Quote Originally Posted by Local_Custard View Post
Yesterday the party tank (paladin) solo'd a dungeon boss because the healer died. It was a mid-expansion dawntrail dungeon. Most tanks are still too strong (I think DRK is more where the tank sustain should be). I asked the Paladin to wipe so that we could beat the boss together but they refused. Sometimes it really feels like this game was made for tanks to solo and everyone else doesn't matter.
This is my issue with tank sustain right now, it's too strong and boss damage is too low. Tanks shouldn't be allowed to hold the party hostage for 5-10 mins while they slowly whittle down a boss from 70% to 0, especially when they can just... easily eat a stack marker without using an invuln

Watching a tank solo a boss while everyone is dead is seriously a "Why am I even here?" moment since obviously the tank can just solo queue into a dungeon and solo it in its entirety, why would they even need the other party members except to make the clear times fasteR?