



Almost every single ultimate group will have logs, it is just too useful of a tool. I would wager that 99% of ultimate clears have a log.If you are using FFLOGs as a bar for any form of data it is used by maybe less than 15% of the entire game population. It may be accurate to those who use it, but it's not accurate as a whole. It's why the Developers don't use FFLOGs or any other form of third party data gathering. They use their own metrics.
if the logs point to an issue in that content, and those of us who don't ever step foot in it are claiming to have the same issues... what does that tell you?If you are using FFLOGs as a bar for any form of data it is used by maybe less than 15% of the entire game population. It may be accurate to those who use it, but it's not accurate as a whole. It's why the Developers don't use FFLOGs or any other form of third party data gathering. They use their own metrics.
I find it telling that the anti-strike posts always say things like "stop whining" and "this is hurting others in the game," but none - none - of them address our main concerns with the healing role:
- Healers spend more time DPSing than healing at all content levels, verifiable from data parses.
- Our DPS "rotations" primarily consist of a DoT and a single direct-damage ability spammed ad nauseum.
- The game meta has evolved around this general devaluation of the healer role, evidenced by things like wall-to-wall pulls being expected and tank self-sustain growing to ridiculous proportions.
- There being no encounters in the game that highlight/prioritize the healing role.
It's fine to be critical, but you gotta come with better arguments than "suck it up so everyone else can have fun."
1- Because the game became braindead easy and people are happy with, every time someone suggested harder content in this forum/reddit w.e the waves of " Nooooo the game should catter to my grandmother who never played a video game before!, this game needs to be inclusive for everyone!, if you don't like then unsub, isn't about the healing role being bad.
2- Yeah, since ARR healers complained about " I'm a healer I shouldn't be DPSing, stop asking for it, please SE remove the dots and cleric stance, I'm dealing with anxiety because everyone is pointing at me"
3- Dungeons gives nothing, there is no gil or exp by killing mobs anymore people just want to run dungeons in 10 minutes and move on rather than 30min for a few worthless tomes, then again the healer role isn't the issue.
4- Fake, all the roles are important on daily basis.
There's that saying about how if you try to appeal to everyone you run the risk of appealing to nobody.1- Because the game became braindead easy and people are happy with, every time someone suggested harder content in this forum/reddit w.e the waves of " Nooooo the game should catter to my grandmother who never played a video game before!, this game needs to be inclusive for everyone!, if you don't like then unsub, isn't about the healing role being bad.
XIV's not quite at that point but if keeps sticking to its stagnant, formulaic design choices it might end up that way eventually. Or at least I'd like to think even the more casual audience has a tolerance limit.




Hmm, the most casual of the casual will be happy so long as they don't break the cosmetic mods.There's that saying about how if you try to appeal to everyone you run the risk of appealing to nobody.
XIV's not quite at that point but if keeps sticking to its stagnant, formulaic design choices it might end up that way eventually. Or at least I'd like to think even the more casual audience has a tolerance limit.
I've always thought this has been absolutely true, at least since Endwalker, of this game. The team is busy curating lots of content that seems completely based on stereotypes of players.There's that saying about how if you try to appeal to everyone you run the risk of appealing to nobody.
XIV's not quite at that point but if keeps sticking to its stagnant, formulaic design choices it might end up that way eventually. Or at least I'd like to think even the more casual audience has a tolerance limit.
XIV absolutely reeks of metrics, studies, surveys, etc. It has utterly lost any strong sense of creative decision making FF is known for outside the narrative.
There's that saying about how if you try to appeal to everyone you run the risk of appealing to nobody.
XIV's not quite at that point but if keeps sticking to its stagnant, formulaic design choices it might end up that way eventually. Or at least I'd like to think even the more casual audience has a tolerance limit.
if you take a look at how the story is being written, look at how the loporitt tribe quests were designed, and now how they introduced solution 9 and its raid series... well that should tell you every single thing you need to know about the casual audience which to be clear i'm not dissing it i think everyone should enjoy what they like but it is pretty obvious what the developers line of thinking is will rake in the most cash flow and most players

Also why are yall starting the strike on probably the most LEAST effective date which is the launch date.. Shouldn't the strike happen like a week or 2 weeks ago when it actually matters.


They decided that there are probably still people clearing raids in EW so they wanted to give them some time before the strike officially starts.
If I understood it correctly.


MOOOOOOOOOOOOOOM FFXIV community is being weird again!!!
hope is the first step on the road to disappointment
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




