The main problem we run into is that yes players should become better at the game and when they do they take less damage that is totally fine, there is two problems however (and a third if you include savage)
1) people should get better at casual content, but that doesn’t mean that the damage should be so low the tank can basically completely overtake the healer role, right now in anything below extremes the tank knowing how to press their shared mitigation that heals their target and use their raidwide is enough to heal anything as long as people aren’t taking massive avoidable damage, the tank is also functionally immortal in mob packs because of their self healing. Other roles having healing is fine, other roles having a level of healing that overtakes the healer role is not. This leads into problem 2
2) when there is nothing to heal which is quite often given how low the damage is and how much the other roles can heal there is so little to do to keep us engaged, we have one nuke and 1 DOT and maybe an extra flavour ability on a decently long CD. So when the other roles are healing for us we end up having nothing to do of any interest. For example let’s take pictomancer, it’s big level 100 attack heals everyone for 400 potency. Since PCT is a caster it has main and mend so that heal is as strong as a healer using indom. Why does PCT need this? Should the reward for star prism be…….casting star prism, it’s a big powerful flashy attack.
3) savage exclusive (mostly)- healing is savage is extremely rote memorisation in savage and body checks lead to lack of triage healing so the 1 button spam becomes even more noticeable



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