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  1. #4691
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,872
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    As someone who leveled EVERYTHING to 90, including all 4 tanks and all 4 healers, but settled on WAR for Savage and SCH for my healing in casual content..... I actually like it when I'm paired with a WAR or a DRK in casual content. Sure, there's a risk my excog won't proc at all and it'll go to waste, but the odds of someone dying to my mistakes in that content are pretty much zero. And since it's casual content, "nobody dies" is always my goal, in support of "get through this as fast as possible."

    In savage, a warrior's biggest advantage isn't the infinite sustains, it's the shortest TB cooldown.... that takes their health to 1. Same issue GNB has. Since a WAR can just ignore tank swaps but will need to have massive heals in the process, that is generally coordinated with healers ahead of time because no amount of self sustain can get you from 1 to 123K back before the next mechanic hits without a little bit of help from a friend. Those big tank heals and mits and such? They're needed in savage. They're used on timers. Because mechanics hit like a truck.

    Anyway, I hope all the former healer mains have fun exploring other classes.

    (The SCH in me says: My biggest gripe with Seraphism isn't the mechanic, or even the concept of the mechanic, it's the lost opportunity to give us Titania's wings. )
    (3)
    Last edited by Catwho; 06-23-2024 at 11:33 PM.

  2. #4692
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by PercibelTheren View Post
    snip

    On one side, we have people who think that a healer's primary role is to heal. However, if we want a healer's main thing to be healing, the healing requirements need to go up severely so that healers don't mash their one damage button 60% of the time. More importantly, people need to be willing to put trust in the healer to keep them alive and, as we're continuing to see, many are not. Case in point, all the people complaining about not wanting to be "held hostage" by bad healers not pushing their buttons.

    This leads us to the other side of the conversation - the people who don't want the party's survival to be reliant on a healer. The problem here is that if the healer isn't primarily healing, we need to give that player something else to do. The most straightforward answer to this issue is a more complex DPS rotation, essentially turning the current heal dispenser design to something more of a hybrid support. If we don't want to do that, healers need a different gimmick. The argument against this that I see most often is "but bad players" - well, then it needs to be a gimmick that's not essential for Normal content but very helpful in Extreme and up, something that will keep the skill floor low and allow overwhelmed newbies to pull through without properly understanding it but also raises the skill ceiling by allowing for optimization.

    Personally, I'd be perfectly OK with either option. I like keeping the party alive, running triage and saving pulls that went horribly wrong. I also enjoyed Astrologian specifically because it gave me something to do besides spamming Fall Malefic and waiting for the scheduled every-30-seconds raidwide. Is there a happy medium to be found? I have no idea, unfortunately. All I know is that I'm unhappy with the current state of both healer jobs and fight designs where healers are heal dispensers with few opportunities to actually do that dispensing.
    As a DPS player I used to have absolute trust that healers had my back if things went sideways. I don't really have that faith as much these days. I have run into far too many healers who have the attitude of DPS don't get heals unless they happen to be caught in an area heal. I also have run into many that will not rez a DPS even after a fight no matter what. So I go into dungeons these days being pretty darn careful that I keep my 2nd wind at the ready and a stack of potions too boot. If I die I run back just as I did years ago in WoW. I find it sad how things have changed really.

    I still peel mobs off a healer and run them to the tank if its needed. I am a DPS it is what I do. I got the healers back no matter what.

    in spite of these personal feelings about the current situation. I will always support someone's right to play what is fun to them. If healing isn't fun don't play it.
    (6)

  3. #4693
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Myrany View Post
    As a DPS player I used to have absolute trust that healers had my back if things went sideways. I don't really have that faith as much these days. I have run into far too many healers who have the attitude of DPS don't get heals unless they happen to be caught in an area heal. I also have run into many that will not rez a DPS even after a fight no matter what. So I go into dungeons these days being pretty darn careful that I keep my 2nd wind at the ready and a stack of potions too boot. If I die I run back just as I did years ago in WoW. I find it sad how things have changed really.

    I still peel mobs off a healer and run them to the tank if its needed. I am a DPS it is what I do. I got the healers back no matter what.

    in spite of these personal feelings about the current situation. I will always support someone's right to play what is fun to them. If healing isn't fun don't play it.
    This is a player problem not a design problem though. You could give jobs the most fun, engaging rotations and buttons but if some players refuse to engage with their tools you can't really force them to.

