Quote Originally Posted by Loggos View Post
I've only ever done Zeromus EX (one of the easier EX fights) and even here the difference between casual content and this fight was night and day for someone who had zero former exposure to this level of content.

Even basics like markers, positioning, sub-groups, countdown etc. were all new to me. I had to read up on all those things first and when I watched a guide I ended up taking several pages of notes and made a mini heal plan.
CBU3 Have never really ever done the transition from normal/story mode to extreme/savage/ultimate well at all.
Criterion dungeons are the most recent example of this, it went from something soloable to something thats nearly savage level, there was no >story/normal>hard>extreme>savage it was just story>savage.
This is why I believe hard mode should come back and be an actual transisitonal difficulty where you can die from failing mechanics and wipes are possible, concepts like light party splits, lack of indicator graphics, markers should all be introduced. Especially now with the whole text thing appearing on the screen they can use that to introduce extreme/savage mechanics in this figurative hard mode.