the healer dies, but if they let everyone else die, they get punished with a much, much harder to survive fight. That should put a stop to tanks wasting 10 minutes soloing a boss from 80%.
    (9)

  10. #6060
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    then what about this? sounds like a very blatant attempt to disrupt the ques for others
    These are two different people with two different goals. Also, the only thing that will ultimately draw the devs eye is if the number of healer players drops in general. If these people don't want to play healers in their current state, they need to... not play then in their current state.. And that will disrupt things in the long run. I'm reminded of Heavensward era tank playerbase being so small its what warranted all tanks being reworked to the way we are in our current state. I'd like to see stance dancing make a return, but as long as people are playing tanks it won't change. That's how it will go for healers, too. Only when the healer population is diminished to a small enough percentage of overall players will anything actually happen. So if healers are to be rare, you will see disrupted que times regardless of organization

    That said, reworking 4 jobs from a mechanical level without changing the current encounter design and design of past encounters is a monumental task. I wouldn't expect anything to come of this for at minimum another expansion, if anything at all.
    (4)

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