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  1. #10101
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Tigore View Post
    A certain boss in the World of Darkness Alliance Raid comes to mind here >.>
    Getting belly is the most fun part of this raid
    And you get a damage down debuff when you are under Mini
    (0)

  2. #10102
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,089
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Nerfing the regen off shake it off would do nothing to change the nature of the skill for example

    That’s the problem here, damage is already so low that tanks and DPS having ANYTHING is going to immediately infringe on the healers

    The only thing that would be “enough” to fix the healers with the current damage output is to delete everything off the non healers. Even with no regen (or even upfront heal) on SIO that’s one less GCD heal or mitigation the healer has to apply and with how little damage comes out that’s just less actions for the healer
    I wouldn't call the damage "low", if it were actually low you wouldn't need things like SiO, Reprisal, Addle, Feint or Shield Samba to get through raid wide AoEs without someone kissing the ground.

    I would call it "too infrequent" because once you've made sure to survive the AoE in the first place there is nothing else happening for a good minute.
    (1)

  3. #10103
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Absurdity View Post
    I wouldn't call the damage "low", if it were actually low you wouldn't need things like SiO, Reprisal, Addle, Feint or Shield Samba to get through raid wide AoEs without someone kissing the ground.

    I would call it "too infrequent" because once you've made sure to survive the AoE in the first place there is nothing else happening for a good minute.
    Which is bizarre, because occasionally they have a flash of design where they do 'small damage amounts, but very fast' like Barb EX, but so often they seem to end up just falling back to the tried-and-tested (and thoroughly worn out at this point) design of 'raidwide damage hits you for 115% of your Max HP (forcing you to use multiple mitigations to barely survive it), then nothing really happens for another 30s'. Like, look at M4S, after the second big raidwide (the Wrath of Zeus after the Witch Hunt stomps), which happens at 1:40ish into the fight, you have until 2:15 before the spread/stack damage of 'stand in the safe corner for Electrope Edge' hits you. That's 35s of the boss doing nothing but autoattacks vs the MainTank, and channelling random castbars which don't do damage, instead only setting up aspects of the mechanic (eg Electrope Edge summons the cubes in the corners, Witchgleam is the lines toward the cubes that we can simply avoid standing in, etc), but during this time even the MT isn't taking damage because the boss is busy casting.

    They should consider having bosses have an invisible add that handles doing the autoattacks, such that when the boss starts a castbar it doesn't stop autoattacking the MT for 5 seconds at a time. I remember P3S had such a thing, where whoever was 2nd on threat would get autoattacked by the little black orb thingys while #1 on threat would get attacked by the main boss, so it'd be something similar to that
    (1)
    Last edited by ForsakenRoe; 01-05-2025 at 12:35 AM.

  4. #10104
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,187
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    lol. At one point, I had a mind to file that as a bug report. (But then, doing my day job when I'm not actually at work struck me as Not Fun, and I let it drop…)
    I tried...
    (0)

  5. #10105
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    At least with Seraphism removing Male Au Ra jaws entirely, it was limited to one race, one gender of that race, and possibly one specific jaw shape/face option etc. Very specific conditions that may have somehow slipped past QA

    But with this Medica 3 animation, it's like this on every race, every gender. The only way for it to have got through like this is that either they didn't test it at all, or that it's somehow intentional that it's just two old animations stitched together
    (2)
    Last edited by ForsakenRoe; 01-05-2025 at 06:37 AM.

  6. #10106
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,140
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I'd chalk that one up to pure ignorance.

    I'm sure a modder would know better but I believe the game has casting animations and executing animations as separate things, and just blends the animations when the cast finishes and the spell goes off. So it uses the same cast animation as Holy and Glare and switches to the execution animation used for Regen and such. They must've never bothered to make an actual animation for it and just went with the usual healing spell one. They probably should've just gone with HolyIII's.
    (1)

  7. #10107
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    840
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    It might be better to attach a gif or link/record a video when reporting what you believe is bugs to better communicate it? (I don't have WHM at 100)
    It got chucked in insufficient info then they probably didn't understand/see what you meant rather than 'working as intended' which means it truly is a feature not a bug?

    As someone who used to gpose back when I was in HW/SB alot of casting/combat animations look kinda cursed....

    I always try to include pics/vids and detail my bug reports because I don't know if I'm communicating it properly, I don't know if the person reviewing the bug understood what I meant. Sometimes, even when thorough, it gets chucked into working as intended despite it not making much sense. I'm guessing those fall into nitpicks rather than bugs.

    Edit:
    In the insufficient information forum the stickied thread is
    Bug reports that do not follow the report template or are lacking the required information will be moved here.

    Example
    This is technically a nitpick despite being thorough but felt like a bug (chucked into working as intended), copium that graphical update to eulmore will fix it
    https://forum.square-enix.com/ffxiv/...elicts-Eulmore

    Actually a bug
    https://forum.square-enix.com/ffxiv/...-when-blinking
    https://forum.square-enix.com/ffxiv/...ed-to-his-head
    https://forum.square-enix.com/ffxiv/...pper-La-Noscea
    (1)
    Last edited by Rueby; 01-05-2025 at 10:33 AM.
    Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain

  8. #10108
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azurarok View Post
    I'd chalk that one up to pure ignorance.

    I'm sure a modder would know better but I believe the game has casting animations and executing animations as separate things, and just blends the animations when the cast finishes and the spell goes off. So it uses the same cast animation as Holy and Glare and switches to the execution animation used for Regen and such. They must've never bothered to make an actual animation for it and just went with the usual healing spell one. They probably should've just gone with HolyIII's.
    You are correct. The game does have separate casting & release animation.

    I’d concur it’s a good excuse to reintroduce Aero III’s release animation considering how they both has the same floating casting animation. All that’s left is to replace the Cure/Regen release animation into the good ol’ cane twirling animation.

    But I’m sure somewhere within SE are screaming “Aero III is just a fever dream. It’s not real. Forget about it pls.”
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #10109
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s amazing that even though aero 3 they refuse to admit exists they still won’t use its twirling cane animation for literally any other skill
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10110
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s amazing that even though aero 3 they refuse to admit exists they still won’t use its twirling cane animation for literally any other skill


    (It's Krile at the start of Tower of Zot, an Endwalker dungeon)
    (0)

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