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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,394
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Flay_wind View Post
    Edit: But to make a more engaging DPS rotation. SE could give healers a couple more damaging buttons on shorter cooldowns separate from our usual 30 seconds DoT.
    I.e. let's say 460 potency attack on a 15s cooldown and 540 potency on 30s cooldown.
    Add a channeled 5 seconds spell that pulses damage every second like a Flamethrower on a 60s.
    The issue with potencies like that, is that it becomes extremely punishing to do the 'wrong' rotation, and so SE would be deathly allergic to adding such a thing to the game. The idea that a WHM might cast Glare over and over, instead of using these new actions, which leads to enrage (due to the potency lost over the encounter) would come up in interviews. I think the way to go about it is, ironically, the very thing they just removed from the game since the media tour: Eukrasian Dyskrasia, when it stacked with Eukrasian Dosis and was a gain in SingleTarget, was a gain of only 40p over its entire 30s duration. If you lost one tick of it due to boss jumping away/early refresh, then it became completely equal to Dosis 3.

    I'd put the potencies on new actions as no more than 50p of a gain over the spammable spell of the Job. That way, casual players (or players of any skill level who happen to misplay) are not excessively punished via Enrage, and yet optimization minded players will have something to optimize around, because it doesn't matter how little potency a gain something is, if something can be a gain, optimizers will optimize (just look at that stuff about locking your framerate on MNK).

    As an example, on SGE I'd add two new actions, Neuralgia and Myasthenia, which would be 20p higher than Dosis, and get another 20 potency bonus if you alternate between the two. We have to remember that the skill floor of healers is not 'they spam the spammable' though, it's 'they keep the party alive'. So keeping 'spam the spammable' as being a high % of your output as compared to any 'optimal rotation' with new additions, I think is the best way for SE to implement this kind of stuff. That way, anyone who wants to have the healer gameplay of current day, still has the option to do so and clear stuff just as well as now

    Quote Originally Posted by Miyumi_Nara View Post
    Every raid follows a basic formula it minorly changes per raid but generally they all follow the same formulas

    Making healing interesting would require the devs to actually put some effort into changing there raid formulas. Which we all know the dev team is lazy and Yoshi P will always use the excuse balancing healing is hard. Well balancing Healing is hard because you designed the entire game to always keep your party at full hp and needing to full heal them within 10 seconds.and every fight is a dps check so healer damage is still needed
    Quick and dirty 'solution' to that is to have more 'Barrier checks', like Photon in TEA/Vulcan Burst in UWU. Imagine a raidwide, that does 200 damage flat, and then 1 frame later, does the actual raidwide damage. If you don't block that first 200 with a barrier, then you get some nasty debuff, say a bleed (that is not affected by mitigations, so it's always spicy). The healer then has choice, either Barrier and block the damage (and therefore the debuff), ignore it, take the debuff and power through it, or potentially Esuna comes into play (eg if one healer has an AOE Esuna, maybe that's the 'better' option for them)
    (2)
    Last edited by ForsakenRoe; 06-28-2024 at 05:27 PM.

  2. #2
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by ForsakenRoe View Post
    The issue with potencies like that, is that it becomes extremely punishing to do the 'wrong' rotation, and so SE would be deathly allergic to adding such a thing to the game. The idea that a WHM might cast Glare over and over, instead of using these new actions, which leads to enrage (due to the potency lost over the encounter) would come up in interviews. I think the way to go about it is, ironically, the very thing they just removed from the game since the media tour: Eukrasian Dyskrasia, when it stacked with Eukrasian Dosis and was a gain in SingleTarget, was a gain of only 40p over its entire 30s duration. If you lost one tick of it due to boss jumping away/early refresh, then it became completely equal to Dosis 3.
    That's once again designing healers around the lowest common denominator. Which is how we got to where we are at today in the first place.
    And SE should not be designing healers for harder content around suboptimal play, where ideally everyone should be giving their best and not just Glare/Broil/Malefic/Dosis spam, because apparently everything extra is too stressful.
    (6)
    Sometimes rumors are just... rumors.

