
Originally Posted by
Gemina
I have not posted in a while, but wanted to come out to reiterate a certain point. I meant it when I said the strike is not meant to disrupt the game, and is entirely a peaceful protest. We are not a group of malicious, bitter, spiteful healers desiring to inflict suffering on the community. The success of the strike is not contingent on players being locked out of duties due to a lack of available healers. It is understood that there is a possibility that this can happen, especially considering that this is a +2 new DPS jobs expansion, healers are already in short supply, and duty support is rather limited especially when it comes to player's reliance on the duty finder having the game group for them using an automated system, and roulette rewards having a criteria that includes strict role requirements. Queue times are going to be rough at the start with or without the healer strike if you are a DPS player. The healers on strike are in the same boat and will be using DPS and Tank jobs in Dawntrail, and are also reliant on healers if they want to use the duty finder and Party Finder features.
We are just simply done, and have lost a lot of desire and enjoyment in playing the healer role. Dropping it for an undisclosed amount of time is done with heavy hearts, I assure you. I wil also point out that we don't desire for other roles to be made less fun, and to join us in misery. We want the game to be fun for everyone, and feel that not enough alternatives have been explored to do so. Shirking responsibilities from one role to another and over simplification in both job design and encounter design are most definitely not the answers to circumventing these issues. We understand it is a desperate move, but we have exhausted everything else to try and reach this dev team.
I have found a new love in DNC, and you will find me maining this job in DT. I hope and pray everyone is doing well, and will enjoy the new expansion.