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  1. #4781
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Genuine question for those of you saying the strike is pointless or stupid or whatever: What do you find fun about pressing glare/malefic/broil/dosis 130+ times in an encounter fun? Moreover, why is that fun for a "healer" at all? Genuinely asking.
    (16)

  2. #4782
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AnnRam View Post
    1- Because the game became braindead easy and people are happy with, every time someone suggested harder content in this forum/reddit w.e the waves of " Nooooo the game should catter to my grandmother who never played a video game before!, this game needs to be inclusive for everyone!, if you don't like then unsub, isn't about the healing role being bad.
    There's that saying about how if you try to appeal to everyone you run the risk of appealing to nobody.

    XIV's not quite at that point but if keeps sticking to its stagnant, formulaic design choices it might end up that way eventually. Or at least I'd like to think even the more casual audience has a tolerance limit.
    (10)

  3. #4783
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Striker44 View Post
    There's quite a few who have decided they can't stand that there's even one single positive thread about healing on the forums, and have felt the need to invade it and make passive-aggressive and snarky comments about people enjoying healing. I'd definitely see that as griefing.
    I mean the most positive about healing is that you can pretty much watch Netflix and go full brain afk in 80 % of the cases. It’s also a super way to get bed ready because you will be half asleep after being done with it.

    The problem is that the healing role the better you get becomes more and more boring and brain rotting and this translates into all the normal daily content (expect some very minor dungeons). Like every role has some interesting nuances were if you get better you get more rewards while healer is “spam 1 more and fall asleep at the wheel” kinda rewarding
    (9)

  4. #4784
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OgruMogru View Post
    Maybe if they hadn't left the Media tour and job details until so very very close to release healers would have got organized sooner! Sadly that's a bit beyond everyone's control /shrug
    Remember when they also gave out job details before a patch and people could actually tell what was good and not until they didn’t anymore mid heavensward because people became “too vocal about bad and shit changes” ? Because I do
    (13)

  5. #4785
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by KageTokage View Post
    There's that saying about how if you try to appeal to everyone you run the risk of appealing to nobody.

    XIV's not quite at that point but if keeps sticking to its stagnant, formulaic design choices it might end up that way eventually. Or at least I'd like to think even the more casual audience has a tolerance limit.
    Hmm, the most casual of the casual will be happy so long as they don't break the cosmetic mods.
    (1)

  6. #4786
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    There's that saying about how if you try to appeal to everyone you run the risk of appealing to nobody.

    XIV's not quite at that point but if keeps sticking to its stagnant, formulaic design choices it might end up that way eventually. Or at least I'd like to think even the more casual audience has a tolerance limit.
    I've always thought this has been absolutely true, at least since Endwalker, of this game. The team is busy curating lots of content that seems completely based on stereotypes of players.

    XIV absolutely reeks of metrics, studies, surveys, etc. It has utterly lost any strong sense of creative decision making FF is known for outside the narrative.
    (18)

  7. 06-24-2024 11:33 AM

  8. #4787
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by KitiaraIornsight View Post
    except the post was made advocating the strike to BEGIN on Dawntrail Launch on July 2.... that's the point being made, it won't have an effect on things because of the number of returners who never step foot in forums.
    But the ideal time for the strike differs from poster to poster. People call this movement stupid because “it’s not the right time”

    What, then, is the right time? If we get different answers from every anti-striker, that means there’s no perfect time for the strike.

    Do we get to call them stupid in return?
    (14)

  9. #4788
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Spoiler alert, it's never the right time for haters. Ignore them lol.

    While I'm at it, it's also never the right tone or the right person delivering it.
    (19)

  10. #4789
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,843
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    I've always thought this has been absolutely true, at least since Endwalker, of this game. The team is busy curating lots of content that seems completely based on stereotypes of players.

    XIV absolutely reeks of metrics, studies, surveys, etc. It has utterly lost any strong sense of creative decision making FF is known for outside the narrative.
    Island sanctuary is the worst example of this

    It’s like they saw everyone playing animal crossing during Covid and decided that a bad farming simulator was as the way to add content to the game

    Island sanctuary doesn’t feel like anything a 14 player would have organically asked for
    (20)

  11. 06-24-2024 12:12 PM

  12. #4790
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Island sanctuary is the worst example of this

    It’s like they saw everyone playing animal crossing during Covid and decided that a bad farming simulator was as the way to add content to the game

    Island sanctuary doesn’t feel like anything a 14 player would have organically asked for
    Yeah it's kind of like..it doesn't really matter if 0.1% of your game appeals to x audience, I don't think that audience is coming to XIV. Animal Crossing players are not going to join XIV becuase of Island Sactuary. So who is it for? People who wanted a housing solution were let down. People who wanted a relaxing new lifestyle segment were let down. It's for...spreadsheet slave managers?? I just don't get it, personally. At least they get a hot tub for their days off I guess. Moreover it compounds with the problem of rewards. Since rewards in this game are so limited-- currency, Glam, mounts, weapons perhaps, uhh dye, materials? The more content you make, the harder it is to justify. See Criterion. Additionally it leaves the question of leaving existing assets to waste..the open world for example has so much potential but remains stale. Legacy side things like beast tribes feel very not iterated upon. They gave up on exploratory zones when it may have been better to iterate on them and keep trying, but thankfully we will see their next try in Dawntrail. Idk, I think they have two problematic obsessions-- the first being the audience thing and the second being unmanageable acceleration of new content and new jobs.
    (9)

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