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  1. #121
    Player
    Sadebreth's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    So in order to have more compelling gameplay you want other players to get hurt more and risk the healers not being able to heal them fast enough? You want the tank and dps to be able to die faster so that your gameplay can get better? I do admit they could make some dungeons a bit harder in that aspect but not all of them. What you are asking for requires a lot of balance and may end up upsetting the dps and tank community more than you know, which I think may be the actual goal here. I am sorry if it isn't but now it sounds like a troll post. "Make the game harder so I can have more fun." From a business perspective it would likely hurt the game more than help it. You appease one group and upset 2 others because you are asking them to take more damage so you can have more fun. It sounds to me like you might just need a break from healing. I don't mean any of this in a bad way but what you are asking is for 2 other groups to possibly not have as much fun so you can have more.

    Now tanks healing themselves... that is another story all together. I admit it is a little too powerful for a couple of classes and needs to be toned down a bit but there are other things that come into play. For one, in the time I have been playing (which has been since commercial release of A Realm Reborn), I have only ever seen it in 4 man regular dungeons and very low level. As far as taking over healing for an entire group... maybe 1 or 2 heals but not for a long period. If they can do it more than that then yes there is something wrong there that needs to be looked into but you make it sound like they can keep an entire 8 man group healed for a long period.
    (0)

  2. #122
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sadebreth View Post
    So in order to have more compelling gameplay you want other players to get hurt more and risk the healers not being able to heal them fast enough? You want the tank and dps to be able to die faster so that your gameplay can get better? I do admit they could make some dungeons a bit harder in that aspect but not all of them. What you are asking for requires a lot of balance and may end up upsetting the dps and tank community more than you know, which I think may be the actual goal here. I am sorry if it isn't but now it sounds like a troll post. "Make the game harder so I can have more fun." From a business perspective it would likely hurt the game more than help it. You appease one group and upset 2 others because you are asking them to take more damage so you can have more fun. It sounds to me like you might just need a break from healing. I don't mean any of this in a bad way but what you are asking is for 2 other groups to possibly not have as much fun so you can have more.

    Now tanks healing themselves... that is another story all together. I admit it is a little too powerful for a couple of classes and needs to be toned down a bit but there are other things that come into play. For one, in the time I have been playing (which has been since commercial release of A Realm Reborn), I have only ever seen it in 4 man regular dungeons and very low level. As far as taking over healing for an entire group... maybe 1 or 2 heals but not for a long period. If they can do it more than that then yes there is something wrong there that needs to be looked into but you make it sound like they can keep an entire 8 man group healed for a long period.
    I say this in the nicest way possible but did you literally even read my comment, none of what you have wrote here relates at all to the comment I made other than the point about tanks

    Where did I ever say I wanted the tanks and DPS to die faster to make my gameplay more satisfactory. I said that the tanks and DPS healing shouldn’t eclipse the healers in terms of meaningful healing, which right now it does. The floor doesn’t need to be raised, the ceiling does. Give healers something to do when they don’t need to heal, if you still want to spam medica you can, but healers should have options for things to do outside of healing when their healing isn’t needed (which is very often these days
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #123
    Player
    Sadebreth's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    2) when there is nothing to heal which is quite often given how low the damage is...
    You didn't say this? You want people to take more damage which would make the game harder....

    Now I don't know about pictomancer. It is a new class and possibly needs to be tweaked a bit more. I don't know. I have only gotten mine to level 90 and don't even have a heal yet. I like to try it and not take other peoples word for it.
    (0)
    Last edited by Sadebreth; 07-02-2024 at 03:13 PM.

  4. #124
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sadebreth View Post
    You didn't say this? You want people to take more damage. To make the game harder....
    And if you read the rest of that point I said “give us something else to do” when damage is low, not up the damage

    You literally cannot interpret that point any other way unless you literally only read what you quoted
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #125
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sadebreth View Post
    You didn't say this? You want people to take more damage. To make the game harder....
    Don't cherry pick him, the rest of Snows quote was talking about how healers are effectively replaceable and that the 1 nuke and dot are boring.

    Quote Originally Posted by Supersnow845 View Post
    2) when there is nothing to heal which is quite often given how low the damage is and how much the other roles can heal there is so little to do to keep us engaged, we have one nuke and 1 DOT and maybe an extra flavour ability on a decently long CD. So when the other roles are healing for us we end up having nothing to do of any interest. For example let’s take pictomancer, it’s big level 100 attack heals everyone for 400 potency. Since PCT is a caster it has main and mend so that heal is as strong as a healer using indom. Why does PCT need this? Should the reward for star prism be…….casting star prism, it’s a big powerful flashy attack.
    (5)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  6. #126
    Player
    Sadebreth's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TheDustyOne View Post
    Don't cherry pick him, the rest of Snows quote was talking about how healers are effectively replaceable and that the 1 nuke and dot are boring.
    Any more than that and you are getting into DPS territory. A totally different class. It sounds to me like you want a healer dps class right? You can't have it both ways.

