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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sensui View Post
    I've also had the opposite where a tank couldn't manage cooldowns and died. So, which is it? Tank or healer issue?
    Everyone has responsibility but the healer can carry a group the hardest overall due to how overkill the current healing output is.

    ...That said, I'm still faulting the tank if I'm having to aggressively spam heals to keep them alive due to lack of mit usage and/or terrible gear because they're slowing the run down by denying me the ability to DPS.

    I don't mind healing more when it's necessary for organic reasons, not ones inflicted by players being bad.
    (8)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jojoya View Post
    Get your tanks to stop using their active defensive and healing abilities. I was healing a tank that used 0 defensives through Tower of Zot the other night. Can't remember the last time I had to use so many GCD heals.
    So your solution to one role being worthless is to enforce everyone else to play badly?

    Whatever floats your boat, but I'm going to just continue asking the dev team to actually design content worth playing a healer in.
    (22)

  3. #3
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ty_taurus View Post
    The reality is, some players will make mistakes. Some players have not yet learned the game well enough or understand the mechanics enough to make the right decisions. But blaming that on all tanks or all healers, or the design of tanks or healers is narrow-sighted. This is a game. That means you're going to fail once in a while, whether by your own hand or someone else's. Yet many players in FFXIV treat failure like it's a flaw in game design--that if the jobs were actually well designed, failure would be impossible, but that's insane.
    Agreed. I just feel like this dramatic response is just that.. drama for the sake of it.
    (6)

  4. #4
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sensui View Post
    Agreed. I just feel like this dramatic response is just that.. drama for the sake of it.
    What would you suggest that hasn't already been tried before?
    (4)

  5. #5
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    288
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    I'm glad to see so many people actually in agreement with this. +1ing this thread.

    Healer design objectively plummeted in Shadowbringers and somehow managed to only sink further down since. And while the lack of any meaningful (or fun-looking...) job changes in this expansion are all perplexing, the fact that they not only kept the overabundance of self-sustain on Tanks but also increased it is downright baffling. And AoE healing was added to more DPS? For what reason?

    Even as somebody who has raided since Coil through to Abyssos (the long-term group of friends I've played with and myself all decided it became too dull to continue to Anabaseios), raiders have some of the most godawful opinions in this game. I sincerely wish all Tanks a very Deleted self-sustain and DPS a very Undeleted positionals.

    Healers shouldn't have to suffer the vast majority of content being sleep-inducing so that it's easier for the savage and ultimate raiders' numbers to go up. The more I see how things are turning out, the more that late June release seems less and less worth it...
    (22)

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Honestly, I haven't been playing healers for a long time now, I didn't even bother clearing Anabaseios and TOP because I found the role just so unbearably boring.

    But since people are starting a strike, I'll join it too. I was going to level healers to 100 and just leave them, but now I'll just not level healers through dungeons. I'll just level them through Frontlines roulette and Crystalline Conflict.
    (9)

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    But since people are starting a strike, I'll join it too. I was going to level healers to 100 and just leave them, but now I'll just not level healers through dungeons. I'll just level them through Frontlines roulette and Crystalline Conflict.
    I'm curious if V&C dungeon finder will be a viable option as well. I didn't do variant dungeons much outside of the initial quests, and it would be great to wrap those up while leveling at the same time. Duty support and Trusts should also be an option to get them all to 100, and if worse comes to worse, FATE grinding in the new zones. We can knock out Shared FATE grinding simultaneously.

    Odd. I'm actually looking forward to not healing in DT. It actually does feel liberating. It would be interesting to see that the game's most skilled healers are the ones that bounce, and to see what kind of reaction that would get if the game was left which a bunch of donut healers who are incompetent, leaving the tanks and DPS to try and take care of things on their own. I have no doubt that the healers who are the most frustrated are the ones with substance who truly value the role.
    (8)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    I'm curious if V&C dungeon finder will be a viable option as well. I didn't do variant dungeons much outside of the initial quests, and it would be great to wrap those up while leveling at the same time. Duty support and Trusts should also be an option to get them all to 100, and if worse comes to worse, FATE grinding in the new zones. We can knock out Shared FATE grinding simultaneously.

    Odd. I'm actually looking forward to not healing in DT. It actually does feel liberating. It would be interesting to see that the game's most skilled healers are the ones that bounce, and to see what kind of reaction that would get if the game was left which a bunch of donut healers who are incompetent, leaving the tanks and DPS to try and take care of things on their own. I have no doubt that the healers who are the most frustrated are the ones with substance who truly value the role.
    While on the topic of not healing, is there anyone who will be trying DPS for the first time? What job are you thinking of?

    While I've played dancer quite a bit, and I do still enjoy it to some level, I'm thinking of trying Viper actually. Despite having virtually no interest in the concept until the job actions trailer, I think it's enshroud looks really cool and flashy, and it seems to be not quite as easy as Reaper, being somewhat similar to Samurai in a sense, but also much faster.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  9. #9
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    247
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    While on the topic of not healing, is there anyone who will be trying DPS for the first time? What job are you thinking of?
    I was fedup with the ongoing scholar simplification and party dynamics in Shadowbringers and decided to dps, picked up Red Mage, learned to play 14 with a controller with no regrets as I have enjoyed it.

    I am very keen to pickup Viper and hopefully main after doing the story to 100 with redmage and of course my old scholar friend. It is liberating when letting go and I know that isn't for everyone but it keeps the game more enjoyable.
    (6)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    While on the topic of not healing, is there anyone who will be trying DPS for the first time? What job are you thinking of?

    While I've played dancer quite a bit, and I do still enjoy it to some level, I'm thinking of trying Viper actually. Despite having virtually no interest in the concept until the job actions trailer, I think it's enshroud looks really cool and flashy, and it seems to be not quite as easy as Reaper, being somewhat similar to Samurai in a sense, but also much faster.
    Definitely not my first go, but a big reason why I did pick up DPS jobs was due to my dissatisfaction at healing normal duties. There just isn't much to actually heal. In SB and ShB the Alliance Raids still provided a good amount of necessitated healing be it scripted or from player errors. EW though really killed it with how much sustain was given to WAR and the most laughably under-tuned Alliance Raid content to date. I don't know how they managed to release AR that are even less fun to do than CT raids, but they accomplished it in this expansion. World of Darkness is more difficult than any of the Myth of the Realm raids, and far more fun to do.

    Lack of the need for healers in normal content is also what pushed me into doing EX, which started late SB. The requirement for healers just went through the roof, and my engagement and joy in the role was refreshed. However, this was mainly due to how much more players were eating it, and how punishing it became to fail mechanics. The closest to this in EW was Barb EX, which was the best EX fight they released this expansion. Nearly every other one are made difficult only because of body check mechanics, so one player eating dust basically screws over the whole party. Yay!!

    I will be picking up Viper in DT as I do enjoy the melee DPS role. It will be interesting taking a back seat to healing. I know I will find myself in situations where I know I can help if I role as healer, but it is what it is. One of the reasons why I dropped RDM almost immediately after picking it up was because as a DPS I did not want to be burdened with healing support. I just wanted to kill the opposition. I would imagine that shoe-horning these responsibilities on tanks and DPS are not as favorable as they seem on paper if they have a similar mindset to my own.
    (7)

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