Can confirm. I don't think anyone on staff plays the game to a degree where they actually care about it. They probably play it for like 5 mins and say "feels fine to me".You know what's saddest about that? Even his class has finally been hit with the "Braindead Bat." Which, let me tell you, is depressing as hell. The one class that we could almost be sure actually took a brain to play, because it was the love child of Yoshi P, and yet here we are in Yawntrail, and his class is just as dumb as everyone else's.
Or in the case of healers, "that looks fine".
I felt I had to heal quite a bit on the last boss of the 93 dungeon, but I was with trusts. Wuk Lamat doesn't really try to mitigate anything and the DPS is super slow and the fights take longer.
I did the 91 dungeon with trusts, and then today with real people. Was super easy with real people, and no one is geared much differently than EW.
Noting that, now that Pictos and Vipers are starting to catch up, my MSQ Dungeon queue time as DPS is starting to jump up. Was sub 5, now 20 plus.
It’s like that every expansion. You feel like some of the early dungeons and trials feel like they ask for more healing because of the low ilvl, rusty players, etc… And then you’ll find a dungeon like Smileton at max level.
I wouldn't say that Black Mage is braindead, but it's certainly a lot easier than before. I miss the sharpcast tech, and needing to force out some movement opportunities, rather than just having three almost free movement GCDs in every fire phase.You know what's saddest about that? Even his class has finally been hit with the "Braindead Bat." Which, let me tell you, is depressing as hell. The one class that we could almost be sure actually took a brain to play, because it was the love child of Yoshi P, and yet here we are in Yawntrail, and his class is just as dumb as everyone else's.
I'll still enjoy it, but I'll feel less full of myself for beating savage tiers with it this time around.
Everyone who is saying “Well I healed this new thing today and it was actually quite challenging and fun!” That is because it is new and you are with new people, you are new and don’t know what is coming. While I agree and do feel envious of those healer moments, that is not a “gotcha” to this strike. It speaks as if you don’t understand the core problem healers are tired of. Those moments of “wow that was fun to heal” are fleeting. Once you have run the trial or dungeon enough you heal less and start to dps more and pop an ogcd here and there to keep everyone alive, but your dps is 2 button spam at most.
I keep seeing "Healing is more fun when people make mistakes!" No. It isn't. It's annoying. You wouldn't use this stupid justification for having to work twice as hard when a coworker at your job made a mistake that affected your department, it's not a justification for the terrible healing design here. Having to scrape Faceplant Floorlicker off the ground for the sixth time because they can't stop standing in AoEs doesn't make content fun. It just means you cast Raise in the place of several Glares instead.Everyone who is saying “Well I healed this new thing today and it was actually quite challenging and fun!” That is because it is new and you are with new people, you are new and don’t know what is coming. While I agree and do feel envious of those healer moments, that is not a “gotcha” to this strike. It speaks as if you don’t understand the core problem healers are tired of. Those moments of “wow that was fun to heal” are fleeting. Once you have run the trial or dungeon enough you heal less and start to dps more and pop an ogcd here and there to keep everyone alive, but your dps is 2 button spam at most.
So, people out there having fun healing and you guys are mad about that.
Enough said about this strike.
Everyone who is saying “Well I healed this new thing today and it was actually quite challenging and fun!” That is because it is new and you are with new people, you are new and don’t know what is coming. While I agree and do feel envious of those healer moments, that is not a “gotcha” to this strike. It speaks as if you don’t understand the core problem healers are tired of. Those moments of “wow that was fun to heal” are fleeting. Once you have run the trial or dungeon enough you heal less and start to dps more and pop an ogcd here and there to keep everyone alive, but your dps is 2 button spam at most.
This sounds like an argument not to strike now as this period of time is when healing is most fun. Before everyone has run the dungeons 2 million times and out gears them to the point we aren’t needed. lol
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