I wouldn't call the damage "low", if it were actually low you wouldn't need things like SiO, Reprisal, Addle, Feint or Shield Samba to get through raid wide AoEs without someone kissing the ground.Nerfing the regen off shake it off would do nothing to change the nature of the skill for example
That’s the problem here, damage is already so low that tanks and DPS having ANYTHING is going to immediately infringe on the healers
The only thing that would be “enough” to fix the healers with the current damage output is to delete everything off the non healers. Even with no regen (or even upfront heal) on SIO that’s one less GCD heal or mitigation the healer has to apply and with how little damage comes out that’s just less actions for the healer
I would call it "too infrequent" because once you've made sure to survive the AoE in the first place there is nothing else happening for a good minute.


Which is bizarre, because occasionally they have a flash of design where they do 'small damage amounts, but very fast' like Barb EX, but so often they seem to end up just falling back to the tried-and-tested (and thoroughly worn out at this point) design of 'raidwide damage hits you for 115% of your Max HP (forcing you to use multiple mitigations to barely survive it), then nothing really happens for another 30s'. Like, look at M4S, after the second big raidwide (the Wrath of Zeus after the Witch Hunt stomps), which happens at 1:40ish into the fight, you have until 2:15 before the spread/stack damage of 'stand in the safe corner for Electrope Edge' hits you. That's 35s of the boss doing nothing but autoattacks vs the MainTank, and channelling random castbars which don't do damage, instead only setting up aspects of the mechanic (eg Electrope Edge summons the cubes in the corners, Witchgleam is the lines toward the cubes that we can simply avoid standing in, etc), but during this time even the MT isn't taking damage because the boss is busy casting.I wouldn't call the damage "low", if it were actually low you wouldn't need things like SiO, Reprisal, Addle, Feint or Shield Samba to get through raid wide AoEs without someone kissing the ground.
I would call it "too infrequent" because once you've made sure to survive the AoE in the first place there is nothing else happening for a good minute.
They should consider having bosses have an invisible add that handles doing the autoattacks, such that when the boss starts a castbar it doesn't stop autoattacking the MT for 5 seconds at a time. I remember P3S had such a thing, where whoever was 2nd on threat would get autoattacked by the little black orb thingys while #1 on threat would get attacked by the main boss, so it'd be something similar to that
Last edited by ForsakenRoe; 01-05-2025 at 12:35 AM.





At least with Seraphism removing Male Au Ra jaws entirely, it was limited to one race, one gender of that race, and possibly one specific jaw shape/face option etc. Very specific conditions that may have somehow slipped past QA
But with this Medica 3 animation, it's like this on every race, every gender. The only way for it to have got through like this is that either they didn't test it at all, or that it's somehow intentional that it's just two old animations stitched together
Last edited by ForsakenRoe; 01-05-2025 at 06:37 AM.



I'd chalk that one up to pure ignorance.
I'm sure a modder would know better but I believe the game has casting animations and executing animations as separate things, and just blends the animations when the cast finishes and the spell goes off. So it uses the same cast animation as Holy and Glare and switches to the execution animation used for Regen and such. They must've never bothered to make an actual animation for it and just went with the usual healing spell one. They probably should've just gone with HolyIII's.



It might be better to attach a gif or link/record a video when reporting what you believe is bugs to better communicate it? (I don't have WHM at 100)
It got chucked in insufficient info then they probably didn't understand/see what you meant rather than 'working as intended' which means it truly is a feature not a bug?
As someone who used to gpose back when I was in HW/SB alot of casting/combat animations look kinda cursed....
I always try to include pics/vids and detail my bug reports because I don't know if I'm communicating it properly, I don't know if the person reviewing the bug understood what I meant. Sometimes, even when thorough, it gets chucked into working as intended despite it not making much sense. I'm guessing those fall into nitpicks rather than bugs.
Edit:
In the insufficient information forum the stickied thread is
Bug reports that do not follow the report template or are lacking the required information will be moved here.
Example
This is technically a nitpick despite being thorough but felt like a bug (chucked into working as intended), copium that graphical update to eulmore will fix it
https://forum.square-enix.com/ffxiv/...elicts-Eulmore
Actually a bug
https://forum.square-enix.com/ffxiv/...-when-blinking
https://forum.square-enix.com/ffxiv/...ed-to-his-head
https://forum.square-enix.com/ffxiv/...pper-La-Noscea
Last edited by Rueby; 01-05-2025 at 10:33 AM.
Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain




You are correct. The game does have separate casting & release animation.I'd chalk that one up to pure ignorance.
I'm sure a modder would know better but I believe the game has casting animations and executing animations as separate things, and just blends the animations when the cast finishes and the spell goes off. So it uses the same cast animation as Holy and Glare and switches to the execution animation used for Regen and such. They must've never bothered to make an actual animation for it and just went with the usual healing spell one. They probably should've just gone with HolyIII's.
I’d concur it’s a good excuse to reintroduce Aero III’s release animation considering how they both has the same floating casting animation. All that’s left is to replace the Cure/Regen release animation into the good ol’ cane twirling animation.
But I’m sure somewhere within SE are screaming “Aero III is just a fever dream. It’s not real. Forget about it pls.”
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."




It’s amazing that even though aero 3 they refuse to admit exists they still won’t use its twirling cane animation for literally any other skill
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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