    And I am not cherry picking. That is literally what that part of the post is saying. I again don't know about pictomancer. Just because it can heal doesn't make it a true healer. Like I said before, I would like to see anyone else be able to sustain an entire group that isn't a healer. Dancer also has a group heal and a shield. It doesn't do much but it is there. Like I said. Pictomancer may need to be tweeked. It is new.
    (0)
    Last edited by Sadebreth; 07-02-2024 at 03:20 PM.

  7. #127
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sadebreth View Post
    Any more than that and you are getting into DPS territory. A totally different class. It sounds to me like you want a healer dps class right? You can't have it both ways.
    Ah, so SB didn't have any healers did it? Anything more than a DoT and nuke is not a healer? Guess WoW doesn't have any healers either, or most MMOs for that matter.

    Most people arguing for the strike want a return to form to what this game once offered, maybe not in the same way, but the same in spirit; when there's nothing to heal we want a small, engaging DPS kit, and when there is something to heal, we want to feel valuable and not replaceable because the team brought a warrior or paladin.

    Quote Originally Posted by Sadebreth View Post
    And I am not cherry picking. That is literally what that part of the post is saying. I again don't know about pictomancer. Just because it can heal doesn't make it a true healer. Like I said before, I would like to see anyone else be able to sustain an entire group that isn't a healer.
    You specifically isolated that part of the quote to attack it out of context, that's what cherry picking/quote mining is.
    (6)
    Last edited by TheDustyOne; 07-02-2024 at 03:20 PM.
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  8. #128
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sadebreth View Post
    Any more than that and you are getting into DPS territory. A totally different class. It sounds to me like you want a healer dps class right? You can't have it both ways.

    And I am not cherry picking. That is literally what that part of the post is saying. I again don't know about pictomancer. Just because it can heal doesn't make it a true healer. Like I said before, I would like to see anyone else be able to sustain an entire group that isn't a healer.
    We don’t want to do more damage we want to have a more complex way to achieve the same damage…….like the tanks. They do 10% more than the healers and 50% less than the DPS with a rotation near as complex as the DPS, why can’t the healers have something like this?

    And I mean every single piece of casual content has been no healer’ed and even TOP has been done healer less, the healing potential of the non healers is insane, but let’s ignore that for a second and say “yes tanks and DPS have high healing but that’s good”, THEN WHY ARE HEALERS STILL DESIGNED AS IF THEY ARE CONSTANTLY HEALING?
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #129
    Player
    Auteur's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Vardy Davout
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    I've been saying this in the healer strike thread, what people need to realize is SE puts the guardrails on healer because healer is the one role without a redundancy in MSQ and therefore is exposed to highest "single point of failure" and player retention issues that come with that (ex: vote kick threats from frustration, risk of not clearing, etc.). DPS and tank both can rely on a good healer as a redundancy in MSQ along with the lack of enrage timer meaning the 2 DPS are backups to each other. To solve this issue, give everyone a rez or allow everyone to use a rez item (ex: phoenix feather) and healer suddenly now has a redundancy and SE can feel comfortable removing the absolute guardrails on healer.

    In other games they balance "everyone has a rez" by tracking the number of rezzes during an instance (basically a global amount of lives) so that's how you balance the difficulty for higher end.
    (2)

  10. #130
    Player
    Sadebreth's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TheDustyOne View Post
    Ah, so SB didn't have any healers did it? Anything more than a DoT and nuke is not a healer? Guess WoW doesn't have any healers either, or most MMOs for that matter.

    Most people arguing for the strike want a return to form to what this game once offered, maybe not in the same way, but the same in spirit; when there's nothing to heal we want a small, engaging DPS kit, and when there is something to heal, we want to feel valuable and not replaceable because the team brought a warrior or paladin.



    You specifically isolated that part of the quote to attack it out of context, that's what cherry picking/quote mining is.
    How is it out of context. Tell me what part of that sentence would put that back into context? All the rest is about the pictomancer healing and wanting to do more DPS. That is the ONLY part that deals with the boss doing more damage.
    (0)
    Last edited by Sadebreth; 07-02-2024 at 03:25 PM.

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