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  1. #1
    Player
    EinherjarLucian's Avatar
    Join Date
    Apr 2013
    Location
    Seattle
    Posts
    151
    Character
    Chalyss Hearthglenne
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Out of curiosity, why do you find healers fun to play? Why is it your favorite role? Your voice deserves to be heard in this discussion too.
    There's a lot of satisfaction in being the party member that helps bolster everyone else and let them do the parts they find fun. I like being in a position where quick thinking can save a wipe. I enjoy supporting the tank and making sure they're comfortable doing big pulls, since everyone likes big pulls. I can be reactive when I need to, proactive from the start, and pitch in with DPS when needed since dead mobs stop dealing damage. Dead players also stop dealing damage, but that's what I'm here for.

    Hope that helps.

    Edit: Also, I enjoy the role without necessarily worrying about whether a particular class mechanic. As long as I keep bars full, I'm happy

    I just still find it odd that all of this came from a video by an experienced static team running story dungeon content. Hey, I get it. Some people aren't happy. I think this "strike" isn't the most efficient way to go about getting change. You're better off trying to work with the JP players to make your voices heard. I think that even with the "peaceful" intent, you'll end up with players being frustrated because now they have to wait for longer queues in roulettes. Not that it matters, because anyone can roll into a Trust now for story content, but some people actually like playing with others, but the strikers will make that more difficult.

    I could just do trusts, even as a healer. But I like meeting new people and helping them. I like getting New Players in the party and making sure they can have a fun time in a roulette. I imagine it's hard for some players to get the courage to join a roulette. That's all, really.
    (8)
    Last edited by EinherjarLucian; 06-20-2024 at 07:11 AM. Reason: Adding on.

  2. #2
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by EinherjarLucian View Post
    There's a lot of satisfaction in being the party member that helps bolster everyone else and let them do the parts they find fun. I like being in a position where quick thinking can save a wipe. I enjoy supporting the tank and making sure they're comfortable doing big pulls, since everyone likes big pulls. I can be reactive when I need to, proactive from the start, and pitch in with DPS when needed since dead mobs stop dealing damage. Dead players also stop dealing damage, but that's what I'm here for.

    Hope that helps.
    Yo, same. That stuff is what makes healing fun. But can't all that still exist while making changes to healer that might be appealing to others?
    (11)

  3. #3
    Player
    EinherjarLucian's Avatar
    Join Date
    Apr 2013
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    Seattle
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    151
    Character
    Chalyss Hearthglenne
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    Yo, same. That stuff is what makes healing fun. But can't all that still exist while making changes to healer that might be appealing to others?
    Sure. Changes are welcome, and CBU3 is constantly making changes. SCH is vastly different today than when I started in 2.0. I just think providing feedback without hamstringing other players' enjoyment is a better course of action.
    (4)

  4. #4
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by EinherjarLucian View Post
    Sure. Changes are welcome, and CBU3 is constantly making changes. SCH is vastly different today than when I started in 2.0. I just think providing feedback without hamstringing other players' enjoyment is a better course of action.
    *emphasis mine*

    Very few of us expect #FFXIVHEALERSTRIKE to actually affect queue times much. In fact, it's not so much a strike as much as a protest.* but, I think Gemina was brilliant to call it a healer strike as the term galvanized the healer community.

    Quote Originally Posted by EinherjarLucian View Post
    FWIW, I do hope something good comes from this. Just, the proposed style of going about getting it isn't for me. I imagine if I wasn't a healer myself, I might actually be more upset about it. I saw the announced changes to 7.0 SCH and I thought it looked promising. But hey, that's just my opinion.
    Thank you! I hope you continue to enjoy the game for many years to come.
    (10)
    Last edited by Kacho_Nacho; 06-20-2024 at 07:26 AM.

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EinherjarLucian View Post
    Sure. Changes are welcome, and CBU3 is constantly making changes. SCH is vastly different today than when I started in 2.0. I just think providing feedback without hamstringing other players' enjoyment is a better course of action.
    As much as I am usually for the same idea that you suggest, healer feedback in the manner as you described has been grossly ignored, underplayed or given regional bias to since 5.0 (tanks to a degree too, if you ask me). Sure, the strike might actually affect queue times for those who do not wish to engage in this, but I think the joke of keeping Healers and incoming damage taken accross the whole board as is has been going on for long enough.

