It's still a wall pull if the wall is one pack, you've just hard enforced a wall pull because you literally can't pull any less.



It's still a wall pull if the wall is one pack, you've just hard enforced a wall pull because you literally can't pull any less.
tbh them changing and making dungeons so tanks cant massively pull was a mistake with the damn walls and invisableness of walls that needs to be reverted
I actually prefer smaller rooms/pulls as I dislike the usual frenetic pacing. Of course, enemies should be more complex, dynamic and/or strong to compensate for the smaller number. But I doubt that will ever happen.
Also, ever since they removed xp gain from trash mobs, the little dopamine hit of clearing mobs by AoE is not really there anymore.
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