Quote Originally Posted by Basteala View Post
I hate this line of reasoning because no one is forcing you to run the whole wall to wall. People may ask you to, but they can suck if up if the tank/healer combo can't handle it. Isn't that what we did in ARR and SHB?
Do you want dungeons to be hard or not? Slow supports that were too weak to pull everything was how we got to 1/0/3. So which is it?