
Originally Posted by
Basteala
Simple: so say a tank does a Wall to Wall pull. They know their mitigation, they rotate cooldowns, they do everything a healer wants a tank to do--make the damage intake predictable and manageable. I think most semi decent and better tanks will tell you that this is good execution of the role.
The problem is that in EW, and apparently DT, the damage intake under these optimal conditions doesn't slow so much as full on stop..sometimes literally in WAR's case due to a spammable Bloodwhetting that can full heal a wall2wall with one instant cast GCD.
So you're a healer and the tank doesn't need you. What do you do?
Well if the DPS are *super* bad and eating vuln stacks like a Dragoon stereotype, you can heal them. If not, you do your damage rotation.
If you're in a single target fight, you cast your 30 second DoT. Then you spam cast your ability. You have one. For WHM it's Glare, for SCH, it's Broil, etc. If you're lucky, you may have a CD that gives you like...one extra button every minute. For two-three seconds.
As a result, for like 55 out of every 60 seconds, you're just hitting one button until you need to heal, and if you DON'T need to heal, you're hitting just one button.
And for AoE, it's even worse. You have one AoE ability. I hope you like it.