Quote Originally Posted by Isala View Post
It's not a contradiction. The issue with the threat level being too low is because we have 100 oGCDs to top everyone off, that are always up (provided good CD management), and there is no actual usage of anything resembling an actual healing SPELL in the vast majority of situations. We spend, as people have shown, WITH DATA, around 60% of our entire time pushing the same single GCD button, and that's just god awful gameplay.
Again, that doesn't help anyone understand what you want to see happen.

Do you want more DPS and for the game to take away certain heals? Do you want more reasons to use the heals you have, but also still do more DPS? And would overall DPS output have to be adjusted if that happened, since more DPS causes fights/encounters to feel faster/weaker?

Do you want the enemies to hit harder so those oGCDs feel worth it? Do you want the oGCDs to be less potent or to have longer cool downs so that they don't feel so excessive? Do you want them gone completely and to solely rely on GCD instead for heavy damage? And if you do want just GCD, how will that impact MP levels and a potential addition of a healer DPS rotation that also uses MP?

What is a "fixed" healer to you? And does it actually match up with what a "fixed" healer is to everyone else involved in this strike?

It's a lack of answers to questions like these that causes the manifesto and the overall strike to feel contradictory to many. One person in this thread will demand one thing, only for another to demand the exact opposite. There's not enough organization and collaboration happening in this group to take it seriously as a strike or protest. You want to convince people you're right, but aren't working together in presenting the necessary arguments and answers that will help prove you're right.