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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Zynched View Post
    I did want to give you all a shoutout. You've made the healer experience in Dawntrail the best its been. Literally instant queues at any time of day, ridiculous amounts of comms, everyone treats you super nicely. Having a blast levelling Sage.
    Thanks bro.
    I'll continue playing my fun jobs while you can enjoy your one button spam.
    (11)

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ramiee View Post
    Remember you are worthless healer mains the strike means nothing. Just play a different role.
    Also stop being selfish and play healer you're purposely griefing peoples roles I want my DPS queues to be lower.
    Also you're all elitist and not thinking about casual players and also your parses show you're bad and casual at the game so we don't need your opinions.
    No I will not be playing healer that role sucks why are you telling me to?

    Am I missing any?
    Wonderfully put lol
    (17)

  3. #3
    Player
    Kazumi_Ametrine's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    6
    Character
    Kazumi Ametrine
    World
    Zalera
    Main Class
    Sage Lv 100
    Just to put my two cents in.

    To get what those involved in the healer strike is asking for is to gatekeep healing. The ego one must have to claim that "No role in the game pushes this skill more than healer", what a load of crock honestly. And I say that as a healer main who is quite skilled herself. It's like comparing apples and oranges. Tanks have to do a lot to ensure they stay alive, because guess what, in raid settings they are not going to survive on their own without us. Likewise, if they die, it is unlikely that we will survive because those auto attacks the tanks tank pack quite a wallop. Sure you get the occasional quick save with healer LB3 or you might have someone particularly skilled able to raise the tanks quick enough to survive such a thing, but it is not often. And of course the DPS need to master their rotations to be properly effective.

    With regard to the dungeons, there is a reason why dungeons are so easy. It's for the casual crowd. Highly skilled anyone is going to be bored in those dungeons, period. They made the content more difficult this time around, but it's still "easy" enough so as not to be overwhelming to casual players.

    Regarding the other roles having self sustain? Melee and phys ranged get what, second wind? That's barely a quarter of their HP, if that. Bloodbath is only available for melee, and casters? Ha, nope (red mage gets vercure but let's be real, that falls right within the lore). Also, I can't tell you how many times I've seen a red mage save the party when BOTH HEALERS DIE. As for Tanks, warrior's whole shtick is literally being "warrior smash, warrior self sufficient." Paladins have holy magicks after a fashion and frankly reminds me most of war cleric in D&D. Dark knights don't get much in self sustain—they get Abyssal Drain which is only really effective in AoE, and then living dead, which they get every 5 minutes and they have to be healed to full or else they die. I'm not so sure about gunbreaker and their capabilities, but i've never seen a GNB finish off a boss all on their own with no one else. Even when I do see a tank pull it off on their own, I cheer them on. You know why? Because they are succeeding where EVERYONE ELSE FAILED. Frankly, the fact that you have to watch a tank do that sounds more of a skill issue and less of a design flaw.

    Also, I love that these classes have self sustain. It helps ME out as the healer, because I don't have to be like "oh s---" and trying to save them because they stepped in bad. I can effectively triage who needs what.
    (2)

  4. #4
    Player
    Kazumi_Ametrine's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    6
    Character
    Kazumi Ametrine
    World
    Zalera
    Main Class
    Sage Lv 100
    Concerning the homogenization of healer jobs, this is not a healer unique issue. This is a problem with tanks. This is a problem with DPS. And we won't even get into crafting and gathering. DPS use the same heccin 1-2-3 combo all over the place with a few things thrown in the mix. Tanks? 1-2-3 mitigate. It's all a matter of what flavor you wanna do.

    With the low threat level, I dunno man, like, change doesn't come quick and looking at DT, I do like where it's going so far. They definitely ramped it up, and I get that this is a strike because of Endwalker and previous expansions, however... bearing in mind that change doesn't come quickly, it would be worth noting (tying in the above point) that Yoshi P has mentioned a desire to tweak classes to make them less homogenized, and therefore more interesting to play. That will likely in turn result in more difficult mechs within dungeons and such.

