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  1. #3811
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    437
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Assur View Post
    What do you mean?
    Simple: so say a tank does a Wall to Wall pull. They know their mitigation, they rotate cooldowns, they do everything a healer wants a tank to do--make the damage intake predictable and manageable. I think most semi decent and better tanks will tell you that this is good execution of the role.

    The problem is that in EW, and apparently DT, the damage intake under these optimal conditions doesn't slow so much as full on stop..sometimes literally in WAR's case due to a spammable Bloodwhetting that can full heal a wall2wall with one instant cast GCD.

    So you're a healer and the tank doesn't need you. What do you do?

    Well if the DPS are *super* bad and eating vuln stacks like a Dragoon stereotype, you can heal them. If not, you do your damage rotation.

    If you're in a single target fight, you cast your 30 second DoT. Then you spam cast your ability. You have one. For WHM it's Glare, for SCH, it's Broil, etc. If you're lucky, you may have a CD that gives you like...one extra button every minute. For two-three seconds.

    As a result, for like 55 out of every 60 seconds, you're just hitting one button until you need to heal, and if you DON'T need to heal, you're hitting just one button.

    And for AoE, it's even worse. You have one AoE ability. I hope you like it.
    (3)

  2. #3812
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    We just need more pulls that have more than 2 groups. Like Shisui middle section, Mt. Gulg before the first boss and after the second boss, Anamnesis Anyder the very last pull, last pull in Zot, etc etc.
    And hopefully SE does not put too many forced single pulls, like they did in quite a few EW dungeons.
    (6)
    Sometimes rumors are just... rumors.

  3. #3813
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Capstone View Post
    The flaw with this line of reasoning is that the existence of filler doesn't negate the existence of non-filler.
    It does make the play experience as a whole incredibly boring and monotonous though. The more I optimize the usage of non-fillers, the more I have to use the same damn filler spell, so there is no way to avoid it by becoming better at the job or learning fights. By doing so I would actually be punished with more repetitive gameplay.

    Quote Originally Posted by Capstone View Post
    DPS players pop off when they get a huge crit in their 2-minute, or execute some niche optimization. Why then should healers object to doing filler between mechanics?
    Because unlike dps jobs, our filler is mostly done with one button.

    Quote Originally Posted by Capstone View Post
    But they feel great to execute when actually stressed." No, that is not every gcd. If you wish it was, probably you will have more fun playing dps. And that's perfectly fine, we need dps players.
    Actually, I'd have the most fun I could actually heal more with CGD heals like I used to. That would be peak fun and until that becomes possible again I'll be playing dps. Never heard anyone say we need more dps players until now but I'm happy that me playing dps pleases you.

    Quote Originally Posted by Capstone View Post
    Are there problems with the healer role? Sure! But there's problems with every role and every job. Going on a strike because you can 1/0/3 some baby mode content is, however, laughable.
    It's not the dungeon clear that annoys me the most. I'm going on strike because I'm tired of 1111111 spamming and the media tour revealed improved healing skills given to other roles which will only add more 1111111 to my skill usage, with no improvements in sight. And there is no content where I can get away from the 1111111 spam, to my knowledge. I keep asking people if they know any such content but no luck so far.

    Here's a good thread about how healer gameplay has changed over the years and become more and more focused on the one-button spam.
    https://forum.square-enix.com/ffxiv/...IVHEALERSTRIKE
    (5)
    Last edited by Reinha; 06-19-2024 at 10:02 PM.
    Graphics
    MSQ
    Viper

  4. #3814
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaixern View Post
    Please do not jinx it

    Remember how it goes, people who never played Paladin are going to ask/complain in order for the class to be dumbed down simplified and after will only use it once every year.
    (that's how it goes almost every time for every class....)

    So please don't jinx it ^^'
    (already playing wuthering waves right now i don't need another mobile game in terms of gameplay)
    But if, like most people arguing against the topic said, it seems to be fine for healers to have one button spam gameplay. So why can't it be on every other jobs? Especially ones thoses so righteous people play.

    After all, like us healers who should be fine with it and mustn't complain, they should be fine too with this happening to their jobs.

    Maybe that's what we should ask? one button spam for every jobs?
    (12)
    Last edited by Hellebore_Ghrian; 06-19-2024 at 09:57 PM.

  5. #3815
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Hellebore_Ghrian View Post
    But if, like most people arguing against the topic said, it seems to be fine for healers to have one button spam gameplay. So why can't it be on every other jobs ? Especially ones thoses so righteous people play.

    After all, like us healers who should be fine with it and mustn't complain, they should be fine too with this happening to their jobs.

    Maybe that's what we should ask ? one button spam for every jobs ?
    Ye, all jobs should have their complete dps rotation by Sastasha. !!FUN!!
    (4)
    Sometimes rumors are just... rumors.

