



Ahh, so I guess those healers stopping by to celebrate their quick queues are the equivalent of eating a cheeseburger at a hunger strike lol.Strike here is likely being used more in line with a "hunger strike"- strike as a form of protest (much like a hunger strike isn't disruptive to anyone but oneself and our collective social morality).
I've never heard this one before in this thread. I'm glad you felt the urge to post this :>
Dyanmis would have fast ques if everyone stayed on your data center, instead of just buying a house and then going back to Crystal to do all your gameplayI'm not gonna strike, but if y'all do that it will make the queues pop even faster for me because of less healers, & I'm a healer main. So win for me I guess? I'm on Dynamis so it isn't always an instant pop as healer as often as it is on more populated data centers.


Finally, a small bone is thrown to sage, and almost immediately taken away.
Thank you dps healer, for being the same as all the others.
Sadly, we're all trapped now due to the expansion lockdown, where people from Aether/Primal/Crystal can travel over, but people from Dynamis *must* stay on Dynamis.
I doubt it'll improve duty finder queues though, I know I'm certainly not going to bother queuing during the lockdown as I've got other things I could be doing than waiting 30+ minutes for 4-man content to pop.


I agree but most roles in trinities have multiple responsibilities. DPS in XIV used to have this in the form of some jobs helping restore TP, MP, debuff the boss and help with Aggro, but now their role is basically just do DPS. Which is kinda everyone's role now.
I'm more for giving every single role more responsibilities to make the trinity more important. Stuff like MP costs for healers being higher and DPS have actions to help with that, Healers getting their main role back and helping with ST mitigation as well. Aggro becoming a thing everyone has to manage together again. All of this would not only improve the healer role but all of the roles.



I guess. I was more illustrating that "strike" can sometimes be used in place of "protest", the hunger strike analogy doesn't really perfectly hold either because food is delicious, and XIV healing is slowly becoming closer to "nauseating" with every expansion for a part of the playerbase.
Guess you haven't queued in a while. They've been popping pretty quickly (except for FL and AR sometimes) for a little while now. They'll be popping pretty quickly during the lockdown as well.Sadly, we're all trapped now due to the expansion lockdown, where people from Aether/Primal/Crystal can travel over, but people from Dynamis *must* stay on Dynamis.
I doubt it'll improve duty finder queues though, I know I'm certainly not going to bother queuing during the lockdown as I've got other things I could be doing than waiting 30+ minutes for 4-man content to pop.


It's funny, and sad. The idea of the skill, being 'a tiny gain in DPS for those who want to optimize, but so small that it won't affect a casual's ability to clear if they ignore it entirely', I thought was probably the best way to improve the gameplay of Healers in the short term. Now that SE has removed that, we have to find a different solution, and to my eyes, all alternatives entail spending much more dev-time required to implement. They had the solution right in front of them, and fumbled the ball at the last moment
Oh well, back to the regularly scheduled 'massive hit that you use once per minute (or 3 times per 2min for WHM) that causes more Crit Variance issues'




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