    Healers are a support class. There is a reason why Meteor hasn't been depicted as a healer. We are support. We do what we can to support the party in heals and shielding. And we do damage when we can when healing isn't necessary. I don't personally get why folks are so upset that healer isn't being given many dps buttons. I figure if you want to dps, then play a dps. But this healer strike feels more like an ego move and development of a god complex. I think the biggest take away too is to remember that we are part of a team. Healers most certainly do have a place. Okay so what if your tank can literally run the dungeon by himself? What about your dps? They certainly can't. And even if you don't heal, the additional DPS you provide will help kill things faster.

    I will not partake in the healer strike, I'm gonna play the game as a healer because it's a game and I want to have fun. I get that it's a protest, but the protest seems rather weak and isn't rooted in reality in terms of what the game is trying to achieve.

    Finally, I personally see the role of healer as a doctor of sorts. Do no harm. This protest frankly does harm not only to those who are trying to play and causing queues to be high, but it also makes the collective healer community look elitist and frankly... really... egotistic. And frankly, I'm appalled by some of the behavior I've heard and witnessed regarding those participating in the strike who do queue as healer. Being rude, demanding, and straight up just leaving dungeons because oh no, the tank is doing the final boss on their own because you (collective you) and everyone else died? Not cool. It's just a game and isn't that serious friends.
    (2)
    Last edited by Kazumi_Ametrine; 07-09-2024 at 10:08 AM.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kazumi_Ametrine View Post
    Concerning the homogenization of healer jobs, this is not a healer unique issue.
    << "I've been shot in a main artery. Without aid, I'll bleed out."
    >> "Quiet, you. Other people are dying, too, you know."

    And even if you don't heal, the additional DPS you provide will help kill things faster.
    The thing is, it's far from an "even if". Healing is the tiny minority of your uptime as a healer unless running MiNE Extremes or the like. Dealing damage... is the vast majority. So why don't we have accordant means of engagement therein? It wouldn't take as nearly much as on a DPS, as we still have other considerations and uses of uptime beyond damage dealing, but that damage-dealing certainly should have more available to it than we have now.

    I get that it's a protest, but the protest seems rather weak and isn't rooted in reality in terms of what the game is trying to achieve.
    The promises for the game, such as being able to have fun on each role, doesn't seem rooted in reality in terms of what the game currently achieves, either.

    And frankly, I'm appalled by some of the behavior I've heard and witnessed regarding those participating in the strike who do queue as healer. Being rude, demanding, and straight up just leaving dungeons because oh no, the tank is doing the final boss on their own because you (collective you) and everyone else died?
    You know full well that leaving a dungeon when a tank PKs their healer only to then insist on taking 7 minutes to solo a final boss that'd have been dead in 3 by just resetting has absolutely nothing to do with the healer strike.
    (15)
    Last edited by Shurrikhan; 07-09-2024 at 02:25 PM.

  6. 07-09-2024 12:06 PM
    Reason
    hit enter before intended...

  7. #7
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Kazumi_Ametrine View Post
    Concerning the homogenization of healer jobs, this is not a healer unique issue. This is a problem with tanks. This is a problem with DPS. And we won't even get into crafting and gathering. DPS use the same heccin 1-2-3 combo all over the place with a few things thrown in the mix. Tanks? 1-2-3 mitigate. It's all a matter of what flavor you wanna do.

    With the low threat level, I dunno man, like, change doesn't come quick and looking at DT, I do like where it's going so far. They definitely ramped it up, and I get that this is a strike because of Endwalker and previous expansions, however... bearing in mind that change doesn't come quickly, it would be worth noting (tying in the above point) that Yoshi P has mentioned a desire to tweak classes to make them less homogenized, and therefore more interesting to play. That will likely in turn result in more difficult mechs within dungeons and such.

