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  1. #1
    Player
    Flappjax's Avatar
    Join Date
    Aug 2014
    Posts
    3
    Character
    B'nimuili Rhaz
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ayer2015 View Post
    I'm kind of surprised this thread is still going strong. The solution is very simple to the problem healers have..... add several more damage skills.
    When healing is required, heal. When its not, more dps variety would make the jobs more interesting.
    Situational skills aren't a bad thing.
    The healers HAD more buttons for DPS in the past...healers complained they had too much to do...ya'll don't know what you want.
    (4)

  2. #2
    Player
    Edmund_Blackadder's Avatar
    Join Date
    May 2024
    Posts
    88
    Character
    Lux Shadowheart
    World
    Raiden
    Main Class
    Paladin Lv 99
    Quote Originally Posted by Flappjax View Post
    The healers HAD more buttons for DPS in the past...healers complained they had too much to do...ya'll don't know what you want.
    Perhaps if you take a moment to read the posts in this thread you will have a better understanding of what the healer player base are asking for.
    (16)

  3. #3
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    There is a middle ground between old SCH and "a rock just needs to weigh down the Broil key"

    Some people here weren't even playing the game when the great ShB lobotomy hit, they physically couldn't have asked for it. I'm sure you'll spin it so their opinions also don't matter somehow.
    (11)

  4. #4
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Flappjax View Post
    healers complained they had too much to do
    I don't believe that. Same with the Kaiten removal or the Summoner DoTs. Or the Monk rework.

    WHO WERE THESE CHANGES FOR?
    (20)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Flappjax View Post
    The healers HAD more buttons for DPS in the past...healers complained they had too much to do...ya'll don't know what you want.
    That was almost entirely because cleric stance was incredibly wonky and actively incredibly punishing in a time when tanks couldn’t just ignore the healer

    If you brought back SCH’s HW damage options (with a few changes like miasma 2 needing to be a gain since we don’t need weave windows) it would work totally fine because we have weave windows now and no cleric stance
    (23)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Amity_Roji's Avatar
    Join Date
    Aug 2022
    Posts
    24
    Character
    Amity Roji
    World
    Coeurl
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Flappjax View Post
    ya'll don't know what you want.
    Yes we do. We want engaging healer gameplay.

    I think a lot of people are getting hung up on the "boring DPS rotation" angle. The fact - yes, fact - that healer gameplay at all levels of content is primarily focused around the pressing of a single DPS ability is a symptom of the problems with the healer role, not a cause. It is the end result of changes to both jobs and encounter design primarily beginning with ShB and worsening until we are at the place we are today.

    Many are in the "give healers more DPS abilities" camp because:
    • It's an easier change for Square Enix to make, as opposed to correcting all of the job and encounter stuff.
    • The issue is more acutely observed - that one-button DPS "rotation" is where healers spend most of their time and they're not thinking about why they're in that position.
    • Having more to do when leveling/questing/doing other solo activities would make it less painful.
    • They're not healer mains and don't want to upset the apple-cart.

    These are all fine and good points to make. However, this isn't addressing the real problem: healers spend very little time actually healing.

    Let me spell it out for you - that is a fact. It's not arguable. There are objective, quantifiable data points on this.

    The true causes are many and varied and can be argued all day. But here's my take on it, and these are common points:
    1. Other jobs - especially tanks - have had ever-increasing buffs to damage mitigation and self-healing.
    2. Healers are actually too powerful in their healing abilities.
    3. Encounter design doesn't involve many "heal checks" outside of the occasional party-wide or tank buster, and these are too easily dealt with because of points #1-2. In other words, there just isn't enough damage to heal through.
    4. Healer resource management (MP, job-specific resources, CDs) is almost entirely unnecessary.
    5. The devaluation of healing has allowed the meta to evolve accordingly (wall-pulling, encounter blitzing, etc.) and this has further contributed to healer devaluation in a self-reinforcing cycle.

    At this point we have to ask the obvious question - "What should healers be?" Again, this is debatable but I think these would be widely agreed upon by the healing community:
    • A healer's primary focus should be on using abilities to prevent party members from dying, either through mitigation or repair. This should require the majority of the healer's time and attention.
    • Healers should have a DPS kit that enables them to complete solo activities in a reasonable time and additionally allow them to provide supplemental DPS in encounters during "downtime" from healing.
    • As an innately supportive job, healers should have additional support abilities that improve the overall party synergistically.

    That's it.
    (21)

  7. #7
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    So we've got the join date Oct 2015 that "joined at the end of ShB" and the "Sage main" with WAR and WHM on their profile claiming that the strike is bad while claiming the healer with the most complex damage rotation currently. (it's just Phlegma but it's more than everyone else lol)

    Really scraping the bottom of the barrel here.
    (17)

  8. #8
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    139
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    So we've got the join date Oct 2015 that "joined at the end of ShB" and the "Sage main" with WAR and WHM on their profile claiming that the strike is bad while claiming the healer with the most complex damage rotation currently. (it's just Phlegma but it's more than everyone else lol)

    Really scraping the bottom of the barrel here.
    um, you do realize that someone can play this game and create their FORUM account much much later?
    Here's a snip of my oldest achievement if you don't believe my main character started in 2.1


    Forum membership does not get created automatically with the making of a character
    (4)

  9. #9
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by KitiaraIornsight View Post
    um, you do realize that someone can play this game and create their FORUM account much much later?
    Here's a snip of my oldest achievement if you don't believe my main character started in 2.1


    Forum membership does not get created automatically with the making of a character
    Okay, a question then.
    What kind of content do you do on your Sage?
    (1)
    Sometimes rumors are just... rumors.

  10. #10
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    139
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by Flay_wind View Post
    Okay, a question then.
    What kind of content do you do on your Sage?
    Dungeons, trials, extreme trials, 8 man normal raids, 24 man raids, Variant, pretty much all of it. The only thing I've not done is all the extremes and savages because I am a mom and I work full time and I cannot commit to savage prog.
    What difference does it matter what content I do. The fact is I play on my sage the most when I play the game and will be progging the MSQ with sage through all story content.
    And now time to pull that gate keeping card out. Because I foresee you're going to try to claim I'm some how "too casual" of a player even though I've been playing the game since Beta on ps3 and the took a break and came back in 2014 and have maintained a sub with no lapse for nearly 10 years.....
    (2)
    Last edited by KitiaraIornsight; 06-20-2024 at 11:14 PM.

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