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  1. #10811
    Player
    Illianaro's Avatar
    Join Date
    Aug 2018
    Location
    Ul'Dah
    Posts
    97
    Character
    Lannis Clayworth
    World
    Ultros
    Main Class
    Monk Lv 92
    Quote Originally Posted by Kozh View Post
    I admit I've been that kind of RDM before back when I was still a noob. Probably made a handful of healers secretly angry at me
    RDM used to be my secondary job; believe me, I think we all have been "that RDM" before. I usually try to reserve it now for if things go really belly up and the healers are either a. dead, or; b. pretty much the only ones left standing.

    I feel like things have to go really sideways for this to happen now.
    (0)

  2. #10812
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aviatorhead View Post
    I am sick of healers going ignored by the devs. Why tf are they ripping apart BLM to do a rework NOBODY WANTS while healers are bordeline cosmetic in most content?
    I think it's probably time to start eating up GMs time and patience in-game by starting to file reports and suggestions over the bad design of healers.
    I imagine if they got a few hundred reports regarding Glare/Broil/Malefic/Dosis on the daily for months, the message might finally be moved along.
    (1)

  3. #10813
    Player
    CalvinDescoles's Avatar
    Join Date
    Feb 2014
    Posts
    267
    Character
    Razaan Archemaux
    World
    Moogle
    Main Class
    Red Mage Lv 100
    don't worry, everything will be better in 8.0
    (0)

  4. #10814
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CalvinDescoles View Post
    don't worry, everything will be better in 8.0
    when 8.0 comes out I can't wait to see people say "well lets give them time until 9.0 to make good changes"
    (2)

  5. #10815
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,072
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rithy255 View Post
    when 8.0 comes out I can't wait to see people say "well lets give them time until 9.0 to make good changes"
    By that time, Blue mage is going to be left as the only real caster with a job identity. xD
    (0)

  6. #10816
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by xbahax92 View Post
    By that time, Blue mage is going to be left as the only real caster with a job identity. xD
    I'd say the only Job with an identity... But we've yet to see what Beastmaster is going to be.
    (0)

  7. #10817
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    I said this as a goddamn joke and we now get the patch notes...
    Everyone's complaining that the patch schedule is too predictable, set in stone, we know what's coming months in advance because SE never deviates

    Now that same predictability has come for the Job Adjustments too

    Pretty tragic to see that the potencies of the DOTs are so standardized though. Same damage, same duration, why even have the DOT be in the Job-specific kit? Just a VFX reskin of the same action, you might as well just do the Esuna thing at this point, and make it a Role Action. And the same for Raise, while you're there

    (I am not actually advocating for the DOT to become a role action, this is satire)
    (1)

  8. #10818
    Player
    Illianaro's Avatar
    Join Date
    Aug 2018
    Location
    Ul'Dah
    Posts
    97
    Character
    Lannis Clayworth
    World
    Ultros
    Main Class
    Monk Lv 92
    Quote Originally Posted by ForsakenRoe View Post
    Everyone's complaining that the patch schedule is too predictable, set in stone, we know what's coming months in advance because SE never deviates

    Now that same predictability has come for the Job Adjustments too

    Pretty tragic to see that the potencies of the DOTs are so standardized though. Same damage, same duration, why even have the DOT be in the Job-specific kit? Just a VFX reskin of the same action, you might as well just do the Esuna thing at this point, and make it a Role Action. And the same for Raise, while you're there

    (I am not actually advocating for the DOT to become a role action, this is satire)
    I'm really trying and struggling to understand the rationale behind SE's thinking. Why are they stuck in this pattern of standardizing everything, even the DoTs? What are they hoping to achieve? What are they afraid will happen if one job has higher potency DoTs than another, or if some DoTs are just stronger than others? I've played enough games before to know that it's not an unheard-of design to have damage-over-time effects of varying intensity. City of Heroes, as just one example, has light, medium, heavy, and even extreme DOT effects, some of which last longer than others - even whole powersets wherein the damage is more centered on powers with damage-over-time.

    I don't think they want to tank this game. I think the devs care and want to improve things. I just don't understand where their ideas are actually coming from.

    FFXIV should have a beta server where the community can actually try things out and give feedback. Development in a vacuum without stakeholder feedback is really hurting this game.
    (0)

  9. #10819
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Illianaro View Post
    I'm really trying and struggling to understand the rationale behind SE's thinking. Why are they stuck in this pattern of standardizing everything, even the DoTs? What are they hoping to achieve? What are they afraid will happen if one job has higher potency DoTs than another, or if some DoTs are just stronger than others? I've played enough games before to know that it's not an unheard-of design to have damage-over-time effects of varying intensity.
    Quite simple I expect, the same reason we got these massive damage actions for our 2min window (but only our 2min window): SE wants to help the players who don't press their buttons, have the most use from the few button presses they do use.

    Take SCH. Previously, we had several DOTs (EG in HW we had Bio, Bio2, Miasma and Shadowflare to maintain). Now, we have just one DOT, that combines a lot of the potency of those four DOTs into one. A player who forgot to refresh all of their DOTs previously (EG, they only refreshed them all at once every 30s, or they just ignored some and used only Bio2, etc), will now have more potency output from the buttons they remember to press.

    The conflict in this idea, is SE removing other buttons, and making the filler spell so powerful. Every GCD missed as SCH previously in HW, was 170p lost (Broil1). Now, it's 310p, almost double. Somehow, SE has tried to help players who struggle with uptime with one hand, and then slaps them down with the other hand.

    Standardizing the DOT potencies specifically though, I dunno. They'll never get balance perfect between the jobs, because two of them have raidbuffs, that muddy the waters for balance. The damage contribution a SCH brings is going to vary between a party that has a SAM (guaranteed crits in burst window via Midare/Ogi), versus a NIN (Hyosho hits hard but isn't guaranteed to hit), so which do you balance around, the lower (making SCH the 'better' option in some comps), the higher (making SCH the 'worse' option in all but the 'meta' comp), or the average (which is supposed to be the ideal middleground, but our playerbase sees things too black-and-white to accept nuance, and so is the 'worst of both worlds')?

    The sad thing is, SE doesn't seem to understand that more actions in the rotation, means more levers to tweak, to adjust balance with. Previously, if SCH was a tiny bit ahead in HW, they could have targetted one of its four different DOTs with a -5p. Now, the smallest damage adjustment they can do is -5p to their one DOT, Biolysis, and the percentage of our damage output that that 5p-per-tick represents is far larger
    (2)
    Last edited by ForsakenRoe; 03-24-2025 at 11:50 PM.

  10. #10820
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    Indeed most well design game would have some variety,
    maybe a job more focused on DoT with multiple dots of different timers, and another without any for those who don't like them but with a different mechanic instead.
    It's time to take a big look at any other MMO with a working trinity and copy something again, whatever that something would be it will be better than the glare spam we have here today
    (0)

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