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  1. #1
    Player
    Sadebreth's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Toladina Tigersoul
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    I am curious about some things in the healer protest thread but if I ask them there, I will likely get bashed for it so I will ask it first here since it seems a little more clear headed.

    How do you make healing more compelling? In order for a healer to do their job then someone has to get hurt right? They throw in unavoidable damage in the dungeons to help the tedium of not having people get hurt but if you want to do more healing then more people have to get hurt so they want more people to almost die to make their gameplay better? They forget that their content is other players and npcs that get hurt. How else can you put it? Are the players not supposed to get better at dungeons and not get hurt and die less? I thought learning the dungeons to make them easier was the point.

    They want to be able to do damage in between healing but they don't want other classes to be able to heal themselves? Wasn't the healing for dps and tank classes put in to appease the solo player out in the wild and make them more survivable back in the day? Obviously as you grow in levels that heal for dps becomes almost useless because it does not scale very well at all. I remember when my summoner could heal almost anything with just the one heal and I use to be able to take over when the healer died, now when I use it, it barely even moves the bar so I have to spam it when taking damage and I end up running out of mana. Tanks are a different story. I have seen my daughter take a boss from half health to nothing with a tank class, I don't remember which one but I think it was paladin, just by healing herself after everyone else died. It took almost perfect timing of the heal and getting out of the way of everything the boss threw at her but that was a 4 man dungeon. Now THAT may have been a bit OP.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sadebreth View Post
    snip
    The main problem we run into is that yes players should become better at the game and when they do they take less damage that is totally fine, there is two problems however (and a third if you include savage)

    1) people should get better at casual content, but that doesn’t mean that the damage should be so low the tank can basically completely overtake the healer role, right now in anything below extremes the tank knowing how to press their shared mitigation that heals their target and use their raidwide is enough to heal anything as long as people aren’t taking massive avoidable damage, the tank is also functionally immortal in mob packs because of their self healing. Other roles having healing is fine, other roles having a level of healing that overtakes the healer role is not. This leads into problem 2

    2) when there is nothing to heal which is quite often given how low the damage is and how much the other roles can heal there is so little to do to keep us engaged, we have one nuke and 1 DOT and maybe an extra flavour ability on a decently long CD. So when the other roles are healing for us we end up having nothing to do of any interest. For example let’s take pictomancer, it’s big level 100 attack heals everyone for 400 potency. Since PCT is a caster it has main and mend so that heal is as strong as a healer using indom. Why does PCT need this? Should the reward for star prism be…….casting star prism, it’s a big powerful flashy attack.

    3) savage exclusive (mostly)- healing is savage is extremely rote memorisation in savage and body checks lead to lack of triage healing so the 1 button spam becomes even more noticeable
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess