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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by kcj View Post
    I'm also going to sign this. While I enjoy Scholar, I find healing content past ARR to be taxing; not because of the mechanics, but because of all the DPS who are busy telling me "How to do my Job".
    Honestly I feel like I started to enjoy the healer most when I stopped caring what other people wanted from me and just started doing what I thought was fun. Obviously I don’t mean being an active menace to the party. I just mean like, I will use Fey Illumination to buff magic defense and/or healing. Is it useless because it doesn’t affect gcds? Is that going to stop me? lol. I will not hesitate to Physick a bitch (and use Lustrate in the oGCD window lol). Excogitation? Excogi-nothing!

    Disclaimer: do not try this at home (?)
    (3)

  2. #2
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,316
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    Honestly I feel like I started to enjoy the healer most when I stopped caring what other people wanted from me and just started doing what I thought was fun. Obviously I don’t mean being an active menace to the party. I just mean like, I will use Fey Illumination to buff magic defense and/or healing. Is it useless because it doesn’t affect gcds? Is that going to stop me? lol. I will not hesitate to Physick a bitch (and use Lustrate in the oGCD window lol). Excogitation? Excogi-nothing!

    Disclaimer: do not try this at home (?)
    I have decided that I will overheal and people can just deal. I am in love with my Medica 3 animation and it makes me happy to use it.

    Most dps actually dont even care - they like knowing they have a little regen every once in a while "just in case". Haven't had a single complaint in DT and in general compliments.

    Optimized play in a vaccuum vs. what other casual players like (security) can be quit edifferent.
    (4)

  3. #3
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I have decided that I will overheal and people can just deal. I am in love with my Medica 3 animation and it makes me happy to use it.

    Most dps actually dont even care - they like knowing they have a little regen every once in a while "just in case". Haven't had a single complaint in DT and in general compliments.

    Optimized play in a vaccuum vs. what other casual players like (security) can be quit edifferent.
    Well recently I did alliance raid as a tank and one of the healers was putting regen on me on CD. I was not the alliance tank so was not receiving any damage.

    I wonder what exactly was going on in this healers head, was such gameplay some weird healer role RP?

    Well, people like that don't have any issues since they don't live in the same reality as us.
    (1)

  4. #4
    Player
    ayolol's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Baby Simp
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Connor View Post
    Honestly I feel like I started to enjoy the healer most when I stopped caring what other people wanted from me and just started doing what I thought was fun. Obviously I don’t mean being an active menace to the party. I just mean like, I will use Fey Illumination to buff magic defense and/or healing. Is it useless because it doesn’t affect gcds? Is that going to stop me? lol. I will not hesitate to Physick a bitch (and use Lustrate in the oGCD window lol). Excogitation? Excogi-nothing!

    Disclaimer: do not try this at home (?)
    this is so based btw
    (2)

  5. #5
    Player Venarius's Avatar
    Join Date
    Jan 2022
    Posts
    67
    Character
    Celeste Valeria
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by currentlemon View Post
    A lot of us have provided suggestions and solutions to each healer Job in this thread. Myself included.

    As a former WHM player, the job doesn’t need extra DPS buttons. We got a new DPS action in DT, but it’s locked behind an ability on a 120sec cooldown and you have to wait 90 levels to get it.

    WHM’s DPS actions are fine, but we don’t use half of those actions most of the fight. It’s just all Glare spam.

    To add variety to the rotation, have Aero / Dia’s DoT timer reduced to 15 seconds. Adjust the potency, yes, but make us press it more.

    Separate Glare IV away from Pressence of Mind. You still have the 3 free Glare IV’s after PoM is used, but make Glare IV usable outside of that ability. Make it proc off Dia or let it be a GCD on a 20sec CD.

    While we are at it, reduce PoM’s CD to 60 seconds.

    Make Holy, a Final Fantasy staple, usable in a single target rotation. Maybe an AoE DoT after PoM is used.

    The only healing action that needs to be removed from WHM is Cure I, which needs to naturally upgrade to Cure II.
    I can get behind some of these. Been playing WHM since 2013 so I've seen how it changed. Personally, I'd like to see WHM having more dps.

