Quote Originally Posted by Aravell View Post
I find it strange whenever people claim WAR's entire identity should revolve around "too angry to die", isn't that basically being immortal? In what game would it be called remotely balanced for a tank to be basically immortal?

Self-healing tank? Sure. But self-healing tanks usually come with downsides, such as very little (or none) flat mitigation, usually revolving around boosting their own HP temporarily to delay death.

Note: "Delay death" not "Beat up boss from 100% to 0% without a healer in a fight designed for a 4 player party".
The problem is that War players insist *everything* is part of their job identity.
There's a reason War choked out every niche in the tank role.

They think they're too angry to die (Being immortal) is their job identity.
They also think, that big healing is War's job identity.
For some reason, War also needs to do big damage according to War players.
But it also needs to have the best invuln. So yeah, there's just nothing left.