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  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Wow. SE deleted my reply saying that I was now joining the strike.
    (9)

  2. #2
    Player Azureskies01's Avatar
    Join Date
    May 2024
    Posts
    158
    Character
    Azure Skies
    World
    Maduin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Wow. SE deleted my reply saying that I was now joining the strike.
    yep, they totally care that you said you were joining it. It couldnt have anything to do with the rest of the post at all.... nope
    (0)

  3. #3
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Anyone got the collection of graphs that shows how many times healers are using their filler for each expansion?
    (7)

  4. #4
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rolder50 View Post
    Anyone got the collection of graphs that shows how many times healers are using their filler for each expansion?
    So far I have only seen this: https://kultur.jp/ff14-healerstrike/
    You can scroll down and see numbers in screenshots.

    IMPORTANT! I do not know and cannot vouch whether these numbers are correct or not, just sharing a finding.
    (3)

  5. #5
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,029
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Cole Evyx discusses the bland DPS of healers in his latest video on SE disabling sage's dot stacking and also talks about how he agrees with the healer strike on that point:
    https://youtu.be/wmnsFgembmI?t=114

    It's a big concern of his to convey to players of other classes where the problems with healers' current one-button DPS lie in his video. Regardless of differing opinions I think it's very good that he really emphasises this issue on a broader platform.
    (8)

  6. #6
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Loggos View Post
    Cole Evyx discusses the bland DPS of healers in his latest video on SE disabling sage's dot stacking and also talks about how he agrees with the healer strike on that point:
    https://youtu.be/wmnsFgembmI?t=114

    It's a big concern of his to convey to players of other classes where the problems with healers' current one-button DPS lie in his video. Regardless of differing opinions I think it's very good that he really emphasises this issue on a broader platform.
    I really like that he calls out waiting for two years and "maybe you might get that one button". Simply incredible that devs set this expectation after years of feedback already and don't even have the decency to be clear and concise in their plans, prolonging hope by saying wait until 8.0.

    It also doesn't make sense at this point because players who would quit healing based on direct statements are quitting the role anyway based on lack of statements.
    (12)

  7. #7
    Player
    Veil_Lord's Avatar
    Join Date
    Jun 2024
    Posts
    9
    Character
    Freddy Foreshadowing
    World
    Adamantoise
    Main Class
    Fisher Lv 93
    I missed the first roughly 500ish pages of this whole discussion, but I have to say my experiences have been quite a bit different from what I've seen posted here.

    The core complaint seems to be about the buffing of mitigations for tanks. Fair enough, you're entitled to your opinion, but the idea that this somehow makes the healer less relevant does not align with my experiences. I've had multiple people throw major hissy fits because, as a tank, I wasn't using enough mitigations or the proper mitigation order. I know I'm bad about that, and it's been something I've been working on for a while now. I'm still far from perfect, but I'm a lot better than I was before. However, I'm a controller player (borderline carpel tunnel, and want to keep it from ever advancing any further) so I have a grand total of 16 hotbar buttons I can assign things to and that means having to make some difficult choices. However, trying to explain this to people in-game just results in a lot of being ignored and continued whining.

    One of my complaints is about tanks who abuse TF out of healers. Like, for example, take the Bardam duty. That first pull is pretty brutal, but virtually every time I land that duty via the duty finder, the tank just takes off like a shot the moment the duty starts and is half-way to the first door before anyone else has left the starting block. They pay zero attention to their support, like letting DPS chars whittle the trash mob down a bit, are completely out of range of healing spells, and by the time you finally catch up to them they're on death's door and it's all you can do to keep them alive. It's one thing to act like that if you're playing with a group of friends who all know what to expect, but it's another entirely to play Sastasha with 3 random noobs from the duty finder the same as you would a level 90 savage raid with a group of people you play with often.

