



Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
Yeah it's funny, right?
The problem WoW healers have is that damage is spiky and unpredictable and stressful to respond to, but they're still expected to contribute DPS while responding to it.
Then in FF14 damage is predictable and healing becomes easier the more familiar the group is with bloated healing toolkits that are overkill for what they're asked to do, but the DPS rotations are too simple.
It's like WoW's healers have the toolkit for FF14's fights, while FF14's healers have the toolkits for WoW's fights.
You're absolutely right, but this is not just a class toolkit problem. The fights being designed to be predictable is a problem. We need spiky damage, we need dots that hurts.Yeah it's funny, right?
The problem WoW healers have is that damage is spiky and unpredictable and stressful to respond to, but they're still expected to contribute DPS while responding to it.
Then in FF14 damage is predictable and healing becomes easier the more familiar the group is with bloated healing toolkits that are overkill for what they're asked to do, but the DPS rotations are too simple.
It's like WoW's healers have the toolkit for FF14's fights, while FF14's healers have the toolkits for WoW's fights.
Healing a +10 key(old 20) in WoW right now will have you fully utilizing your entire healing kit.
And if you plan your route correctly you can dive into your vast AOE kit to maximize raid dps I would say your time spent healing/dpsing is about 75/25 in WoW. It's truly one of the most stressful and enjoyable experiences you could have in any MMO at the moment. Two fully fleshed out kits that provide a ton of ways to engage with the content.
In XIV you have Glare, Holy and Dia and a macro that says "If you mess up the mechanic bloodbath yourself to full". As you play the game one with one hand.

As a warrior main this is supreme content. Good stuff.
Wait, wait, wait.
You mean to tell me the dedicated 'healer mains' who scream 'you pull you tank', that haven't put any damaging abilities on their bars are on strike?
I wholeheartedly support your strike. Honestly, you should take it even further and refuse to queue any dungeons as any job, that'll show them.




The self described healer mains in game are not the same people who complain on the forums. I thought that was pretty clear but I guess it needs to be spelled out for some people.Wait, wait, wait.
You mean to tell me the dedicated 'healer mains' who scream 'you pull you tank', that haven't put any damaging abilities on their bars are on strike?
I wholeheartedly support your strike. Honestly, you should take it even further and refuse to queue any dungeons as any job, that'll show them.


I’ve been healing since ARR phase 3 beta. It has been so disheartening to see healing gameplay destroyed across the expansions. I support this strike.
I've been doing my part for 5 years. The healer role in this game is a joke.
I find far more enjoyment playing DNC in PvP and landing a double-value curing waltz heal on a teammate than playing a real healer in any PvE content.
Last edited by SeaJae; 06-10-2024 at 09:40 AM.



You know, it warms the heart to see so many people coming into threads with a premise that they disagree with and mock everyone who agrees with the OP.
Truly the greatest MMO community in the known universe, WoW could never.![]()
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