    Healers are a support class. There is a reason why Meteor hasn't been depicted as a healer. We are support. We do what we can to support the party in heals and shielding. And we do damage when we can when healing isn't necessary. I don't personally get why folks are so upset that healer isn't being given many dps buttons. I figure if you want to dps, then play a dps. But this healer strike feels more like an ego move and development of a god complex. I think the biggest take away too is to remember that we are part of a team. Healers most certainly do have a place. Okay so what if your tank can literally run the dungeon by himself? What about your dps? They certainly can't. And even if you don't heal, the additional DPS you provide will help kill things faster.

    I will not partake in the healer strike, I'm gonna play the game as a healer because it's a game and I want to have fun. I get that it's a protest, but the protest seems rather weak and isn't rooted in reality in terms of what the game is trying to achieve.

    Finally, I personally see the role of healer as a doctor of sorts. Do no harm. This protest frankly does harm not only to those who are trying to play and causing queues to be high, but it also makes the collective healer community look elitist and frankly... really... egotistic. And frankly, I'm appalled by some of the behavior I've heard and witnessed regarding those participating in the strike who do queue as healer. Being rude, demanding, and straight up just leaving dungeons because oh no, the tank is doing the final boss on their own because you (collective you) and everyone else died? Not cool. It's just a game and isn't that serious friends.
    Wow I didn't know tanks had malefic spam! :0

    Maybe I'll think of that next time I see a WAR eat a fat stack of 8 vulns and slip on a banana peel after focussing on that juicy 1 button spam (Fell cleave). Maybe when I log in I'll see if gun breaker only gets 1 button of dmg and 20 buttons of mit! Tanks mit they don't damage! what do you mean they have damager rotations, they're blue! Clearly you haven't read the tooltips. Tooltip 1: button no longer exists please delete
    Dragoon? Pssshhhh! You just jump and- oh that was the edge. oops.
    Red mage? hah! I only have the absolute premium res mage- why am I falling?

    So let's see your points are (taking into account the first part of your response)
    -healer strikers want to gatekeep (gaslight? girlboss? owo)
    -we have an ego for asking for more
    -tanks do mega effort to live (wow!) so they NEED healer
    -healers are valued for the lb3 and the most skilled of healers raise tanks and live
    -dungeons are baby mode because casuals get overwhelmed easily
    -dps have barely any sustain
    -we should be cheery if the tank manages to kill the boss. we should be THANKFUL because we FAILED! Even if we wait behind the barrier for 10 sometimes 15 minutes!
    -dps have have 1-2-3 rotations so we shouldn't complain because homogenization is applied everywhere
    -change doesn't come quick
    -John Fantasy isn't ever depicted as healer because it is support and he cannot be support because we are support
    -Go play dps! Healer cannot have dps! Such big egos! No! Go back to your [key 1] spam, peasant! God complex- all of you have god complex!
    -this is a team game so know your place
    -tank cannot go without healer. Tank cannot solo. Tank cannot...
    -have you considered your dps kills things faster?
    -doctor do no harm. healer do no dps.
    -it's just a game! Why so serious?

    I'll have to be honest. You are just missing one small point:
    -unsubscribe. leave the game
    If you said that I would have a full bingo. Alas, I'll have to look elsewhere for that chip. I don't pay your sub so I cannot tell you what to do. I do appreciate the comment because it bumps the thread so that is still supporting the cause. Might I ask you why you see people earnestly asking for better gameplay as egotistical and god complex-y?

