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  1. #1
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,190
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bole View Post
    Can you justify https://www.fflogs.com/zone/statisti...=hps&class=Any? This is HPS from all jobs in a median dungeon run.
    So, the healers are doing the most healing, tanks are doing second-most, and DPS are doing the least?

    Genuine question - I have no idea how FFlogs works. Does it gather data from every single person playing the game, just those who have FFlogs installed, anyone in a party with someone who has FFlogs installed?
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,044
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    So, the healers are doing the most healing, tanks are doing second-most, and DPS are doing the least?

    Genuine question - I have no idea how FFlogs works. Does it gather data from every single person playing the game, just those who have FFlogs installed, anyone in a party with someone who has FFlogs installed?
    Think about it this way, almost all the healers heal exclusively these days with AOE heals (the shield healers especially) so every heal they use is healing everyone even though they only mean to heal the tank (this is why WHM is a little lower than the other 3 because it often uses solace over rapture). Meanwhile the tanks healing is mostly focused on themselves with the exception of like shake it off

    So since say SCH is at 80 and WAR is at 60 but SCH is AOE healing whole WAR is single target healing this indicates WAR is healing itself over 3 times as much as the healer is healing them. Or in other words in terms of single target healing on themself the tank is stronger than the healer on that front. That is the problem with what those logs are saying

    As for your general question those are posted logs so if one person has ACT running and posts it it will show all 4 players performance but people do rarely post dungeon logs
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player

    Join Date
    Feb 2020
    Posts
    6
    Quote Originally Posted by Striker44 View Post
    So, the healers are doing the most healing, tanks are doing second-most, and DPS are doing the least?

    Genuine question - I have no idea how FFlogs works. Does it gather data from every single person playing the game, just those who have FFlogs installed, anyone in a party with someone who has FFlogs installed?
    What I was trying to show is just how close WAR is to WHM and the other healers, and how much PLD is going away from the typical HPS of the other tanks (GNB and DRK).

    If any one person in the party is using these tools, they gather data for the entire party, so it does include some people who won't bother with these tools otherwise (but it doesn't include everyone playing the game).
    (3)
    • Healers should be engaging in ALL group content
    • Clearing ANY content without healers shouldn't be EASY (or possible in savage/ultimate)
    • Playing every healer should feel completely different

    FFXIV destroyed my favorite role. After doing every savage tier and TEA in Shadowbringers, I still don’t see the vision FFXIV has for healers.

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,044
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by tatagi View Post
    The very first thing on the 'manifesto' is an attack on other classes. So tired of this. Fixing healers is one thing, nerfing everyone else so you can feel better about your class is another.

    Does this mean if 4 healers manage to beat the mediatour dungeon you would be fine with all DPS being taken off healers? It encroaches on other roles right?
    Because the healing the other jobs does is just fundamentally at odds with how a holy trinity works, especially one like 14 that puts out so little damage as 14 does

    Let’s say they didn’t nerf WAR but gave healers a decent combo system or a bunch of dots or what have you. If I get a WAR (or a PLD or a GNB or even a SMN that knows how to put rekindle on the tank) all I’m doing is playing a green caster that does 40% less damage than actual caster.

    I want a more complex rotation but I want to actually heal, i dont want the tank to do it for me. Changes to the other roles have already eroded healer to next to nothing why are they acceptable but asking the trinity to be rebalanced is not
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,169
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by tatagi View Post
    It encroaches on other roles right?
    No it doesn't because all jobs have dps.

    Truly potent sustain that isn't an afterthought is locked to a handful of jobs.

    Also have these bard runs and healer runs you guys are talking about been done? Because the tank runs people are mentioning are done every single day, Solo or with party members. It doesn't matter. In terms of most game content, you are a tank accessory whether you like that or not. Depending on the tank and whether the player has any given vague idea of what to do, they can survive without you.

    I don't know why you have such Pikachu face about it.

    It doesn't take a no lifer, streamer or otherwise expert either.
    (0)
    Last edited by Turtledeluxe; 06-17-2024 at 10:51 AM.

  6. #6
    Player
    Rejecteddemo's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Marthun Verne
    World
    Balmung
    Main Class
    Gladiator Lv 70

    You have my participation

    I hope that this gets some recognition the more people join in. It’s gotten out of hand. Just want original Astro back. Tired of just pressing one button.
    (10)

  7. #7
    Player
    MokurenEidrid's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Mokuren Eidrid
    World
    Zodiark
    Main Class
    Dancer Lv 90

    Agree 100%

    I'm here to support this thread. Let the healer heal!
    (13)

  8. #8
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    41
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100

    I Cannot And Will Not In Good Conscience Support This Elite Strike

    ~ Reactions to the Manifesto Part 1

    I can't, in good conscience, contribute to a movement that will cause major disruptions in the game I love. Everyone's enjoyment will be affected, and some may end up quitting due to longer queues caused by such elitism.

