

PLD didn't have a single ogcd/inherent heals for a decade. Look at it now.Of course nobody can predict "accurately to 100%" the future. But you can analyze the trends. This strike didn't pop up from nowhere and some healers have been writting the same old feedback for what? Years?
So if in 5-6 years(or however long people have been unhappy) and SE still hasn't budged. Well "An absence of an answer is also an answer" and people will get the hint eventually...
Things can change.


The PLD example was meant to illustrate how things can change in FF, even after they were unchanged for years. As a counterpoint to suggestions the devs have long since made up their mind about healers.
I totally disagree with you, devs should just put accessibility options for them. While I understand it's not possible to do it for higher end content, I don't see what harm it would cause for 99% of the game if it existed. I don't see how someone whould mind at all in normal content if you could use some options to make the game more accessible with a simplified rotation mode for example.Im sorry for all the disabled players i see posting around, but no video game can survive catering to a small minority when it is at the expense of a majority.
You should expect that you will not be able to enjoy most of the game's content. That's just how it is and no one can fix it.
Im glad that you can and have enjoyed the game to the extent that you can. Later content will naturally be harder, and not exactly more of the same striking dummy difficulty.


The danger with a system like this is that a lot of players would end up walling themselves into casual content by crutching the simple rotation mode and being unable to leave their comfort zone. It would create a much larger gap to bridge between casual content and high end content.I totally disagree with you, devs should just put accessibility options for them. While I understand it's not possible to do it for higher end content, I don't see what harm it would cause for 99% of the game if it existed. I don't see how someone whould mind at all in normal content if you could use some options to make the game more accessible with a simplified rotation mode for example.
I think a better solution would be to add a dungeon "story mode", playable with duty support, where you essentially have hallowed ground up for the entire duration of the dungeon but receive 0 EXP, loot or tomes. If people are only here for the story and don't want to engage with battle content in any meaningful way, they could do that, and just do a few sidequests here and there to make up for lost EXP.
Last edited by BigCheez; 07-15-2024 at 10:29 PM.
With all respect possible to disabled players, there are tons of single players options that cater to their specific needs. Let's not destroy a multiplayer game with those kinds of things. I do NOT want someone who can't perform the basics of their role to be carried through terrible systems, and end up in dungeons with other players.I totally disagree with you, devs should just put accessibility options for them. While I understand it's not possible to do it for higher end content, I don't see what harm it would cause for 99% of the game if it existed. I don't see how someone whould mind at all in normal content if you could use some options to make the game more accessible with a simplified rotation mode for example.
If you are not disabled I don't think you should decide in their place.With all respect possible to disabled players, there are tons of single players options that cater to their specific needs. Let's not destroy a multiplayer game with those kinds of things. I do NOT want someone who can't perform the basics of their role to be carried through terrible systems, and end up in dungeons with other players.
I am. No, you're not getting details. Yes, there are things I very much cannot do, especially in real life. It's not my place to force the people around me to cater to me, and it should not be the case here.




I would rather have this option (self-raise) which does exist in other games. There are also additional options, for example, when I first started in this game, I found it really odd that the healers had such low HP. Yes, I realize that they're classified as the typical casters, however in at least one other game that I played, their basic armour was one step up from caster armour and thus gave them higher basic defensive stats. So this, combined with a self-raise and personal shields allowed for a healer to have some self-control over that point of failure if a healer were to die.Personally would go for giving Healers their own emergency buttons like tanks have, with varying levels of flavor. Let White Mage just rez themselves every once in a long while.
That said, the suggested duty action or LB style action for everyone may be easier to balance- content wise. You can have it enabled in lower end content where you don't want fights to be overly stressful for any one person and their individual skill level (or turnip level)... and then totally disable it for higher end content where it's the expectation that every party member will be fully capable of handling math problems while juggling assorted fruit and reciting Mark Antony's speech.
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