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  1. #1
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Veil_Lord View Post
    To be fair... it's kind of right there in the name: Healer. As opposed to "Damage Per Second" which is a whole other class, or tank. The focus is on keeping people alive, just like tanks are the damage sponge, and DPS are the ones who do most of the damage. Any damage a healer does is just gravy the way the duty system is set up. Instead of every player being something of an army unto themselves, they are intended to have to rely on one another to successfully complete tasks.
    (other nonsense follows)
    Do you even play FF XIV? First of all, there's content in the game that's borderline unclearable without that "gravy on top" (go and tell me how your 0 dps healer TOP clear goes). Let's not act like healer dps is an afterthought- this line of thought has been crushed since Gordias and Midas, which was 8 years ago. How are we still discussing this point is beyond me. Unless you mean dungeons... in which case, you talk about "relying on the party", which is the damn whole point that people are discussing, isn't it? That, right now, in the other content that's not high-end of the difficulty scale, people don't need healers for a damn thing.

    And the rest of your rant is just asinine nonsense sorry- first of all, it's not my damn job to find a solution for any problem in FF XIV. I'm not paid to be SE's game designer. I pay a damn sub and I'm voicing my discontentment with part of the experience offered to me.
    But lucky for mr SE, people actually have put forward a lot of good ideas of how to address the issue, some being very low hanging fruit like tossing healers a few dots or a dot proc system or simply freaking restoring one of the 10 healer actions they deleted like Miasma II and were fine for literally 6 years.
    I don't know why I gave you the benefit of the doubt. I mean, you started with "I didn't read the 500 pages of discussion" and then segue into "maybe you guys should discuss this".
    I dunno man, maybe it's in one of the 500 pages you elected not to read before posting this nonsense. Before telling people what they should do or discuss, maybe read what was said before.
    (20)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Galvuu View Post
    Do you even play FF XIV? First of all, there's content in the game that's borderline unclearable without that "gravy on top" (go and tell me how your 0 dps healer TOP clear goes).
    The developers are on record multiple times that the fights are not designed for ANY DPS to come from the healer. If you want to clear that raid at minimum ilevel, you can still do it.

    Some players just have no patience and are goblins about "looking busy" even when they're the one being carried. It is far more likely that the tank or the healer DPS "helps a teeny-tiny bit" when the DPS keep eating dirt. If the DPS keeps eating dirt that is a net DPS loss. If those DPS want to whine about healers not DPS'ing I better see them not taking a single bit of avoidable damage.

    It is factually incorrect to claim that content is unclearable without the healer DPS'ing. If people really gave a care about their DPS, every single DPS would be a black mage since they have the highest DPS output. No ranged DPS at all. That DPS gap between having 1 DNC/MCH/BRD vs one BLM is bigger than the Healer DPS'ing at all.
    (0)

  3. #3
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,913
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Veil_Lord View Post
    To be fair... it's kind of right there in the name: Healer. As opposed to "Damage Per Second" which is a whole other class, or tank. The focus is on keeping people alive, just like tanks are the damage sponge, and DPS are the ones who do most of the damage. Any damage a healer does is just gravy the way the duty system is set up.
    So then, we should have Tanks be stripped of all their DPS abilities except for one single target and one AoE, and all their other buttons should be Mitigations and Provokes that don't deal any damage.
    (21)

  4. #4
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    873
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fawkes View Post
    So then, we should have Tanks be stripped of all their DPS abilities except for one single target and one AoE, and all their other buttons should be Mitigations and Provokes that don't deal any damage.
    Thanks for the laughs, I almost choked with my own (important clarification) spit.

    How to say you have no clue what this game is about without saying it, absolutely hilarious!!!!!
    (0)

  5. #5
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Veil_Lord View Post
    The core complaint seems to be about the buffing of mitigations for tanks.
    This isn't the core complaint- at least, not in a vacuum. The complaint that motivated that example is that there simply isn't much to heal on a lot of on-patch content that isn't Savage, and the more self-healing and mitigating the other roles get, the less healing there is, to the point that it becomes optimal to run said content without a healer. That's two strikes- healer gameplay and the general encounter design cannot fulfill the fantasy of meaningfully healing/mitigating, and the gameplay as a whole (healing and dps both) for healers isn't engaging.