    To respond to your points...
    -Our request is to raise the skill ceiling. The strike is made up of players from a variety of skill levels. We have penta-legends and ultra-casuals. Midcore raiders and sprouts. Don't you think it would be healthier for the game to have healers that can accommodate a variety of playstyles, healers for newbies, and healers designed for people who enjoy rubbing a couple of braincells together and planning ahead? key 1 button with the occasional DoT and dps key every 2 minutes isn't that riveting gameplay. Healers should be more unique among each other. Right now it feels like we barely have 2 healers- scholar and white mage.
    -Everyone has an ego. You have an ego, I have an ego, your friends and my friends have egos. Let's not get it twisted. An ego holds a person's sense of self and sense of importance. A healthy ego helps with mental health. Though, ego health varies from person to person. The human condition is in every human. What does that say about what you are saying when you use ego as an insult?
    -Have you played the game lately? Tanks can solo most content. People have been running healer-less runs for crying out loud. That is not healthy for a trinity. The worse part? It is faster! Healers have low dps so they slow down parties. What healers can heal can be found in paladin, tank, and gunbreaker. It can be found in dps like summoners to a lesser extent and pictomancer too. The trinity in this game is broken. I'm sure you have watched tanks solo bosses from 50% of more of the boss's hp and survive to see it reach 0%. tanks don't need us and that is the problem. Warrior and paladin aren't hard to play. I honestly prefer harder tanks like gunbreaker because I feel like I go insane when left idle. I don't even like tanking. Ask anyone who plays a tank more than me and you may find WAR to be the easiest of all and someone who has played it for 3 hours could solo a lot of content.
    -There is no arguing that healer lb3 is strong. It is great for picking up parties. It isn't in every single content, however. That makes it less consistent. Not only that, but an lb3 may be better served on a dps unless the content specifically has a mechanic that calls for it. That isn't going to be very often. If you want to talking about ressing on healers wait till you realize red mage is the king of raising with their instant casts. Sure, they'll take a hit to their dps and their mp but mp is barely a concern anymore. Raising doesn't take much skill. Do you know what does take skill? coordinating among healers in a tankless run for agro management. But SE is real quick to patch that out when they catch wind their precious tanks aren't required.
    -Maybe for the first or second run of that instance. This game is very scripted. Who are we kidding? Don't underestimate sprouts.
    -Depends on the dps. You bring up ranged dps and my counter for that is dancer. We have summoner. We also have pictomancer. Bloodbath is more powerful than you give it credit.
    -Maybe don't tell people who to feel when the tank solos bosses?
    -Yet unless you are a summoner, you have variety in your buttons. Even summoner has more to do than healers with their dps. What do healers have? They have their basic damage button, a dot... and maybe the occasional burst damage button. Now, even with that occasional dps button nothing really changes. You will be using your singular damage button on repeat for the whole fight because the game has low healing requirements outside of accidental damage.
    -I agree with you there. Change tends to be slow. Until the devs find out about nonstandard rotations... then it just takes a week or just days.
    -More than anything it is quite telling you are defending the fact Meteor hasn't been seen in any healer roles. Your reasoning says a lot. If I am getting this right, you see healers and support as being incapable of being main characters. Yeah sure, push us to the background while we make the game fun for everyone else.
    -The above point also responds to your point about the team aspect. The game barely feels like a multi-player experience anymore. Dps are very detached from the team. Tanks can solo. and healers? Healers continue to get stripped of anything fun. Just look at what they did to Sage's new DoT.
    -Maybe you should play WAR before assuming tanks cannot solo anything
    -have you considered 3 pictomancers and 1 tank is faster than 2 pictomancers, 1 healer, and 1 tank?
    -Then why are you saying healers help kill things faster? If we can do no harm then why did you say healers kill things faster?
    -People are passionate. Are you going to tell people to not get angry because of the plot in a book because it is just a book? Much like any piece of media, ffxiv deserves to be criticized. Constructive criticism is a tool to improve things. The strike is a criticism of ffxiv's battle systems, especially how healers have been designed.
    (23)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  8. #8
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    126
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Kazumi_Ametrine View Post
    I don't personally get why folks are so upset that healer isn't being given many dps buttons. I figure if you want to dps, then play a dps.
    This talking point got repeated already? Damn, my watch must be slow. Anyway, here's my refutation of this.

    Quote Originally Posted by Kazumi_Ametrine View Post
    But this healer strike feels more like an ego move and development of a god complex.
    And WAR soloing current content isn't, because...?

