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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,970
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Regardless let’s take strikers experience as the “average DF healer” experience

    Assuming this is normal that still shouldn’t preclude the role from having a higher ceiling for those who can easily exceed the floor

    No other roles “skill ceiling” is “play harder content” and this also doesn’t fix the fact healer is the most boring role in harder content as well

    It’s amazing to me that asking for a somewhat fun skill ceiling in casual content for an entire role is so controversial
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Morgana96's Avatar
    Join Date
    Jun 2024
    Posts
    14
    Character
    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Amity_Roji View Post
    A weaver is on a boat. He sees a hole in the boat and it's taking on water.

    "Hey Captain, the boat is sinking!"
    "Well, do you know how to fix it?"
    "No."
    "The boat isn't sinking then. Shut up."

    That's you. That's what you sound like.
    No offense, but "sinking boat" really doesn't make for a good analogy to this. If anything, it oversimplifies your own strikes problems.

    It's not a sinking boat. It's a boat the strikers believe isn't designed well. There are features on the boats you think aren't necessary, and other features you think need to be added. But the issue is that those feelings not universal, as other passengers actually like the boat the way it is now, and while more still simply think only a few changes are needed.

    Furthermore, the strikers are also claiming that completely different boats are in possession of things that only their boats should be allowed to have. They are demanding that those boats also be changed.

    What you're asking for is not the devs plugging a hole in a single boat. You're asking them to completely overall the entire fleet to your tastes. A task that would be extremely difficult, time consuming, and risky, especially when the demands being made aren't even universally agreed upon.
    (2)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s amazing to me that asking for a somewhat fun skill ceiling in casual content for an entire role is so controversial
    When an entire role has been relegated to the Netflix and Chill role, obviously some people would be unwilling to give it up.

    It's like if you give someone a medal for showing up everyday and then one day you suddenly want them to do a small task to get that medal, they're obviously going to push back on that.
    (20)

  4. #4
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Aravell View Post
    When an entire role has been relegated to the Netflix and Chill role, obviously some people would be unwilling to give it up.

    It's like if you give someone a medal for showing up everyday and then one day you suddenly want them to do a small task to get that medal, they're obviously going to push back on that.
    I mean, it makes sense it's the Netflix and Chill role. Healers have been getting screwed for expansions.
    (3)

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    As we all know, healer strikers are both exclusively hyper casuals that don't understand savage and ultimate balance, and are also exclusively raiders that don't understand the plights of casual players.
    (18)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  6. #6
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    I had to giggle at this:

    (11)
    やはり、お前は……笑顔が……イイ

  7. #7
    Player
    Verathel's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Verathel Tetras
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    I do not understand, why do people want healer's DPS to be more engaging? Is it because FF14 is more mechanically inclined in content versus other games rather than raw numbers? In WOW people just want healer's to DPS with anything they got in harder content and couldn't care less about their rotation as long as the buttons are pressed.

    I personally would prefer healing to be a little more intense x1000 times more before I would care whether I pressed Glare and Dia all day everyday.
    (2)
    Last edited by Verathel; 06-30-2024 at 03:12 PM.

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Verathel View Post
    I do not understand, why do people want healer's DPS to be more engaging? Is it because FF14 is more mechanically inclined in content versus other games rather than raw numbers? In WOW people just want healer's to DPS with anything they got in harder content and couldn't care less about their rotation as long as the buttons are pressed.

    I personally would prefer healing to be a little more intense x1000 times more before I would care whether I pressed Glare and Dia all day everyday.
    Well, we spend somewhere between 80%-100% of our GCDs on DPS generally speaking, so wanting that to not be almost exclusively 1 button I don't think is that unreasonable. But one thing I'd like more people to recognize is that there are players like me who get enjoyment out of balancing healing and DPSing together. I don't want to just DPS. I want to have an engaging set of DPS tools that I have to make sacrifices with to heal when the party needs my help, and to have to make those choices on the fly. I don't just want to heal because I want to engage with the enemy and help my teammates take them down.

