Even if it makes money, games that appeal to the lowest common denominator constantly are bad and it's fine to criticize. Everyone deserves better than broil spam. You can even make a game where one person can spam broil and make it through the dungeon and I can have a more fun rotation and make it through 1-2 minutes faster.

The only "issue" would be someone whining that they can't do the rotation and therefore also clear MSQ content slightly faster and then I would look at them funny because it isn't necessary to clear the content comfortably. Give me room to express myself as a player and simultaneously give other players the freedom to take it easy. These are not incompatible ideas as long as they are implemented correctly. And I'm not going to be offended by a healer sticking to broil spam if it gets the job done as much as I wouldn't be offended by them having to drop DPS to power heal for a moment.

Are we worried people will be mad at a healer for being able to do a slightly more optimal rotation for damage output and watching them choose to broil spam anyways? Because I think that's a player problem and not a game design problem. The game should not be catered to prevent accidentally offending people.

I haven't played a job I didn't like in this game really, in any role, but I haven't found many jobs I love. BLU is some of the most fun I'm seemingly allowed to have and it's relegated to side content.

I don't care if the Tank and DPSes have flexible options that break role stereotypes and allow them to function without healing. I want that kind of thing. I love that WAR can heal itself so much. I want to have something to do when that's happening and healing DPSes from guaranteed damage isn't that. But I also think the content should allow you to get by with broil spam if it makes you happy.

I don't need anything to be harder for anyone else, I need my job to be stimulating enough of my own accord to choose to be able to do something other than broil spam with no outside reasoning or pressure to do so other than "it would be fun" and be rewarded with a little more damage that isn't necessary to clear.

The only players who I'm tired of aren't casual, midcore, or hardcore but people who can't mind their own business. If you play DPS because you think it's more fun then go buzz off and play DPS and let me yell about healing. I think YOUR role, that I also play, should be more interesting and also leave you to enjoy your current gameplay if so desired.

I don't want to get to current expac gameplay or play harder optional content just to feel something. I want to get you through queue times so you can have fun playing DPS however you want to play it. When I do old content in roulette, all I hear is that it's boring for DPS players and that we need to do it as fast as possible. Skip every chest, don't pull that mob. "I only have 1 GCD at this level, I'm booored." Really? That's crazy.