"Excessive oGCD heals. These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades."

Again, this point's issue isn't the idea itself, but the lack of convincing argument about what changing oGCDs will impact. It needs to address potential consequences of such significant changes and a more detailed concept of re-balancing.

Do you want those abilities removed? Or just nerfed or reworked?

How will that impact the MP usage of each healer if they're no relying more on normal GCD heals? And considering the manifesto's request for more DPS, would the removal/nerfing of oGCDs potentially lead to excessive MP drain?

"Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low."

This is where the manifesto feels contradictory. It spent several points claiming healers want more DPS and less heals, only to end by saying they want to heal more and for things to hit harder.

If the threat level and damage is vastly increased, won't the oGCDs you were demanding to be rid of be more necessary?

And if the damage output is increased and the bosses more punishing, how does that impact the ability to balance healing through that damage with the potentially longer/more complicated DPS rotation that was asked for earlier?

~~~

All of this is what I mean when I say the manifesto feels too vague to me. Sure, it's making demands and listing complaints, but offers no deeper analysis or argument that would help convince people of the apparent cause. It repeatedly lumps together abilities that aren't similar at all, demands reworks and redesigns without addressing the consequences of such changes, and fails to provide detailed examples of how the changes they want would work for the better.