Genuine question for those of you saying the strike is pointless or stupid or whatever: What do you find fun about pressing glare/malefic/broil/dosis 130+ times in an encounter fun? Moreover, why is that fun for a "healer" at all? Genuinely asking.
Genuine question for those of you saying the strike is pointless or stupid or whatever: What do you find fun about pressing glare/malefic/broil/dosis 130+ times in an encounter fun? Moreover, why is that fun for a "healer" at all? Genuinely asking.
There's that saying about how if you try to appeal to everyone you run the risk of appealing to nobody.1- Because the game became braindead easy and people are happy with, every time someone suggested harder content in this forum/reddit w.e the waves of " Nooooo the game should catter to my grandmother who never played a video game before!, this game needs to be inclusive for everyone!, if you don't like then unsub, isn't about the healing role being bad.
XIV's not quite at that point but if keeps sticking to its stagnant, formulaic design choices it might end up that way eventually. Or at least I'd like to think even the more casual audience has a tolerance limit.
I mean the most positive about healing is that you can pretty much watch Netflix and go full brain afk in 80 % of the cases. It’s also a super way to get bed ready because you will be half asleep after being done with it.There's quite a few who have decided they can't stand that there's even one single positive thread about healing on the forums, and have felt the need to invade it and make passive-aggressive and snarky comments about people enjoying healing. I'd definitely see that as griefing.
The problem is that the healing role the better you get becomes more and more boring and brain rotting and this translates into all the normal daily content (expect some very minor dungeons). Like every role has some interesting nuances were if you get better you get more rewards while healer is “spam 1 more and fall asleep at the wheel” kinda rewarding
Remember when they also gave out job details before a patch and people could actually tell what was good and not until they didn’t anymore mid heavensward because people became “too vocal about bad and shit changes” ? Because I do




Hmm, the most casual of the casual will be happy so long as they don't break the cosmetic mods.There's that saying about how if you try to appeal to everyone you run the risk of appealing to nobody.
XIV's not quite at that point but if keeps sticking to its stagnant, formulaic design choices it might end up that way eventually. Or at least I'd like to think even the more casual audience has a tolerance limit.
I've always thought this has been absolutely true, at least since Endwalker, of this game. The team is busy curating lots of content that seems completely based on stereotypes of players.There's that saying about how if you try to appeal to everyone you run the risk of appealing to nobody.
XIV's not quite at that point but if keeps sticking to its stagnant, formulaic design choices it might end up that way eventually. Or at least I'd like to think even the more casual audience has a tolerance limit.
XIV absolutely reeks of metrics, studies, surveys, etc. It has utterly lost any strong sense of creative decision making FF is known for outside the narrative.
But the ideal time for the strike differs from poster to poster. People call this movement stupid because “it’s not the right time”
What, then, is the right time? If we get different answers from every anti-striker, that means there’s no perfect time for the strike.
Do we get to call them stupid in return?
Spoiler alert, it's never the right time for haters. Ignore them lol.
While I'm at it, it's also never the right tone or the right person delivering it.




Island sanctuary is the worst example of thisI've always thought this has been absolutely true, at least since Endwalker, of this game. The team is busy curating lots of content that seems completely based on stereotypes of players.
XIV absolutely reeks of metrics, studies, surveys, etc. It has utterly lost any strong sense of creative decision making FF is known for outside the narrative.
It’s like they saw everyone playing animal crossing during Covid and decided that a bad farming simulator was as the way to add content to the game
Island sanctuary doesn’t feel like anything a 14 player would have organically asked for
Yeah it's kind of like..it doesn't really matter if 0.1% of your game appeals to x audience, I don't think that audience is coming to XIV. Animal Crossing players are not going to join XIV becuase of Island Sactuary. So who is it for? People who wanted a housing solution were let down. People who wanted a relaxing new lifestyle segment were let down. It's for...spreadsheet slave managers?? I just don't get it, personally. At least they get a hot tub for their days off I guess. Moreover it compounds with the problem of rewards. Since rewards in this game are so limited-- currency, Glam, mounts, weapons perhaps, uhh dye, materials? The more content you make, the harder it is to justify. See Criterion. Additionally it leaves the question of leaving existing assets to waste..the open world for example has so much potential but remains stale. Legacy side things like beast tribes feel very not iterated upon. They gave up on exploratory zones when it may have been better to iterate on them and keep trying, but thankfully we will see their next try in Dawntrail. Idk, I think they have two problematic obsessions-- the first being the audience thing and the second being unmanageable acceleration of new content and new jobs.Island sanctuary is the worst example of this
It’s like they saw everyone playing animal crossing during Covid and decided that a bad farming simulator was as the way to add content to the game
Island sanctuary doesn’t feel like anything a 14 player would have organically asked for
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