  3. #3
    Player
    Miyumi_Nara's Avatar
    Join Date
    Feb 2022
    Posts
    27
    Character
    Selena Frostheart
    World
    Coeurl
    Main Class
    Botanist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The issue with potencies like that, is that it becomes extremely punishing to do the 'wrong' rotation, and so SE would be deathly allergic to adding such a thing to the game. The idea that a WHM might cast Glare over and over, instead of using these new actions, which leads to enrage (due to the potency lost over the encounter) would come up in interviews. I think the way to go about it is, ironically, the very thing they just removed from the game since the media tour: Eukrasian Dyskrasia, when it stacked with Eukrasian Dosis and was a gain in SingleTarget, was a gain of only 40p over its entire 30s duration. If you lost one tick of it due to boss jumping away/early refresh, then it became completely equal to Dosis 3.

    I'd put the potencies on new actions as no more than 50p of a gain over the spammable spell of the Job. That way, casual players (or players of any skill level who happen to misplay) are not excessively punished via Enrage, and yet optimization minded players will have something to optimize around, because it doesn't matter how little potency a gain something is, if something can be a gain, optimizers will optimize (just look at that stuff about locking your framerate on MNK).

    As an example, on SGE I'd add two new actions, Neuralgia and Myasthenia, which would be 20p higher than Dosis, and get another 20 potency bonus if you alternate between the two. We have to remember that the skill floor of healers is not 'they spam the spammable' though, it's 'they keep the party alive'. So keeping 'spam the spammable' as being a high % of your output as compared to any 'optimal rotation' with new additions, I think is the best way for SE to implement this kind of stuff. That way, anyone who wants to have the healer gameplay of current day, still has the option to do so and clear stuff just as well as now



    Quick and dirty 'solution' to that is to have more 'Barrier checks', like Photon in TEA/Vulcan Burst in UWU. Imagine a raidwide, that does 200 damage flat, and then 1 frame later, does the actual raidwide damage. If you don't block that first 200 with a barrier, then you get some nasty debuff, say a bleed (that is not affected by mitigations, so it's always spicy). The healer then has choice, either Barrier and block the damage (and therefore the debuff), ignore it, take the debuff and power through it, or potentially Esuna comes into play (eg if one healer has an AOE Esuna, maybe that's the 'better' option for them)
    Esuna the last time I think it was needed in an actual raid I don't raid ultimate. Was e8s and removed the frozen status from your allies during a mechanic. But the only thing I see coming out of a healer strike is more bleeds like tier 2 of endwalker.
    (1)

  4. #4
    Player
    Miyumi_Nara's Avatar
    Join Date
    Feb 2022
    Posts
    27
    Character
    Selena Frostheart
    World
    Coeurl
    Main Class
    Botanist Lv 100
    Game Design as a whole is simple. They have taken away any game design that was even remotely interesting with shadowbringers.
    Tanks has infinite aggro now nobody can steal the aggro from a tank
    Healers have infinite MP
    Dpses lost all interesting debuffs and buffs. Now everything is damage based.
    You have the rare occasion a tank needs to interject an ability once or twice a raid
    Slashing Piercing and bludegion damage no longer matter
    Any customization of stats are gone. Cant meld main stats onto your gear.
    Every raid follows a basic formula it minorly changes per raid but generally they all follow the same formulas

    Making healing interesting would require the devs to actually put some effort into changing there raid formulas. Which we all know the dev team is lazy and Yoshi P will always use the excuse balancing healing is hard. Well balancing Healing is hard because you designed the entire game to always keep your party at full hp and needing to full heal them within 10 seconds.and every fight is a dps check so healer damage is still needed
    (4)

  5. #5
    Player
    RaevusAstra's Avatar
    Join Date
    Feb 2022
    Posts
    50
    Character
    Raevus Astra
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    I know people on the forums and the balance love to rag on Xenosys Vex, especially given this whole dungeon debacle, but he just came out of a stream where he personally interviewed people for the cause on the healer strike and tried to understand while giving you guys a platform. I'm curious as to people's thoughts about this given all that's happened so far, especially with other streamer reactions.
    (9)

