I was thinking about WAR's Shake it Off last night, and how ridiculously strong and 'one size fits all' it actually is. It gets it's 300p instant heal at 76, before that it's a 500p total regen. After 76, though, it goes to the current 800p total, plus a shield for 15% of the target's Max HP. All on a 90s CD. For comparisons:
- WHM's Medica 2/AST's Aspected Helios, for the majority of levelling (pre-85 trait) is 700p total (200p, plus 5 ticks of 100p). So, in content between 76 and 85 (such as TEA), a WAR has an action that out-heals a 'pure healer'.
- AST's Collective Unconscious is 500p (plus 10% mit) on a 60s CD. Celestial Opposition is 200p, plus 500 over 15s (total 700), on a 60s CD. Earthly Star is 720p when fully charged, on a 60s CD.
- SCH's Whispering Dawn is 7 ticks of 80p, totalling 560p.
- SGE's Holos is probably one of the most direct comparisons, being 300p shield, 300p healing, and 10% mit, but on a 120s CD.
- SGE's Pneuma is 600p, or 900 when boosted by Zoe, also on a 120s CD.
Or how about BloodWhetting (400p per attack, you can get 3 within its 6s Duration, plus a 300p shield upon use, 25s CD). Even when using it in Single Target (so, 1200p healing), you get comparisons like these:
- WHM's Cure 2/AST's Benefic 2, post level 85, is 800p, and costs damage (because it's a GCD)
- AST's Essential Dignity scales up to a maximum of 900p, on a 40s CD, compared to Bloodwhetting's 25s
- WHM's Divine Benison is 500p shielding, on a 30s Recharge time.
- AST's Celestial Intersection is 200p heal, 400p shielding, on a 30s Recharge time.
- SCH/SGE's Adlo/Eukrasian Diagnosis, are 300p healing, 540p shielding, for a total of 840p 'effective health'. At the cost of damage, since they're GCDs
- SCH's Lustrate and Excog are 650p and 750p respectively. SGE's Druochole and Taurochole are 650 and 750p respectively. Excog/Taurochole have 45s CDs, and all four take a resource you obtain once per 20s (on average)
And that's not to mention, if you use Nascent Flash on someone in the party, not only do THEY get the healing, the WAR still does too! This means that WAR can output 2400p of healing (split between themselves and another ally) every 25s. For free.
The TLDR of this is that 'Shake it Off and Bloodwhetting are the Swiss Army Knife of FFXIV actions'. It's destructive to the Trinity that a Tank has a skill that can heal for more than some of the Healer's skills. I don't know what SE were thinking when they decided on these potencies for WAR, but all I can assume is 'one of the devs who worked on WAR, happens to be a WAR main'. Some suggest that we should have 'more healing required', as the way to 'fix' Healers. But with potencies like this on WAR, I don't think we fully grasp the sheer amount of additional 'healing required' we'd actually need, to burden WAR back down from godhood. As long as Bloodwhetting is able to heal 'once per enemy hit' instead of 'once per action used', it's going to remain 'king of the dungeon'


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R of this is that 'Shake it Off is the Swiss Army Knife of FFXIV actions'. It's destructive to the Trinity that a Tank has a skill that can heal for more than some of the Healer's skills. I don't know what SE were thinking when they decided on these potencies for WAR, but all I can assume is 'one of the devs who worked on WAR, happens to be a WAR main'.



