When you really think about it, between the distribution of dps/mitigation/healing abilities amongst jobs, they really already are quite homogenized. What's differentiating them is mostly potency, cooldown, etc and if you just messed with scaling per job, they'd feel nearly identical. The combat of XIV is too basic (in the sense of being an RPG) to really satisfy a wide array of distinctive feeling jobs. A lot of job individuality now within each role is heavily dependent on cosmetics and the feeling of the rotation on a mechanical level.
The truth about the game is that when it comes to job design, really only Ultimates matter, and to much lesser degree, Savage. The rest of the game suffers from the resulting imbalances and is made to be regarded as nonsense by players who benefit the most from how it all shakes out. I don't see it as job jealousy. I just think many players want consistency (for example engaging feeling dps options for healers) when the dev team is catering to a small % of players who do the height of endgame.



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