    I'll consider playing again when they return Aero III, make PoM 60s, make Glare IV and Divine Caress standalone and return Holy to the nuke it was back in the day while also increasing it's mana cost again. Also, while we are at it, revert the change to Thin Air we've gotten with EW. Cure I needs to upgrade into Cure II. Remove Medica III, no one needs that - most boring skill upgrade ever. Divine Benison should be able to crit for fun. Regen can use a buff, I can't recall the last time I actually had to use it when oGCD's do all the healing I ever need.

    Though I know it will not happen, one can dream.
    (2)

  6. #6
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Class specific stuff
    -Make Assize just do damage.
    -Remove divine benison, WHM shouldn't have a shield at all, especially not two stacks of it. Doesn't need two stacks of tetra either, or thin air.
    -Consider cleric stance, even.
    -Rework Fey Union on SCH since it's useless and locks you out of all fairy abilities, making it especially useless.
    -Nerf all tank survivability. Not by a ton, but they should never be able to solo bosses for longer than 30 seconds or a minute. Bloodwhetting and the warrior party shield are the worst for balance.
    -If Sage gets addersgall outside of combat, let SCH use aetherflow outside of combat. Blatant favoritism.
    -But really, the two need to be further distinguished from each other. And really all healers are too similar.
    -Current Astro is better with astrodyne in the garbage where it belongs, but it's a blank slate for now. You can still give unique effects to cards that don't cause issues with dps buff fishing but that also do things other than just healing effects like current. Astro is more of a carbon copy of WHM with a card game than before.
    -Put Verraise on a 40/60 second cooldown (and let summoner keep raise if they did go through with removing it) These are important for class identity but current red mage infringes on the healer role too hard with dishing out 4-6 raises in a row with dual cast.

    -WHM didn't need a dash in dawntrail. it makes it homogenized and we dont want every healer to have a dash. WHM has enough ogdcs and instant casts to be highly mobile and constantly move.
    -SCH angel wings are an insult and a copy of WHMs wings and healing buff effect. Do better.

    -Savage raids should be an afterthought. It's an abundant amount of content for a rather small portion of the playerbase. You're not going to get more casuals to try savage by making normal content more like it, and savage raiders aren't going to like it being made easier either. Do whatever you want with savage raids, but I think it's okay to not go insane over all the numbers and calculations. It should be okay for savage to be a bit unfair, this is content for the most skilled and committed players after all. It doesn't need to be perfectly balanced as long as it's challenging enough but not too much for that playerbase.
    (2)

  7. #7
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    And lastly... this is a video game. If someone lacks the skill to complete a piece of content, they're going to be stuck on it. And this is an MMO, which means you're going to have to work together and communicate when difficulty comes up. If a healer is dropping the party because they get too distracted trying to DPS, it's up to you to communicate kindly that this is difficult brand new content, and maybe they should just focus on healing alone for now. In that way, wiping is as much the entire party's fault as it is the healer's fault.

    It may be rough, but no video game can cater to the lowest common denominator 10% of players and expect to succeed while ignoring 90% of midcore casuals. If they really have trouble completing content, there's something for them too, the trust system.
    The issue is, the complete lack of any difficulty until lvl 70 breeds unskilled players, whereas if they introduced challenge more gradually, these players would be more skilled by the time they get to lvl 95 content.
    (6)

  8. #8
    Player
    pcspores's Avatar
    Join Date
    Jul 2011
    Posts
    9
    Character
    Phedre Shahrizai
    World
    Excalibur
    Main Class
    Leatherworker Lv 50
    As a veteran player, I believe the balance in the earlier version (with classes, not jobs) was excellent. Back then, healers weren't restricted to a specific role. Their skills could be applied to almost any other class, creating a more well-rounded gameplay experience. While that system wasn't for everyone, it offered a unique way to approach the game. In my opinion, removing these shared abilities hurt the game's balance. As a healer main, I saw this as a potential issue even way back then, and it's impacted the overall balance ever since.
    (7)

  9. #9
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    I mean if the dots were separated from Eukrasia I'd be satisfied with the amount of DPS buttons SGE has. All that matters at that point is creating a system around these 7 buttons for aoe and single target something that makes button variance whether it's maintaining dots or something brand new like turning Addersting into something you build with dosis/phelma/psyche and turning Toxicon into a spender.
    I think around 6-7 buttons for DPSing for healers is good, maybe even lower in the case of AST.
    (1)

  10. #10
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    Me going to level my healer in DT dungeons after thinking the healer strike was dumb
    (9)

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