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  1. #1
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    It's still a wall pull if the wall is one pack, you've just hard enforced a wall pull because you literally can't pull any less.
    (3)

  2. #2
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    It's still a wall pull if the wall is one pack, you've just hard enforced a wall pull because you literally can't pull any less.
    tbh them changing and making dungeons so tanks cant massively pull was a mistake with the damn walls and invisableness of walls that needs to be reverted
    (9)

  3. #3
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Graveyardprincess View Post
    tbh them changing and making dungeons so tanks cant massively pull was a mistake with the damn walls and invisableness of walls that needs to be reverted
    I actually prefer smaller rooms/pulls as I dislike the usual frenetic pacing. Of course, enemies should be more complex, dynamic and/or strong to compensate for the smaller number. But I doubt that will ever happen.

    Also, ever since they removed xp gain from trash mobs, the little dopamine hit of clearing mobs by AoE is not really there anymore.
    (1)