  6. #3816
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Treatment of Tanks, Healers, and DPS ultimately are symptoms of a much larger problem and that is Content Design where 90% of the game at all levels is just too easy to push players that are bad at the game through the entire story. There is no progression in difficulty to even coerce you to want to try the harder stuff alongside crappy rewards for doing so.

    You are now in Zenos Galvus's shoes where you feel nothing but emptiness and contempt because everything is easy and there is no challenge. And it really is that simple.
    (7)

  7. #3817
    Player
    Capstone's Avatar
    Join Date
    May 2022
    Posts
    50
    Character
    Cap Stone
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Flay_wind View Post
    We just need more pulls that have more than 2 groups. Like Shisui middle section, Mt. Gulg before the first boss and after the second boss, Anamnesis Anyder the very last pull, last pull in Zot, etc etc.
    And hopefully SE does not put too many forced single pulls, like they did in quite a few EW dungeons.
    We stopped getting Gulgs because casuals found it too hard and needed it simplified. Thats not a jab at anyone that's just the actual history.
    (2)

  8. #3818
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by WaxSw View Post
    (But hey despite many of them not touching healers their opinion is that of the majority and not the hundreds here)
    I would find this hilarious if it weren's so sad. Healer mains complaining on the forums get told to shut up because we either "don't do enough high end content" (despite multiple people saying they do + posting their logs), or we "are too elite to understand the average player".

    Meanwhile, people will take the frankly uninformed opinions of some (not all) streamers who either don't heal or are objectively bad at it (Mr. Happy is a Sylphie, don't @ me) and tout it as some kind of indisputable truth.
    (10)

  9. #3819
    Player
    Assur's Avatar
    Join Date
    Jun 2024
    Posts
    11
    Character
    Aurora Aurea
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Basteala View Post
    Simple: so say a tank does a Wall to Wall pull. They know their mitigation, they rotate cooldowns, they do everything a healer wants a tank to do--make the damage intake predictable and manageable. I think most semi decent and better tanks will tell you that this is good execution of the role.

    The problem is that in EW, and apparently DT, the damage intake under these optimal conditions doesn't slow so much as full on stop..sometimes literally in WAR's case due to a spammable Bloodwhetting that can full heal a wall2wall with one instant cast GCD.

    So you're a healer and the tank doesn't need you. What do you do?

    Well if the DPS are *super* bad and eating vuln stacks like a Dragoon stereotype, you can heal them. If not, you do your damage rotation.

    If you're in a single target fight, you cast your 30 second DoT. Then you spam cast your ability. You have one. For WHM it's Glare, for SCH, it's Broil, etc. If you're lucky, you may have a CD that gives you like...one extra button every minute. For two-three seconds.

    As a result, for like 55 out of every 60 seconds, you're just hitting one button until you need to heal, and if you DON'T need to heal, you're hitting just one button.

    And for AoE, it's even worse. You have one AoE ability. I hope you like it.
    You cite WAR here. This is a problem about WAR being busted, and not about tanks in general invaldiating your role. Only WAR can pull this off and maybe PAL, but surely not GNB or DRK.

    For me, the damage in take doesn't stop at all when I am hoovering often at 20% and 30% HP constantly despite the healers healing. Maybe the expert here find time to spam AoE there too, but I am not sure how reprenstative this is a for all palyers.
    (3)

  10. #3820
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    437
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Capstone View Post
    Thanks for the thoughtful reply.

    PF is very much alive and well not only as an alternative to a static but in addition to it. Just to address that one point.

    I agree wholeheartedly that the gap between easy and hard content in this game is too large and that midcore is withering on the vine. You will hear no objection there, but that is an encounter design problem that is operating at an entirely different altitude. Criterion was (in my opinion) a wasted opportunity to be something interesting in that space.

    I think my main disagreement if I have one with the "it's just one button" take is that it does ignore that healers actually did get some new damage buttons announced in the live letter and media tour. We can debate exactly how many damage buttons they should have but the "moment of glory" is the same.

    And again, 1/0/3 dungeons don't indicate problems. Maybe problems exist, maybe they don't, but the ability to do a FATE without a healer isn't a sign of trouble either.
    Most of that I think is fair to say. For the "just one button" argument, we'll have to wait and see, but I feel healer would need something like 5 to 7 more abilities (accounting for ST and AoE, and a possible 2min window like everyone else) to have a DPS rotation that's sustainable during the healing downtime (that is, if we consider "sustainable" to be around where tanks are--it doesn't need to be as much as DPS roles). I don't see that happening over the course of one xpac.

    The lack of midcore is ultimately the problem here. I think people could forgive the snoozeworthy Expert grind if there was a comparable alternative that people could pick up and play. Or at the *very* least, if optional dungeons were more challenging like they used to be. Because let's be honest, a frustrated player trying to find fulfillment in party finder is usually not going to end well, you know?
    (2)

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