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  1. #11
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kathryn View Post
    This further proves what I said earlier, alot of your healer allies have claimed your kits are too strong and you dont use most of it so they would like to do abit more DPS in that regard, don't shoot the messenger, even this strike doesnt know what it fully wants.
    I'm sorry but this is just not true. People in this thread have repeatedly and consistenly said that:

    1. Our healing kit and the mit/healing of other classes are so strong while the incoming damage in encounters is relatively sparse. This combination results in healers not having to heal much.


    2. We would love to heal more. Suggested solutions for this were changes to the encounter design and the healing/mits of other classes to rebalance the trinity.


    3.a) We would like a bit more complexity in our DPS during our downtime.
    As many have demonstrated (with logs) healers spend a considerable amount of time pressing their one DPS cast because they have rather frequent and rather long healing downtimes.

    For many this is a practical point. As in: if SE won't change the way they approach damage in encounters (something that is unfortunately realistic) then as a compromise at least give us something else to do in the shape of a DPS rotation that is a bit more complex.
    (Important: more complexity does not mean we want more raw damage/outdamage other classes - we want something to do other than spamming 1).


    3.b) Some people would like to have more DPS complexity not just as a make-shift solution but because they enjoy that class design archetype.
    Important to note here is that most people agree that not every healer should have to play like this but that you could turn one or two of the four healers into a class with more complex DPS.

    But they are all in agreement that ideally healers should still heal more.
    It's just that we can probably not expect a huge shift in SE's design philosophy, suddenly switching to a "95% heals, 5% DPS" ratio. (But even then WoW seems to do that and still gives their healers more interesting DPS options).
    (12)
    Last edited by Loggos; 06-19-2024 at 11:58 PM.