I do not think there is room for good or compelling game design in a world where maintaining a company's bottom line is the only priority.
Sure, it's reality. I tell people that all the time with other games and franchises like Zelda. I like BotW and I like old Zelda gameplay and dungeon design. BotW sells more, it's just business.
Guilty Gear Strive sells well, it's just business. I have praises and gripes. I prefer +R. I can go play +R, I can boot up Ocarina of Time.
I can't play old versions of FFXIV. FFXIV is my favorite game.
Even if I'm in the niche, and my opinion rubs others the wrong way, I'd like to go to bat for my favorite game and hold out for the chance to see design that isn't afraid to be something.
Games made for everyone are made for no one.
FFXIV increasingly feels like one of those games and I don't like it.
If your only response is "well the bottom line" or "go play something else" then I hope I've sufficiently replied to those already with my above statements. I don't care and no thank you.
And while I don't want to actually aggravate anyone, I don't like the idea that I'm supposed to worry about stepping on the toes of people I disagree with or risk being called vitriolic or accused of trolling.
Also, I don't care how you play your job. If you don't want to DPS as a healer, I don't agree, but I did not mean for the statement "Healers are expected to DPS" to be controversial or accusatory. I don't care if other people even do their Tank or DPS rotations correctly. I really don't.
My favorite groups to get in FFXIV are people who want to explore the ARR/HW/etc dungeons, open chests, wipe to avoidable damage, not know mechanics. Even when I'm not healing. I really love this game. I can't even say I care if we finish the content as long as the group seems to be having a good time.
I think the current game design is so scared of players having any basis on which to criticize each other than they've trapped themselves. I do not think we need an in game DPS meter. But I think they realized people will criticize each other's gameplay regardless and look for ways to reduce the differences between how people can experience and play the game in order to keep players from getting frustrated with each other, and I think that's a fool's errand.