    I main tank and play DPS mostly as off-role; I think they should absolutely hamstring other players' enjoyment because THEIR'S (healer's) has been compromised with the changes to their damage kits and the bulk of healing/shielding additions provided to tanks and DPS. Sure, the average player may not be at fault for this, but if peaceful feedback has resulted in absolutely nothing, what other choice do they have in trying to actually get serious attention from CBU3 / Naoki Yoshida?
    (11)

  6. #6
    Player
    EinherjarLucian's Avatar
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    Apr 2013
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    Seattle
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    151
    Character
    Chalyss Hearthglenne
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    As much as I am usually for the same idea that you suggest, healer feedback in the manner as you described has been grossly ignored, underplayed or given regional bias to since 5.0 (tanks to a degree too, if you ask me). Sure, the strike might actually affect queue times for those who do not wish to engage in this, but I think the joke of keeping Healers and incoming damage taken accross the whole board as is has been going on for long enough.

    I main tank and play DPS mostly as off-role; I think they should absolutely hamstring other players' enjoyment because THEIR'S (healer's) has been compromised with the changes to their damage kits and the bulk of healing/shielding additions provided to tanks and DPS. Sure, the average player may not be at fault for this, but if peaceful feedback has resulted in absolutely nothing, what other choice do they have in trying to actually get serious attention from CBU3 / Naoki Yoshida?
    I absolutely cannot agree with this. Players making other players have less of a fun time is just going to create negative feelings. It won't be because I'll experience bad queue times: I expect mine to improve greatly.

    Intending to ruin others' fun is horribly toxic. Period. It opens all healers to behavioral criticism from other players, and I'll be damned if I get lumped into a group of people openly admitting they want to ruin others' fun to prove a point.
    (3)

  7. #7
    Player
    aiqa's Avatar
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    Jul 2019
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    346
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EinherjarLucian View Post
    Intending to ruin others' fun is horribly toxic.
    Could you explain what you mean with that? What fun are people intending to ruin?
    (5)

  8. #8
    Player
    EinherjarLucian's Avatar
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    Apr 2013
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    Seattle
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    Character
    Chalyss Hearthglenne
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by aiqa View Post
    Could you explain what you mean with that? What fun are people intending to ruin?
    I mean this:
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I think they should absolutely hamstring other players' enjoyment
    (3)

  9. #9
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
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    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by EinherjarLucian View Post
    There's a lot of satisfaction in being the party member that helps bolster everyone else and let them do the parts they find fun. I like being in a position where quick thinking can save a wipe. I enjoy supporting the tank and making sure they're comfortable doing big pulls, since everyone likes big pulls. I can be reactive when I need to, proactive from the start, and pitch in with DPS when needed since dead mobs stop dealing damage. Dead players also stop dealing damage, but that's what I'm here for.

    Hope that helps.
    I very much agree with this sentiment, it's why I picked up healers back in SB when I started, despite primarily being more of a tank player. The dynamic I think that works best for dungeons is for the healer to enable wall to wall pulls (otherwise a tank would be shredded) while the DPS down them as quickly as possible.

    That dynamic is lost unfortunately; I no longer am the enabler of those pulls for the tank, I'm just a sub-par DPS. It's one thing for well co-ordinated groups to do 1T 3D, but at the moment it's far too easy to do.

    It's also worth noting that this didn't necessarily start because of Xenos vid, this is all a culmination of the changes healers have had since ShB released 5 years ago. Xenos vid was moreso the straw that broke the camels back long after having several bales shoved onto it.
    (9)
    Last edited by TheDustyOne; 06-20-2024 at 07:18 AM.
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  10. #10
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    346
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EinherjarLucian View Post
    There's a lot of satisfaction in being the party member that helps bolster everyone else and let them do the parts they find fun. I like being in a position where quick thinking can save a wipe. I enjoy supporting the tank and making sure they're comfortable doing big pulls, since everyone likes big pulls. I can be reactive when I need to, proactive from the start, and pitch in with DPS when needed since dead mobs stop dealing damage. Dead players also stop dealing damage, but that's what I'm here for.
    Fully agreed. Playing healer is the most enjoyable role in FF, when you can make a positive contribution to the team

    Quote Originally Posted by EinherjarLucian View Post
    I just still find it odd that all of this came from a video by an experienced static team running story dungeon content. Hey, I get it. Some people aren't happy.
    I would consider that more a trigger then a reason. The underlying problems were well known and had been brewing for years.

    Quote Originally Posted by EinherjarLucian View Post
    I think this "strike" isn't the most efficient way to go about getting change. You're better off trying to work with the JP players to make your voices heard.
    Over the years there have been many many many attempts to get developer focus on healer issues. Both casual and highend players spend countless hours detailing everything that was wrong with healer design in FF. Those attempts have never worked out, as far as the outside could see they were ignored. Many healers gave up on it long ago.

    Even if we get some hate now, at least this is now big enough to get noticed. If this attempt is also ignored, we can be pretty sure it was an active choice, and not just apathy over healer issues.
    (18)

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