Quote Originally Posted by Falkyron View Post
The phrase itself has existed for a long time; it's been a meme for the greater part of a decade that originated from outside the game and integrated into the community. I'm not responsible for your lack of awareness of the term 'too angry to die'.
It's a part of their lore as the Warrior's power source. They unleash a core fighting instinct hidden within creatures that grants immense resilience and the ability to ignore pain, including limiters their bodies have to protect integrity, in exchange for instability they have to learn to overcome. This instability is so chaotic that it can cause Warriors to continue killing even after all their enemies are all slain.

So let me correct you. It is not an 'ego trip by players', and your smug assertion so is ignorant. The concept of them shirking off wounds that would be hampering or even fatal is canon to the class and their meditative concept. It makes sense for a part of their identity to include healing. The mechanical representation of the inner beast would be shrugging off damage to fight onward.

You don't even have to dig up any lore books on FFXIV to learn this. It features prominently in the Warrior questline. If you give a damn, you should play it through and pay attention.
Warrior is clearly inspired by berserker/barbarian tropes. Those do, indeed, often contain some kind of "too angry to die" element. However, that's not what WAR does. If you wanted to fulfill that fantasy, they could have something like a passive that stacks on damage resistance the lower their HP gets (to a point), so that they would have a minigame of gambling just how low their HP can get and healers would be encouraged to think about how to manage their tank's HP as well.

Meanwhile, what you have is WAR taking away Paladin's role as "the tank who can heal the party" because WAR does it infinitely better.