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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,993
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Snip
    Good thing to keep in mind is Tank healing potencies are weaker then healer potencies, healers (and casters) have a passive that boost their healing by 30%.

    Regardless of that shake it off is still a really strong skill (bloodwhetting too), I think PLD/WAR could have their aoe barriers reworked so that they give out a regen once the barrier breaks for 50-100 potency (50 potency if it's too strong at 100), they should remove the general bursty heal effects from both.
    (1)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,100
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Good thing to keep in mind is Tank healing potencies are weaker then healer potencies, healers (and casters) have a passive that boost their healing by 30%.

    Regardless of that shake it off is still a really strong skill (bloodwhetting too), I think PLD/WAR could have their aoe barriers reworked so that they give out a regen once the barrier breaks for 50-100 potency (50 potency if it's too strong at 100), they should remove the general bursty heal effects from both.
    I always like the idea of adding a skill element to these effect, it's why I vastly prefer the way Nascent Flash worked in ShB.
    So my idea for Shake It Off, if we want to keep the healing aspect, was to make it give the party x% life leech for a few seconds, meaning that it could either be quite good or completely meh depending on when you use it and how well your team members can utilize the window.
    (1)