    If your healer refuses to perform their role, you report and move on. Healers being designed with 1 nuke button and 20 healing skills doesn't make them "heal more".
    (24)

  4. #4694
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Myrany View Post
    If healing isn't fun don't play it.
    Uh... Yeah.
    That's what they're doing.
    (16)

  5. #4695
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    yea im sorry but no. im putting my foot down now. i DO NOT SUPPORT this thread, or this strike. and i dont think others should either. i don't feel like it is my choice to strike in DT anymore because everytime i mention liking a healer im flooded with negativity that originated from this thread and attacked for just saying that i like them. im genuinely sorry that you guys aren't enjoying healer. but neither am i enjoying watching the community behave this way. so im afraid its a no from me. gl in ur fight
    (4)
    Last edited by sindriiisgaming; 06-24-2024 at 12:00 AM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  6. #4696
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by GrimGale View Post
    This is a player problem not a design problem though. You could give jobs the most fun, engaging rotations and buttons but if some players refuse to engage with their tools you can't really force them to.

    If your healer refuses to perform their role, you report and move on. Healers being designed with 1 nuke button and 20 healing skills doesn't make them "heal more".
    I agree actually but this sort of thing really could be part of the reason there is so much pushback to the strike. There is a fairly common perception I am seeing being muttered about in game. Some DPS players that have little sympathy with the healers situation since they don't perceive many healers as doing their role as it is.

    Before I get attacked I have repeatedly in this thread supported you guys and the strike. I still do. I am just reporting what I am hearing in game and trying to do it in a civil manner.
    (4)

  7. #4697
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Ramiee View Post
    Uh... Yeah.
    That's what they're doing.
    Uh... Yeah.
    I have been supporting their strike since the beginning of the thread. Maybe read before you swing for a gotcha and miss this big.
    (1)

  8. #4698
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Myrany View Post
    I agree actually but this sort of thing really could be part of the reason there is so much pushback to the strike. There is a fairly common perception I am seeing being muttered about in game. Some DPS players that have little sympathy with the healers situation since they don't perceive many healers as doing their role as it is.

    Before I get attacked I have repeatedly in this thread supported you guys and the strike. I still do. I am just reporting what I am hearing in game and trying to do it in a civil manner.
    I believe that there are players in any role that don't live up to certain expectation, healers are no exception. Nor does vague reference of "fairly common" perceptions means much, with all due respect. This has likely existed from some players for years, I could also point to the same for other roles, so what would you suggest that healers do? Just stay quiet because some players aren't perfect? Sounds rather hypocritical honestly when that bar is not set for other roles.
    (3)

  9. #4699
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by IDontPetLalas View Post
    I believe that there are players in any role that don't live up to certain expectation, healers are no exception. Nor does vague reference of "fairly common" perceptions means much, with all due respect. This has likely existed from some players for years, I could also point to the same for other roles, so what would you suggest that healers do? Just stay quiet because some players aren't perfect? Sounds rather hypocritical honestly when that bar is not set for other roles.
    I wasn't asking healers to do anything. Simply reporting the grumbling I am hearing in the game itself so you maybe have an idea where some of the pushback is coming from. If you are not interested that is fine. Ignore my post.

    Yes all roles have their issues with failing to perform. This is a thread about healers. I am trying to help not fight with you guys.
    (3)

  10. #4700
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,061
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GrimGale View Post
    This is a player problem not a design problem though. You could give jobs the most fun, engaging rotations and buttons but if some players refuse to engage with their tools you can't really force them to.

    If your healer refuses to perform their role, you report and move on. Healers being designed with 1 nuke button and 20 healing skills doesn't make them "heal more".
    Considering the amount of "Medica 2 and then stand around doing nothing"-healers I still regularly see who completely fold when that tactic doesn't work...no, no it does not make them heal more.
    It especially doesn't help when the other roles do your job for you, because then they really never need to learn in the first place.

    Of course the same applies to DPS and tanks as well. Redmages who hardcast Veraero/Verthunder III/Impact, Freestyle Samurai who have never even heard of AoE, Warriors who somehow still manage to die in dungeons because they never even press Bloodwhetting (or any other mitigation for that matter), Dark Knights who think TBN is the only mitigation the job has, Dancers that never use Closed Position, DoT-less Bards (less relevant nowadays), ice mages. They have existed forever and still do.

    But having job gameplay designed around those players is certainly a decision of all time.
    (17)

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