  6. #6
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by RaevusAstra View Post
    I know people on the forums and the balance love to rag on Xenosys Vex, especially given this whole dungeon debacle, but he just came out of a stream where he personally interviewed people for the cause on the healer strike and tried to understand while giving you guys a platform. I'm curious as to people's thoughts about this given all that's happened so far, especially with other streamer reactions.
    lots of discussion on discord
    (4)

  7. #7
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    183
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by RaevusAstra View Post
    I know people on the forums and the balance love to rag on Xenosys Vex, especially given this whole dungeon debacle, but he just came out of a stream where he personally interviewed people for the cause on the healer strike and tried to understand while giving you guys a platform. I'm curious as to people's thoughts about this given all that's happened so far, especially with other streamer reactions.
    Xeno has been pretty level-headed about this, and he generally has good viewpoints concerning accessability and whatnot that are directly related to this topic. I'm watching the interview right now.
    (9)

  8. #8
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    182
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sacae View Post
    Xeno has been pretty level-headed about this, and he generally has good viewpoints concerning accessability and whatnot that are directly related to this topic. I'm watching the interview right now.
    I was going to say, I think the most notable person that was aggressively anti-striker (and terminally online) was that one person who tried to make a "shamesheet". We also have a few exceptional individuals in the topic who keep trying to pull the "oh boy faster queues for me" card without realizing that they're indirectly helping the pro-strikers by insuring they still get healthy queue times even with the increased amount of DPS right now.

    The real "gotcha" is going to be seeing how many of these newfound healers stick with the role, because only a minority of them were playing it in any notable capacity before now (fewer still would even say they mained it), meanwhile the ex-healers (all of whom seem to have mained it) are finally free to move onto something they might actually enjoy. In a way, the strike already partially succeeded because it forced others to take up healer in a way that might be eye-opening to them, and for the ones who never had any complaints to begin with, well nothing changed for them at all now didn't it?

    Even if SE sticks to their guns forever forward, the *demographic* of who is playing healer has undeniably shifted even if the mechanics of the job has stagnated, and now we wait to see if these new healers get any good at it, or even stay with it before they give up too, especially when so many of them are used to more dynamic and engaging mechanics from when they were tanks/DPS.
    (14)

  9. #9
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Aidorouge View Post
    I was going to say, I think the most notable person that was aggressively anti-striker (and terminally online) was that one person who tried to make a "shamesheet". We also have a few exceptional individuals in the topic who keep trying to pull the "oh boy faster queues for me" card without realizing that they're indirectly helping the pro-strikers by insuring they still get healthy queue times even with the increased amount of DPS right now.

    The real "gotcha" is going to be seeing how many of these newfound healers stick with the role, because only a minority of them were playing it in any notable capacity before now (fewer still would even say they mained it), meanwhile the ex-healers (all of whom seem to have mained it) are finally free to move onto something they might actually enjoy. In a way, the strike already partially succeeded because it forced others to take up healer in a way that might be eye-opening to them, and for the ones who never had any complaints to begin with, well nothing changed for them at all now didn't it?

    Even if SE sticks to their guns forever forward, the *demographic* of who is playing healer has undeniably shifted even if the mechanics of the job has stagnated, and now we wait to see if these new healers get any good at it, or even stay with it before they give up too, especially when so many of them are used to more dynamic and engaging mechanics from when they were tanks/DPS.
    At the end of the day, basic dungeon queues weren't too much of a concern (because of trusts mainly). I'll be real curious to see how party finder groups feel once people start doing EX and Savage
    (2)

  10. #10
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    182
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Rolder50 View Post
    At the end of the day, basic dungeon queues weren't too much of a concern (because of trusts mainly). I'll be real curious to see how party finder groups feel once people start doing EX and Savage
    I could also see it affecting some statics/FCs as well, if their only healers go on strike and none of the others want to step up to fill the role. Going to get a whole lot of drama out of that, which probably makes it fortunate that we just got an update to mute/blacklists, sad as that sounds.
    (2)

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