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  1. #1
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by KageTokage View Post
    The problem is certain content like trials, raids, etc still force these differing groups of people together which is going to create friction when you start dealing with situations where individual performance matters.

    IE, the Bozja raids are seemingly way above the level of stuff a lot of people are comfortable with judging from the number of times I've ended up with 60-70% of the raid on the floor and it eventually getting to a point where the competent healers just give up on rezzing people because their MP pools can't support it.

    The game does not do enough to train people to handle the stuff they can't easy mode and trivial healing checks are just the tip of the iceberg.
    I think this was EW content design problem in particular.
    As many have said before, there's no "midcore" (or however you want to call it) content in EW. There's no large zone where players of different skill levels can gather and do something together. Bozja was great in that regard, some skirmishes, but especially CE used mechanics from the previous fights but made quite a few additions to them, so they are fresh and fun to do and do offer a higher difficulty. All 3 large scale raids i.e. CLL, DRN and Dalriada were very fun on content.
    Usually Alliance Raids are harder than regular Dungeons and Trials content (YoshiP himself mentioned that they design Alliance Raid with harder and less noticeable mechanics so even if more casual players make mistakes, better players can still carry them), but the devs overcorrected after Nier complaints way too hard. Bosses have no health and spend way too much time tutorializing before they start mixing mechanics in a half-interesting way, by which point they are dead. Bosses spend way too much time telegraphing one attack. Thaleia is very guilty of this.
    EW Extremes were somewhat on a weaker side with the exception of Barbs or Golby.
    (9)
    Sometimes rumors are just... rumors.

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Flay_wind View Post
    I think this was EW content design problem in particular.
    As many have said before, there's no "midcore" (or however you want to call it) content in EW. There's no large zone where players of different skill levels can gather and do something together. Bozja was great in that regard, some skirmishes, but especially CE used mechanics from the previous fights but made quite a few additions to them, so they are fresh and fun to do and do offer a higher difficulty. All 3 large scale raids i.e. CLL, DRN and Dalriada were very fun on content.
    Usually Alliance Raids are harder than regular Dungeons and Trials content (YoshiP himself mentioned that they design Alliance Raid with harder and less noticeable mechanics so even if more casual players make mistakes, better players can still carry them), but the devs overcorrected after Nier complaints way too hard. Bosses have no health and spend way too much time tutorializing before they start mixing mechanics in a half-interesting way, by which point they are dead. Bosses spend way too much time telegraphing one attack. Thaleia is very guilty of this.
    EW Extremes were somewhat on a weaker side with the exception of Barbs or Golby.
    Correction: It was after Ivalice.

    Nier was also criticised for being too easy not hard. Yoshida even commented saying they eased the difficulty because Nier players might be coming over to see the raids without having MMO experience. Which really should highlight what their thought process has been the last two expansions. They're treating max level content (80 at the time) as if it's still baby mode. Ironically, Yoshida did say the next raid series (Twelve) would be harder. If you've been around long enough, you should know him saying anything is challenging is often the kiss of death.
    (18)
    Last edited by ForteNightshade; 06-22-2024 at 04:30 AM.
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