    That's why I continue to ask for a range of healers, where Sage can become the healer who has a small rotation that feels DPS-like while the other healers approach their damage contributions differently. And I would like for there to be a healer with a set of DPS tools designed to not feel like DPS at all and instead feel like support specifically for the people who stand opposite to me--who want to play a job that spends the majority of their time focusing on their teammates rather than the enemy.

    It is entirely possible for both to exist and be balanced with one another as long as the numbers align.
    (18)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  9. #9
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Verathel View Post
    I do not understand, why do people want healer's DPS to be more engaging? Is it because FF14 is more mechanically inclined in content versus other games rather than raw numbers? In WOW people just want healer's to DPS with anything they got in harder content and couldn't care less about their rotation as long as the buttons are pressed.

    I personally would prefer healing to be a little more intense x1000 times more before I would care whether I pressed Glare and Dia all day everyday.
    It largely has to do with the games history; we've had a more involved damage rotation in the past while also being more healing intensive compared to today. SCH used to have access to Broil, Miasma, Miasma II, Bio, Shadowflare and Bane; back in HW that would also include cross-class spells like Blizzard II and Thunder. WHM had Stone, Aero and Aero III, not much but it broke the filler spam more often, and because of WHM focus on GCD healing, it further broke up that spam (albeit that was something of a weakness back in SB, something the revamped lillies fixed). AST had a more involved card system to keep us occupied; being able to burn cards to affect the next card played, being able to store a card for later use, increasing the buff duration of those cards, etc.

    In comparison, the abundance of oGCD heals means our GCD heals have less value, we don't press those GCD heals as much and instead press our filler in its place. The simplification of the DPS kit means that instead of upkeeping multiple DoTs, we press our filler more. Couple that with the lack of incoming damage over the past couple of expansions, we now press our filler for a large amount of any given fight, including savage and ultimate.

    Stormblood is seen as the good middle ground for accessibility compared to Heavenswards complexity, healers had more dangerous spots they were expected to heal, and could stay occupied with more to do when there wasn't anything to heal. The balance now has tipped to where we have too much healing available in our kits, and not enough incoming damage to stress that kit. If content was balanced to where that kit was stressed all the time in a fight, you'd alienate casual players from being able to participate, not even ultimates go so far as to make us heal for 50%+ of a fight.
    (15)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,108
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Verathel View Post
    I do not understand, why do people want healer's DPS to be more engaging? Is it because FF14 is more mechanically inclined in content versus other games rather than raw numbers? In WOW people just want healer's to DPS with anything they got in harder content and couldn't care less about their rotation as long as the buttons are pressed.

    I personally would prefer healing to be a little more intense x1000 times more before I would care whether I pressed Glare and Dia all day everyday.
    I'd also like to expand on what other's had explained as well.

    Another reason why you're likely to come across to players asking for more dps options in EN forums is because the commonly recognized talking point that is skill floor vs skill ceiling. Do veteran healers wants more healing to do? Absolutely. I don't speak for everybody, but things like Harrowing Hell even in normal mode was a pleasant, enjoyable treat for me. I'd love to get more of those. But play enough times in your regular DF contents, you'll soon realize how this might be disastrous for inexperienced healers for obvious reasons: they couldn't/knows not how to handle these increased HPS requirement. To heal and keep your allies alive is the floor for the role. Because well... we're healers - we're supposed to "heal first dps second". Everything else comes seconds. Paradoxically, even if they do increase the HPS requirement for newer tier/expac, SE also decided to ramp up collective HPS potential across entire roster incl. non healers (looking at you Shake it Off, new MNK & SMN AoE Heal, PCT barriers) so that 'increase' is immediately rendered moot. But if they're not, then where are we going to use our new shiny healing button?

    So, what now? We're not healing more (We want more). We're not buffing more (which would be nice if we have that but SE hates giving us utilities + maybe AST but that has been trimmed further come DT it's almost a moot aspect). We're not debilitating enemies (again, would be nice but past example: our Virus was distributed away from our hands). What are we supposed to do besides our monotonous 1 button spam - which to add insult to the injury, all healer has the same exact fillers? I guess a race of who's to get break their nuke hotkey first... or weave /doze every GCD? XD
    (28)
    Last edited by Rein_eon_Osborne; 06-30-2024 at 07:14 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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