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  1. #1
    Player
    Ebion's Avatar
    Join Date
    Oct 2015
    Posts
    3
    Character
    Ebion Glimmergaunt
    World
    Leviathan
    Main Class
    Sage Lv 90
    Hey everyone, my name is Ebion Glimmergaunt and I started playing FFXIV at the end of Shadowbringers. My first full expansion has been Endwalker. My current main is Sage and this expansion I completed every Savage tier as well as all dungeon and extreme battle content. Formerly, I was a veteran mythic World of Warcraft healer. I've been raiding in MMOs since I started playing them, healing almost always - It wasn't until Battle for Azeroth that I finally got my first Cutting Edge achievement for clearing a mythic end-boss before the next content patch. Just to be clear on where my perspective is - I do not believe simplified damage is an issue for healers at all.

    Let me be clear, I'm not saying that healers shouldn't be doing damage, much the contrary, I think every player in the group should be contributing as much damage, healing, and utility as their characters allow at all times; rather I believe that healers are already primed to have a lot to do in every situation. The problem is, in easier battle content, such as normal, non criterion dungeons and in some cases extremes, there's simply not enough of a healers main role capacity, that being HEALING, to actually be done. There's simply no rot damage, no environmental hazards, nothing of note to make a healer actually heal outside of teammate stupidity or regular boss mechanic intervals.

    Having powerful oGCDs isn't an issue either - these tools are balanced around more difficult content. Ironically, if you're a good enough player to utilize all of your tools and you're not participating in more difficult content, you're really just hurting yourself. Incidentally, I don't actually believe any of you who are advocating for the removal of tools and adding more random damage buttons actually believe it would make the game better, I really just believe you think it would make YOUR game better. The problem is, if dungeons and extremes and other easier forms of content were as difficult as you want them to be for your own amusement, the game would die because most of you and your friends would start crying that it's too hard and quit. It happened in WoW when they cranked heroic dungeons to 11 in Cataclysm - casual content HAS to be easy, or the casual playerbase leaves.

    TL;DR - The healer strike temper tantrum is ridiculous. Healers are fine, if you don't feel challenged, try more difficult content. If you still think it's "too easy" then go find a better game. There's a cool indie title called Mini Healer you might like.
    (7)

  2. #2
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ebion View Post
    -snip-
    Adding more DPS buttons would objectively cause you to hit more than one button, hitting more than one button is interesting for people. We have seen the data that if you're truly playing the role optimally, then you are basically only spamming that button 50-70% of the time in all forms of content (this is objective)...while you have ALL these heal buttons that don't see usage (even in savage (see stacking mitigation)) even more so when with a warrior or paladin, as they might take your opportunity to AoE heal (so you're really just wasting a heal then). If you don't see that the job has been culled down, I am not sure what you tell you, also for a tantrum this thread has been tame in comparison; outside people coming in to complain about the protest (which is ironic at best).
    (12)
    Last edited by Katish; 06-20-2024 at 10:29 PM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  3. #3
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,028
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ebion View Post
    casual content HAS to be easy, or the casual playerbase leaves.
    (I'll just copy-paste what I wrote in another thread because this is pretty much the same point.)

    I agree that the story should be accessible since FF14 attracts many different types of gamers, both story-driven ones and those that are battle-oriented.

    But I don't think keeping MSQ content accessible would negate a more interesting kit design or more frequent (low-damage) healing activity.

    And I also still believe that SE could always implement content-specific safety mechanisms into casual dungeons/trials (such as variant-dungeon-inspired raises for each player) that ensure smooth sailing instead of trying to build the same kind of safety into the kits themselves.

    Like this the moment to moment gameplay could be more fun/engaging (less spamming broil) without casual runs becoming too difficult. If you mess up, more players have casual-content-specific resources to bring you back instead of the party wiping, so progression and clearing should still be comfortably achievable.
    (6)