    Did the OP consider that there are healers out there who are mostly satisfied with the status quo?

    Although it is frustrating when a party defeats a boss despite my mistake and death, I can't hold it against them. It shows their passion and skill that they can finish without a healer.

    Things have always been like this in FFXIV, at least since Heavensward. Granted, there have been changes, both good and bad, over time. While I'm dissatisfied with the flow of Astrologian due to the separation of Draw and Play, which makes the job more annoying to play, I am able to play every single job reasonably well, especially healing jobs. I appreciate the DPS and Tank's abilities to self-heal. Healers won't always bother healing a mere DPS, and slots 5-8 tend to receive the least attention in an 8-man party.

    If every job had DPS like Sage, I'd be overjoyed. Frankly, I play Sage as my main because it's a rush to use my AOE attacks well to contribute to the DPS. My only request would be adding this capability to each healing job without unduly loading healers with unnecessary additional actions. My job is hard enough as it is. That's why I think of this movement as elitism. Those less capable might consider healing so difficult and annoying that they end up becoming DPS.

    The Sage job feels satisfying and rewarding enough for my tastes. Making every healing job more like Sage would be enough!

    There is individuality among healers, although they are generally homogeneous. With some exceptions like Sage, a specialist in one healing job can try another and do reasonably well. Can they be a true master of that new job yet? No. It took time for me to master Sage when it dropped in Endwalker. It also took time for me to fully master all four healing jobs, each with their own intricacies.

    Sages use shooty lasers. White Mage uses flower magic. Scholar uses shields and poison. Astrologian uses sparkly long-range AOE magic. That's enough individuality for me.
    (8)
    Don't sweat little things and have fun!

  9. #9
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    41
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100

    I Cannot And Will Not In Good Conscience Support This Elite Strike

    ~ Reactions to the Manifesto Part 2

    When tanks pull every mob in sight to the wall, chaos ensues. If the tank makes a mistake, they can die. If the healer lags, the tank can die. If the healer is too slow with using oGCD abilities or can't use fast enough their straight heals, the tank can die. If healer can't manage their MP, the tank can die. It's tough enough as it is. This is the primary reason why I don't support her manifesto. Tanks still die on me due to lack of skill, lack of gear, their mistakes, my mistakes, and game glitches. This manifesto would destroy my enjoyment of the game. I'm sure there are others who feel the same. Please consider the feelings of casual and moderate players for once. Square Enix already has, though I still find the game too difficult sometimes with each new expansion release. At times, I feel left behind, and that is depressing. What you want will destroy my experience.

    I feel valued enough as a healer. There are enough sproutlings who don't know what they're doing and eat a ton of AOE/mechanics that I feel I have a job. I play with a girl who enjoys this game, but since she has a learning disability, she does struggle frequently. I use Quickcast/Raise on her often. There are other players much like her who just want to enjoy this game at their own pace. Players like her make a healer truly feel like they have a job. If you don't feel the same, find a sprout like her and take them under your wing too.

    As I've said, the mechanics can be too opaque these days. So what if you're clever enough to see through them at a glance? There are those who struggle to master even dungeons. If you want higher difficulty, please keep that elitism for Savage content.

    I already feel that I have a place, though the difficulty of various content challenges me and others. As you said, difficulty can't bar progression. We don't need the game's difficulty to be so great that everyone has to resort to going Very Easy mode just to progress. My learning disabled friend has to do that already most of the time in solo instances. I urge her to try Normal difficulty again each time, but she always turns to Very Easy because normal is too tough for her. I found Shadowbringers' battlefield at the end in the post-expansion difficult enough to beat. I wiped once or twice and worried that even I might have to lower the difficulty to move on.

    But it WILL disrupt the game far more than you seem to have considered. People will probably quit over this, and that will affect the game's sustainability. They may focus on making it a solo game faster than we would want so that they can keep making money, or they may start making mistakes like bowing to these demands, chasing more players away due to the difficulty. If someone's stance is that lesser players shouldn't play as a healer or even this whole game, then that person is an elite who has long since lost sight of what this game means to others with less skill.
    (8)
    Don't sweat little things and have fun!

  10. #10
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    41
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100

    I Cannot And Will Not In Good Conscience Support This Elite Strike

    ~ Reactions to the Manifesto Part 3


    The dissatisfaction of healer elites here will threaten the well-being of this game and that of people who don't have the same worries about difficulty level.

    What you want will make this game less fulfilling and enjoyable for others. They can't keep their promise whether they deliver on your demands or not because there will still be unhappy people. I would be among them then.

    That is all that needs to be addressed here, in my opinion. I hope my position on this disruptive strike is clear. I will continue to heal as long as I can and do my best to compensate for all this on my data center for the inevitable lack of healers at a critical time. Others' fun means as much to me as my own.
    (9)
    Don't sweat little things and have fun!

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