The healers HAD more buttons for DPS in the past...healers complained they had too much to do...ya'll don't know what you want.I'm kind of surprised this thread is still going strong. The solution is very simple to the problem healers have..... add several more damage skills.
When healing is required, heal. When its not, more dps variety would make the jobs more interesting.
Situational skills aren't a bad thing.
Perhaps if you take a moment to read the posts in this thread you will have a better understanding of what the healer player base are asking for.



There is a middle ground between old SCH and "a rock just needs to weigh down the Broil key"
Some people here weren't even playing the game when the great ShB lobotomy hit, they physically couldn't have asked for it. I'm sure you'll spin it so their opinions also don't matter somehow.




That was almost entirely because cleric stance was incredibly wonky and actively incredibly punishing in a time when tanks couldn’t just ignore the healer
If you brought back SCH’s HW damage options (with a few changes like miasma 2 needing to be a gain since we don’t need weave windows) it would work totally fine because we have weave windows now and no cleric stance
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Yes we do. We want engaging healer gameplay.
I think a lot of people are getting hung up on the "boring DPS rotation" angle. The fact - yes, fact - that healer gameplay at all levels of content is primarily focused around the pressing of a single DPS ability is a symptom of the problems with the healer role, not a cause. It is the end result of changes to both jobs and encounter design primarily beginning with ShB and worsening until we are at the place we are today.
Many are in the "give healers more DPS abilities" camp because:
- It's an easier change for Square Enix to make, as opposed to correcting all of the job and encounter stuff.
- The issue is more acutely observed - that one-button DPS "rotation" is where healers spend most of their time and they're not thinking about why they're in that position.
- Having more to do when leveling/questing/doing other solo activities would make it less painful.
- They're not healer mains and don't want to upset the apple-cart.
These are all fine and good points to make. However, this isn't addressing the real problem: healers spend very little time actually healing.
Let me spell it out for you - that is a fact. It's not arguable. There are objective, quantifiable data points on this.
The true causes are many and varied and can be argued all day. But here's my take on it, and these are common points:
- Other jobs - especially tanks - have had ever-increasing buffs to damage mitigation and self-healing.
- Healers are actually too powerful in their healing abilities.
- Encounter design doesn't involve many "heal checks" outside of the occasional party-wide or tank buster, and these are too easily dealt with because of points #1-2. In other words, there just isn't enough damage to heal through.
- Healer resource management (MP, job-specific resources, CDs) is almost entirely unnecessary.
- The devaluation of healing has allowed the meta to evolve accordingly (wall-pulling, encounter blitzing, etc.) and this has further contributed to healer devaluation in a self-reinforcing cycle.
At this point we have to ask the obvious question - "What should healers be?" Again, this is debatable but I think these would be widely agreed upon by the healing community:
- A healer's primary focus should be on using abilities to prevent party members from dying, either through mitigation or repair. This should require the majority of the healer's time and attention.
- Healers should have a DPS kit that enables them to complete solo activities in a reasonable time and additionally allow them to provide supplemental DPS in encounters during "downtime" from healing.
- As an innately supportive job, healers should have additional support abilities that improve the overall party synergistically.
That's it.



So we've got the join date Oct 2015 that "joined at the end of ShB" and the "Sage main" with WAR and WHM on their profile claiming that the strike is bad while claiming the healer with the most complex damage rotation currently. (it's just Phlegma but it's more than everyone else lol)
Really scraping the bottom of the barrel here.

um, you do realize that someone can play this game and create their FORUM account much much later?So we've got the join date Oct 2015 that "joined at the end of ShB" and the "Sage main" with WAR and WHM on their profile claiming that the strike is bad while claiming the healer with the most complex damage rotation currently. (it's just Phlegma but it's more than everyone else lol)
Really scraping the bottom of the barrel here.
Here's a snip of my oldest achievement if you don't believe my main character started in 2.1
Forum membership does not get created automatically with the making of a character
Okay, a question then.um, you do realize that someone can play this game and create their FORUM account much much later?
Here's a snip of my oldest achievement if you don't believe my main character started in 2.1
Forum membership does not get created automatically with the making of a character
What kind of content do you do on your Sage?
Sometimes rumors are just... rumors.

Dungeons, trials, extreme trials, 8 man normal raids, 24 man raids, Variant, pretty much all of it. The only thing I've not done is all the extremes and savages because I am a mom and I work full time and I cannot commit to savage prog.
What difference does it matter what content I do. The fact is I play on my sage the most when I play the game and will be progging the MSQ with sage through all story content.
And now time to pull that gate keeping card out. Because I foresee you're going to try to claim I'm some how "too casual" of a player even though I've been playing the game since Beta on ps3 and the took a break and came back in 2014 and have maintained a sub with no lapse for nearly 10 years.....
Last edited by KitiaraIornsight; 06-20-2024 at 11:14 PM.
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