Healer is the role for story enjoyers, and therefore needs to be simple and straightforward so that there's a role for everyone. If you want a challenge play DPS.
Healer is the role for story enjoyers, and therefore needs to be simple and straightforward so that there's a role for everyone. If you want a challenge play DPS.
Player
"Story enjoyers" like you describe don't need an entire role dedicated to them. If this is what people want then have one healer be whatever -this- is and let the rest actually satisfy other people's desires. Furthermore, I'm a big story enjoyer, as are many others that do not player healers at all, so you making this kind of generalization just nullifies your point.

Yeah I just don't trust duty finder healers to do anything right, sorry. To be fair, I don't trust duty finder DPS to do anything right either. And, surprise surprise, I don't trust duty finder tanks to do anything right. I need to fill one of those roles, so I go tank, because I know that it's not going to be an instant wipe when the healer eats too much glue and dies to the most obviously telegraphed attack I've ever seen in any game, ever. Maybe the ones of you complaining who are not doing higher end content are good "for being casuals," but I'm sorry, the general skill I see from anyone in roulettes is just nonexistent. I get surprised when I queue into seat of sacrifice and the party doesn't wipe to the "just press one button" mech because I've seen it happen so often.
I ask for nerfs, not removal. DNC heals don't replace healers (as strong as it is), neither do RDM heals, rezes from both RDM and SMN, or even Clemency, most of those come at significant enough costs that it's better to have a healer do those first and rely on other heals as either minor utility to squeeze extra DPS or for emergencies. Problems start coming in when tanks have 4000 potency of healing every minute; Clemency is fine, healing on Holy Spirit and Blades combo is overkill. Bloodwhetting being a leech is fine, having it proc a 400 potency cure for EVERY enemy it hits is overkill, putting a regen on Equilibrium was overkill, putting regen on Shake it Off was overkill. GNB is less egregious and is a better example of tank sustain not encroaching too much on healers, albeit even there I think it could use tweaks.
Also yes, if someone screws up their role, consequences need to occur, this should be true of tanks and DPS too, not just healers.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
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