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  1. #4091
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shamsiel View Post
    [*]Excessive oGCD heals.
    These are not only abundant, but exceptionally powerful.. etc
    You should be thankful that those abilities are so many, expecially for casual play. Its casual content, it should be relaxed and easy to tackle, for those that seek higher challenges, there are modes that provvide said challenges, where you plan stuff ahead instead of "yolo". Do those.
    The oGCD heals are only a concern because you're expected to continue your 1-2 button rotation while weaving oGCD heals.

    And while the weaving can actually be fun, it just adds to the monotony of an extremely basic DPS rotation. oGCD heals also take away from the rest of your healing kit. Outside of hard content you rarely, if ever, use GCD heals since it takes away from DPS - to the point I don't even cast regen anymore because it's one less DPS action and it's not needed.

    All that's being asked is a slightly more involved DPS rotation (while also requiring healers to heal). For WHM particularly having to intentionally dump lilies intended for healing because they're not needed, due to oGCD heals, just to squeeze out DPS makes no sense.
    (2)
    Last edited by Nyome; 06-20-2024 at 11:55 AM.

  2. #4092
    Player
    Xurtan's Avatar
    Join Date
    Sep 2016
    Posts
    41
    Character
    Mikh'ir Bajhiri
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shamsiel View Post
    [*]Self-sustain and healing abilities given to other roles.
    [*]Excessive oGCD heals.
    These are not only abundant, but exceptionally powerful.. etc
    You should be thankful that those abilities are so many, expecially for casual play. Its casual content, it should be relaxed and easy to tackle, for those that seek higher challenges, there are modes that provvide said challenges, where you plan stuff ahead instead of "yolo". Do those.

    [*]Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
    Healers should feel like they have a place in all forms of content... etc

    The big pulls at Bardam's or Holminster's, the absolute chad pull on Mt. Gulg.
    Yeah, no, mentor roulette and Savage absolutely do not provide that challenge. There's so many oGCDs I just keep hitting Glare and basically ignore damage, occasionally smacking a button between Glaring. It takes absolutely zero brain power. Also I appreciate you listed a whole three dungeons out of dozens. Woo. Three times healers get to have an okay-ish healing experience, like those pulls aren't ALSO dirt easy after the min ilvl, first time run through for everyone.
    (9)
    #healerstrike

  3. #4093
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinha View Post
    The crazy thing is, dps and tank jobs never needed to have all those party heals and shields to have fun. Viper was tested by several media tour visitors and pretty much all of them said it was very fun to play. The job only has two melee role skills for self healing and it can't save others, but that was not an issue to any of the testers.

    It literally wouldn't hurt anyone's enjoyment if healing skills were limited to healers, because other jobs already get their enjoyment from doing their primary role.
    As much as I am on board you can't ask for healing to be made harder, more outgoing damage to be consistent, whilst also stripping away every other jobs self-healing buttons. Tanks should be stripped back to a degree, especially WAR, but taking away a melee DPS bloodbath + second wind for example, and leaving them with nothing will simply make them resent poor healer players. I've been in those dungeons where some healing is required, and by newer or bad healers, they are unable to keep up and the dungeon comes to a complete crawl and it takes 25-30mins to clear.

    Giving DPS and tanks a few self-healing abilities is fine, it means in casual content they're able to slightly mitigate a poor healer and keep themselves up for a short period of time before (increased as we asked) outgoing damage would kill them. In higher end content those buttons do not really change anything anyway, but if damage were to be made stronger and harder in casual content, then you have to give them some small ability to self-heal otherwise the party is a house of cards built on the healers skill.

    Which IIRC, was an issue with HW/SB era of healers were the divide between good and bad healers was enormous and SE wanted to bridge the gap so people weren't essentially punished by their awful healer.
    (16)

  4. #4094
    Player
    Xurtan's Avatar
    Join Date
    Sep 2016
    Posts
    41
    Character
    Mikh'ir Bajhiri
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Zaytex View Post
    As much as I am on board you can't ask for healing to be made harder, more outgoing damage to be consistent, whilst also stripping away every other jobs self-healing buttons. Tanks should be stripped back to a degree, especially WAR, but taking away a melee DPS bloodbath + second wind for example, and leaving them with nothing will simply make them resent poor healer players. I've been in those dungeons where some healing is required, and by newer or bad healers, they are unable to keep up and the dungeon comes to a complete crawl and it takes 25-30mins to clear.

    Giving DPS and tanks a few self-healing abilities is fine, it means in casual content they're able to slightly mitigate a poor healer and keep themselves up for a short period of time before (increased as we asked) outgoing damage would kill them. In higher end content those buttons do not really change anything anyway, but if damage were to be made stronger and harder in casual content, then you have to give them some small ability to self-heal otherwise the party is a house of cards built on the healers skill.