    Quote Originally Posted by Veil_Lord View Post
    Like, for example, take the Bardam duty. That first pull is pretty brutal, but virtually every time I land that duty via the duty finder, the tank just takes off like a shot the moment the duty starts and is half-way to the first door before anyone else has left the starting block.
    You're touching on another problem here without realizing- that healing becomes less relevant and less engaging the higher level you are. Most of the difficult healing done in dungeons is from very old content... like Bardam's Mettle, a dungeon from 6 years ago, from 4.0. You're absolutely right that the first wall-to-wall pull can maul a lenient party. It seems counterintuitive that healing becomes easier the further you progress, wouldn't you agree?

    Quote Originally Posted by Veil_Lord View Post
    Instead of focusing only on the negative, I try to amplify whatever positive elements I can. It may not be much, but I can only control my own actions, and I make a conscious choice to try to focus on positive elements.
    I applaud the positivity, but this thread exists because, for many experienced healers, there is no positive in 90% of the content. And I agree. I played a lot of healer in Anabaseios savage and I realized, at some point, that I was rooting for my party to mess up third wings so we couldn't tank lb3 Harrowing Hell and I could have some fun. This doesn't seem like good design.

    I'm only replying for an abridged summary of some (not all) of the issues listed in the thread, because I really think reducing it to "new tank mitigation bad" doesn't do it justice in the slightest.
    (16)

  6. #6
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    576
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Veil_Lord View Post
    I've had multiple people throw major hissy fits because, as a tank, I wasn't using enough mitigations or the proper mitigation order. I know I'm bad about that, and it's been something I've been working on for a while now. I'm still far from perfect, but I'm a lot better than I was before. However, I'm a controller player (borderline carpel tunnel, and want to keep it from ever advancing any further) so I have a grand total of 16 hotbar buttons I can assign things to and that means having to make some difficult choices. However, trying to explain this to people in-game just results in a lot of being ignored and continued whining.
    The issue is that we require people to be awful in order to be relevant. The second people can put the square peg in the square hole is the second we become useless wastes of space. Something I brought up all the way back at the start of this.
    Quote Originally Posted by EusisLandale View Post
    A tank not doing their job gets noticed, yes.
    Meanwhile I've had more than a few dungeons runs where, upon entry, I get told to not heal. First couple times it happened, I just sat there and watched, hoping for the tank to hit the ground. They never did. All I did was follow behind the group doing nothing, and nobody noticed anything out of the ordinary.
    (5)

  7. #7
    Player
    Its_Kazzy_D's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    81
    Character
    Kazzy Delazzy
    World
    Alpha
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Veil_Lord View Post
    However, I'm a controller player (borderline carpel tunnel, and want to keep it from ever advancing any further) so I have a grand total of 16 hotbar buttons I can assign things to and that means having to make some difficult choices.
    Sorry but I just need to correct this since I've played all four healers in savage on controller (including Astro!). With a couple settings, you can easily access 32 hotbar buttons on controller, and frankly with the amount of buttons each job in the game has it's a very good idea to do so.
    (16)
    Last edited by Its_Kazzy_D; 06-28-2024 at 07:13 AM.

  8. #8
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    120
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Its_Kazzy_D View Post
    Sorry but I just need to correct this since I've played all four healers in savage on controller (including Astro!). With a couple settings, you can easily access 32 hotbar buttons on controller, and frankly with the amount of buttons each job in the game has it's a very good idea to do so.
    Also a controller player and I have SCH pet actions (Heel and Stay) on my hot bars with zero issues to.

    I got 48 spots and 32 spots are easily taken. AST actually has more button real estate available than SCH does for me.
    (6)

  9. #9
    Player
    Veil_Lord's Avatar
    Join Date
    Jun 2024
    Posts
    9
    Character
    Freddy Foreshadowing
    World
    Adamantoise
    Main Class
    Fisher Lv 93
    Quote Originally Posted by Its_Kazzy_D View Post
    Sorry but I just need to correct this since I've played all four healers in savage on controller (including Astro!). With a couple settings, you can easily access 32 hotbar buttons on controller, and frankly with the amount of buttons each job in the game has it's a very good idea to do so.
    Care to elaborate? So far the best I've found is creating different hotbar sets for like 60 and under, and 60+ dungeons, which really only gives you a few minor variations because you still need a certain core set of functions.
    (0)

  10. #10
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,616
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I like when people go from "You are entitled to your opinions" to "You're just whining" in the same breath.
    (18)

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