Quote Originally Posted by GoatOfWar View Post
I guess that's what happens when the online presence of War players consistently revolves around gatekeeping other supports, and insisting it's job identity being ''needs to be the best tank in all content'', and ''needs to break content that does not drop BiS''
I find it strange whenever people claim WAR's entire identity should revolve around "too angry to die", isn't that basically being immortal? In what game would it be called remotely balanced for a tank to be basically immortal?

Self-healing tank? Sure. But self-healing tanks usually come with downsides, such as very little (or none) flat mitigation, usually revolving around boosting their own HP temporarily to delay death.

Note: "Delay death" not "Beat up boss from 100% to 0% without a healer in a fight designed for a 4 player party".