I wish bard was a healer
I wish bard was a healer

That ship sailed in 1.0



i wish fisher was a caster




I have a Few questions for people who disagree with this (and I’m trying to legit engage with people not rage bait anyone)
Question 1) if you oppose the strike do you oppose the entirety of the problems that have been raised with healers (ie you believe that healers are well designed) or do you oppose the concept/name of calling it a strike. If your answer is the second option can you please explain what you believe a better path to fixing this problem is given we have filled the healer forums with more feedback than the other 2 role forums put together
Question 2) if you believe the answer to the strike is “go play savage/ultimate” ignoring the fact that there are savage and ultimate raiders here who agree with it (for reference I’m a tri legend, I raid on my alt) would you also be happy if we reduced the other roles kits down to the healer kits since apparently nobody draws fun from the kit design. If your answer to this is no one by do you believe it works for healers.
Question 3) if your problems with healers centre around the duty finder population and bad experiences with healers have you had equally bad experiences with the other roles (I know this can be herd with DPS since we have no DPS tracker in game). Regardless of your answer to this point are you not worried that those bad players are freely allowed to play any job anyway
I’m not trying to spark arguments I’d genuinely like peoples opinions
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I haven't raided in a long time but do healers have special mechanics anymore? Like having to pass brand or Imdugud's Prey? Funnily you can't even do that mechanic properly anymore because you don't have a shield at that level.




Why yes we have an extensive list of healer mechanics that lead to endless amounts of fun in savage. This list includes
1) we are the target of hidden light party stack markers
End list
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



There was Fountain of Fire in P3S which required healers to tank some puddles. There's also an occasional "boss sets the party's HP to 1 and proceeds to cast a raidwide". Harrowing Hell and Knuckle Drum are continuous AoE damage for a few seconds.
Besides that, healers are always the target for stack markers and that's it.



I cant speak much of ultimates, but to mind comes the tornadoes from P3S, and Harrowing hell in P10S, but thats about it. Most of the other mechanics are either "Tanks+Healers and Dps" split or individual roles split
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