Quote Originally Posted by Grann-Goro View Post
Yes it should (except of course if the death of the healer happens when the ennemy is almost dead). That's why the healer is here in the first place. He/she is the lung of the team. He/she provides the vital oxygen.
However the other party members should be able to do more in order to prevent the healer from dying when he/she is in danger. The healer isn't supposed to bear the life of the team alone.
That's why "one-shot mecanics" are not really good in my opinion... It's too stressful for the healer, and by extend the whole team who has to pray for the healer to survive.
sure, if the boss is at full or even half health and the healer dies i don't expect the rest of the team to solo it, but as a tank i should be given enough sustain to be able to finish the fight after a certain threshold is met. dark knight gets virtually nothing but mitigation, and it even has less than other tanks. it's incredibly frustrating to get through a tough bout only for the healer to die close enough to the end but still a little too early to reliably finish off a boss, even more so if they can't get a grasp on the mechanics after dying to them multiple times. do you think if your white mage dies in a classic final fantasy title you shouldn't be able to beat the boss there either? to that extent phoenix downs should be usable in combat. genuinely has always frustrated me that they are in the game yet ridiculously limited despite being such an iconic part of the series.