Quote Originally Posted by Zaytex View Post
As much as I am on board you can't ask for healing to be made harder, more outgoing damage to be consistent, whilst also stripping away every other jobs self-healing buttons. Tanks should be stripped back to a degree, especially WAR, but taking away a melee DPS bloodbath + second wind for example, and leaving them with nothing will simply make them resent poor healer players. I've been in those dungeons where some healing is required, and by newer or bad healers, they are unable to keep up and the dungeon comes to a complete crawl and it takes 25-30mins to clear.

Giving DPS and tanks a few self-healing abilities is fine, it means in casual content they're able to slightly mitigate a poor healer and keep themselves up for a short period of time before (increased as we asked) outgoing damage would kill them. In higher end content those buttons do not really change anything anyway, but if damage were to be made stronger and harder in casual content, then you have to give them some small ability to self-heal otherwise the party is a house of cards built on the healers skill.

Which IIRC, was an issue with HW/SB era of healers were the divide between good and bad healers was enormous and SE wanted to bridge the gap so people weren't essentially punished by their awful healer.
I do kinda agree with this. I want to see healing on other classes nerfed, especially AOE, especially on tanks, but like, melees with second wind and bloodbath? Those aren't problematic, tbh.