    Which IIRC, was an issue with HW/SB era of healers were the divide between good and bad healers was enormous and SE wanted to bridge the gap so people weren't essentially punished by their awful healer.
    I do kinda agree with this. I want to see healing on other classes nerfed, especially AOE, especially on tanks, but like, melees with second wind and bloodbath? Those aren't problematic, tbh.
    (4)
    #healerstrike

  5. #4095
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,241
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinha View Post
    The crazy thing is, dps and tank jobs never needed to have all those party heals and shields to have fun. Viper was tested by several media tour visitors and pretty much all of them said it was very fun to play. The job only has two melee role skills for self healing and it can't save others, but that was not an issue to any of the testers.

    It literally wouldn't hurt anyone's enjoyment if healing skills were limited to healers, because other jobs already get their enjoyment from doing their primary role.
    Now. Now..let the "critic" players make a mountain out of a molehill in peace. Healers couldn't get it together before those dps roles got their heals...WAR was unplayable before getting op sustain...controllers mean no job can have more than a one button dps rotation! Duh

    Like what are you even talking about asking for some midcore content?? this game is supposed to be boring most of the time!! Stop trying to make it more fun so we can be elitist in peace. Ugh

    /s aside I don't mean to say all self heals are bad I just think it's funny it was implied other jobs getting healing was to help healers
    (6)
    Last edited by Turtledeluxe; 06-20-2024 at 12:26 PM.

  6. #4096
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xurtan View Post
    I do kinda agree with this. I want to see healing on other classes nerfed, especially AOE, especially on tanks, but like, melees with second wind and bloodbath? Those aren't problematic, tbh.
    They're not problematic because they're on a long cooldown and can only essentially be used once or twice per dungeon boss fight to fix a mistake or heal a raid-wide. They should have agency over their own lives to an extent, just like how healers should have agency in being able to mitigate a poor tank's cooldown usage. A middle ground is best.
    (4)

  7. #4097
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,241
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zaytex View Post
    They're not problematic because they're on a long cooldown and can only essentially be used once or twice per dungeon boss fight to fix a mistake or heal a raid-wide. They should have agency over their own lives to an extent, just like how healers should have agency in being able to mitigate a poor tank's cooldown usage. A middle ground is best.
    Correct. Cross class skills should always be this way. They should not perform at a level that makes entire roles unnecessary.
    (6)

  8. #4098
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zaytex View Post
    They're not problematic because they're on a long cooldown and can only essentially be used once or twice per dungeon boss fight to fix a mistake or heal a raid-wide. They should have agency over their own lives to an extent, just like how healers should have agency in being able to mitigate a poor tank's cooldown usage. A middle ground is best.
    bloodbath in certain fights like DSR dragonking akhmorns or gigaflare is fantatsicc to simply help along from the intense damage coming out, or in rewind when the tank lb3 wears off and melees are a little raw , genuinally helpful skill there

    also, bloodwhetting is not that impressive in harder single target fight content, its useful, but no where near op godlike as it is in dungeons (holmgang is a better virtue and selling point there) dungeons should not be what the game is balanced around, but i do believe dungeons should be made more intresting or a mythic system implemented, because healers are not unique in dungeons being boring as all hell, there made for quite literlaly the lowest common denominator as all dungeons are required for msq,

    of which, a "healing strike" where ppl simply switch to a different role still wont do much, beause people will either switch to healer for a faster queue, or just do duty support,

    As far as i can see, all metrics will say is people switching to a class that they find enjoyable and still giving them money,
    (0)

  9. #4099
    Player
    UNDEAD10000's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Yunao Arun
    World
    Cerberus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I fear you are labouring under massive misunderstandings here - for a start, I am actually a fairly experienced player across all roles, with many savages and ultimate clears under my belt and I still make mistakes, horribly embarassing ones even and I have yet to experience getting actively blacklisted, let alone getting banned for not performing perfectly. High-end raiders are no angels, so if even the best make mistakes, who says it's an issue if you do?

    Practice parties are there for learning and mistakes are commonplace. Clear and reclear parties also occasionally have people getting hiccups and wiping the group occasionaly, that's life. It is only for speedkill groups that will seek perfect play, but those typically can be ignored.

    Really, stop being worried about needing to perform perfect the first time you join raids, or any content. Hell, when content is new we don't even have guides, we just learn on the fly on our own - there is no perfect play then.

    Only if i could able to stop worrying about needing to perform perfectly in savage and ultimate on my first try when my constant fear towards to savage and ultimate started back in 3.0 when i tried do Alexander normal raids and i got lots of hate from experienced players for any of mistake i made.
    I tried force my self through Alexander normal raids but when i got to Alexander - The Fist of the Son (normal) that was the time when i completely gave up even trying to progress to savage content and i decided that i will never try to do savage and ultimate content.
    (0)

  10. #4100
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    95
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    Correct. Cross class skills should always be this way. They should not perform at a level that makes entire roles unnecessary.
    i feel that the there's some need for our old cross class system to make a come back. That system worked well enough at the time. some some varied modifactions to it, i think i could do well to help bring some life back to all classes & roles.
    (2)

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