    Personally, I just stopped caring. It's a game, it's supposed to be fun. So, from now on, if I'm working on leveling my healers, I won't race after a tank, I won't kill myself trying to keep them alive... if we wipe, we wipe, and if they start getting tetchy about it I'll just take the 30 min penalty and abandon the duty. If the changes being made to healer jobs aren't to your liking, play something else, be it a different job or even a different game. FWIW, I do try to make a point of complimenting healers who are able to handle some of the more brutal choke points with seeming ease, I don't say anything if we wipe a couple times, and unless the healer's already a mentor or really screws something up, they always get my commendation. Instead of focusing only on the negative, I try to amplify whatever positive elements I can. It may not be much, but I can only control my own actions, and I make a conscious choice to try to focus on positive elements.
    (1)

  8. #8
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Veil_Lord View Post
    Text Limit
    The issue at the core of everything is that you spend the vast majority of your time using your two damage buttons, on every healer. And if they buff tank and DPS's ability to sustain themselves, while leaving incoming damage the same, then you are going to spend even MORE of your time with your two damage buttons. If a healer is brought along at all, at that point.
    (15)

  9. #9
    Player
    Veil_Lord's Avatar
    Join Date
    Jun 2024
    Posts
    9
    Character
    Freddy Foreshadowing
    World
    Adamantoise
    Main Class
    Fisher Lv 93
    Quote Originally Posted by Rolder50 View Post
    The issue at the core of everything is that you spend the vast majority of your time using your two damage buttons, on every healer. And if they buff tank and DPS's ability to sustain themselves, while leaving incoming damage the same, then you are going to spend even MORE of your time with your two damage buttons. If a healer is brought along at all, at that point.
    To be fair... it's kind of right there in the name: Healer. As opposed to "Damage Per Second" which is a whole other class, or tank. The focus is on keeping people alive, just like tanks are the damage sponge, and DPS are the ones who do most of the damage. Any damage a healer does is just gravy the way the duty system is set up. Instead of every player being something of an army unto themselves, they are intended to have to rely on one another to successfully complete tasks. You don't like the direction the healer jobs are going, that's a valid opinion. However, you'd probably have more luck getting people to listen to you if you had actual solutions to propose instead of just complaints. It's like the line from Tommy Boy: "Great, you've identified the smell! Step two is washing it off!" You've identified a series of problems, the next step is coming up with solutions. Spend some time thinking through how healers could be made better, and not just "go back to <version> which was perfect." It wasn't; you know it, I know it, so does everyone else. You want to add a new attack for healers, fine, but show that you've thought through how it would impact the overall balance of the game. Also accept that there are likely technical and legal reasons why they may not ever implement your idea. If you're not willing and able to accept that, you should just move on to another game now.

    I think they should either scrap, or completely overhaul THM/BLM, but I don't really have any ideas to offer on how exactly to improve it, so I tend to keep that thought to myself. I do hope one day they take up my idea of creating a physical ranged healer though. Maybe for 8.0. They could call it Acupuncturist and they throw needles with various potions on the tips to apply different effects. However, that's about the sum total of what I've got for it thus far, so it would need a lot of fleshing out before it's ready. Maybe another physical ranged job that focuses less on damage and more on causing status aliments to enemies. Possibly even zero damage and allow them to be a fifth member of a standard duty. That one might be a lot of work to implement, however, since it potentially would require reworking the logic for every single enemy, but it would make for an interesting shakeup to gameplay IMO. As any developer will tell you, sometimes the smallest seeming changes require the biggest refactoring of code to implement. Even if the devs wanted to make some changes, it might require a massive overhaul of the code, which then requires a lot of testing, etc.
    (2)

  10. #10
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Veil_Lord View Post
    To be fair... it's kind of right there in the name: Healer. As opposed to "Damage Per Second" which is a whole other class, or tank. The focus is on keeping people alive, just like tanks are the damage sponge, and DPS are the ones who do most of the damage. Any damage a healer does is just gravy the way the duty system is set up.
    The problem with this is that there is nothing to heal. There is so little damage in raids that you can just pop one of your dozen off-GCD heals in response to any one event and you will never run out. So guess what happens for the other 90% of the time when there is nothing to heal? Damage!

    Compare this to other MMOs such as our good friend WoW where healers have to actually make proper use of their healing buttons in order to keep the group alive without running out of mana. There is thought required and you have to combo together particular actions for the best results. None of this "Oh a raidwide happened, just use one afflatus rapture charge and go back to doing damage since the next hit doesn't come for another 30 seconds."
    (15)

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