    Quote Originally Posted by Kazumi_Ametrine View Post
    I think the biggest take away too is to remember that we are part of a team.
    In much the same way that the mascot is part of the sports team.

    Quote Originally Posted by Kazumi_Ametrine View Post
    Healers most certainly do have a place.
    I want you to sit in the corner and think about what you just said. "Healers aren't allowed to do more than one thing, because they're part of a team, but it's perfectly fine for tanks to solo dungeons."

    Quote Originally Posted by Kazumi_Ametrine View Post
    Okay so what if your tank can literally run the dungeon by himself?
    And that's supposed to excuse tanks being OP, because...?

    Quote Originally Posted by Kazumi_Ametrine View Post
    What about your dps? They certainly can't. And even if you don't heal, the additional DPS you provide will help kill things faster.
    Not as fast as an actual third DPS job would. With tank self-sustain where it is, all you really need is an RDM or SMN plus any two other DPS jobs for an easy 1T3D fast run. Literally the only reason to bring a healer is because the DF roulette forces you to.

    Quote Originally Posted by Kazumi_Ametrine View Post
    This protest frankly does harm not only to those who are trying to play and causing queues to be high
    I have become convinced that the anti-strikers are people who were tragically born without a sense of self-awareness.

    You: "I figure if you want to dps, then play a dps."

    Also you: "This protest frankly does harm not only to those who are trying to play and causing queues to be high"

    Pick one already.

    Quote Originally Posted by Kazumi_Ametrine View Post
    but it also makes the collective healer community look elitist and frankly... really... egotistic.
    Yes, we're "elitist" because we want gameplay more engaging than mashing one button over and over. Yep, that's totally a reasonable conclusion that a reasonable person of reasonable intelligence could reasonably draw from the arguments presented.

    Quote Originally Posted by Kazumi_Ametrine View Post
    It's just a game and isn't that serious friends.
    What an odd way to end a rant about how we all have "god complexes" and "egotism." If it isn't that serious, why'd you get so worked up about it? Appeal to Triviality is a sword that cuts both ways.
    (14)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  9. #9
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Punslinger View Post
    This talking point got repeated already? Damn, my watch must be slow. Anyway, here's my refutation of this.



    And WAR soloing current content isn't, because...?



    In much the same way that the mascot is part of the sports team.



    I want you to sit in the corner and think about what you just said. "Healers aren't allowed to do more than one thing, because they're part of a team, but it's perfectly fine for tanks to solo dungeons."



    And that's supposed to excuse tanks being OP, because...?



    Not as fast as an actual third DPS job would. With tank self-sustain where it is, all you really need is an RDM or SMN plus any two other DPS jobs for an easy 1T3D fast run. Literally the only reason to bring a healer is because the DF roulette forces you to.



    I have become convinced that the anti-strikers are people who were tragically born without a sense of self-awareness.

    You: "I figure if you want to dps, then play a dps."

    Also you: "This protest frankly does harm not only to those who are trying to play and causing queues to be high"

    Pick one already.



    Yes, we're "elitist" because we want gameplay more engaging than mashing one button over and over. Yep, that's totally a reasonable conclusion that a reasonable person of reasonable intelligence could reasonably draw from the arguments presented.



    What an odd way to end a rant about how we all have "god complexes" and "egotism." If it isn't that serious, why'd you get so worked up about it? Appeal to Triviality is a sword that cuts both ways.
    Genuine question but other than dungeon 1. What current content is war soloing. Because having seen and done many of these dungeons. Including the expert. Its simply not possible without a healer
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,408
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Genuine question but other than dungeon 1. What current content is war soloing. Because having seen and done many of these dungeons. Including the expert. Its simply not possible without a healer
    Alexandria and strayborough deadwalk are super easy to solo on tanks because they have near no unavoidable damage and they don’t tend to overlap AOE’s, you just tend to die to getting hit a second time with a vuln stack on a healer/DPS, whereas the tank can take about 7 so that isn’t an issue to them
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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