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  1. #3801
    Player
    Capstone's Avatar
    Join Date
    May 2022
    Posts
    50
    Character
    Cap Stone
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinha View Post
    Do you spend more time on GCD healing or GCD damage spells over the whole duration of those specific fights? I have done other savage bosses and would like to know the answer to that.
    The flaw with this line of reasoning is that the existence of filler doesn't negate the existence of non-filler. The healer identity (To me--This is an opinion of course) isn't Dia and Glare; it's Temperance and Pulse of Life.

    The tanks I know feel awesome when they sink a huge buster or nail some tight invuln timing. It would be much more dull to them if they had the ability and the need to do that every GCD. DPS players pop off when they get a huge crit in their 2-minute, or execute some niche optimization. Why then should healers object to doing filler between mechanics?

    It's what you make of it. I've met many people who have tried healer but found it dull because it wasn't a caster dps. That's a fine opinion--the world needs more red mages!

    The point of the thread is that you can 1/0/3 a dungeon (we have been doing this for years not sure why people care now tbh). My view is merely "of course you don't need healers for dungeons. But they feel great to execute when actually stressed." No, that is not every gcd. If you wish it was, probably you will have more fun playing dps. And that's perfectly fine, we need dps players.

    Are there problems with the healer role? Sure! But there's problems with every role and every job. Going on a strike because you can 1/0/3 some baby mode content is, however, laughable.
    (3)

  2. 06-19-2024 09:33 PM

  3. #3802
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,268
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    I wonder if the lack of movement in healer DPS options is due to homogenization as well. Theoretically if you expand dps options on healers, that's going to increase their DPS to some degree. Maybe the devs can't think of a way to make an engaging rotation without throwing off the group DPS for high end content.

    But then I ask myself the same question regarding tanks and healing homogenization. Whatever we do to jobs, whether nerfing or buffing, lives directly in the context of current endgame content. Encounters get tuned around jobs as well, to some degree.

    So is endgame actually being used as an excuse for what just seems like bad job design?
    (2)
    Last edited by Turtledeluxe; 06-19-2024 at 09:36 PM.

  4. #3803
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Amity_Roji View Post

    In short, the game has devalued healing to such a severe extent that the gameplay meta assumes healing is not needed - and when it is (your "eager" instances) it's considered a flaw in the healer, not the meta. That's the problem.
    I don’t want think this is necessarily the only conclusion that can be drawn: there are few triple pulls in endwalker expert/90 dungeons. There is usually a barrier that only falls on defeat of the first 2 groups in the set of 4 before each boss. This can only be by design. This can be contrasted with mt gulg, which has two actual wall pulls (start to holy cow gate, boss 2 to angel doorboss). The latter were difficult on content and not always successfully pulled off. I think there is a very reasonable argument that 2 groups of mobs is the “expected” pull, only divided into halves to facilitate groups when a support disconnects.
    (1)

  5. #3804
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    437
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Capstone View Post
    Are there problems with the healer role? Sure! But there's problems with every role and every job. Going on a strike because you can 1/0/3 some baby mode content is, however, laughable.
    You call it baby mode, but if you can't--or don't want to--join a static, then what else is there? Maps are as easy as Dungeons. Criterions don't really progress the tome or gearing grind well. Blue mage is old content and not really "healery" besides. Deep Dungeons might be dull if you get slow randos (or just trivialized by WAR again). With EW "Expert" dungeons being nerfed to the ground damage wise, there's no heir apparent for a midcore grind.

    That may be fine for DPS and Tanks who can at least hit a bunch of buttons and have fun with it. It's *not* fine when healers are spamming Broil or Glare or Dosis or whatever the hell Astro's DPS button is. Someone else posted a good thread as to the state of Healer DPS rotation since HW and I think it bears taking a look.

    TLR If Healers aren't going to be using their healing abilities that often, and are going to be DPSing 90% of the time, I don't think it's an unreasonable ask to have more buttons to push for said DPSing. I don't think a Paladin wants to spend their entire duty hitting Fast Blade all day, with Fight or Flight on CD and that's all.
    (9)

  6. #3805
    Player
    Assur's Avatar
    Join Date
    Jun 2024
    Posts
    11
    Character
    Aurora Aurea
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    DRK does need a healer to clear a dungeon efficiently, TBN is good but it doesn't max your HP + Mitigate 15~% + do your laundry + spot heal the Dragoon.

    DRK also has no answer to healing raidwides, because why would they? WAR sure does though just shake it off. Even still DRK has all the power they need to wall pull dungeons and solo boss fights so what the hell is WAR doing?
    Thank you, my point.
    (1)

  7. #3806
    Player
    Assur's Avatar
    Join Date
    Jun 2024
    Posts
    11
    Character
    Aurora Aurea
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GrimGale View Post
    So this basically means that if you get randomly paired with players that know their kits and avoid damage your class/role gets reduced to a 1 button spam.
    What do you mean?
    (0)

  8. #3807
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Assur View Post
    Unless you are WAR, doest it put more strain and responsibility on the healer?
    It does yes, yet it is still the default. The strain of a reasonably sized pull is so miniscule that we have to do ridiculous pulls to feel any pressure. It also robs dungeons of the opportunity to self filter player skill by making the ceiling too low, there's nothing after a wall pull if those are comfortable for your group.
    (9)

  9. #3808
    Player
    Assur's Avatar
    Join Date
    Jun 2024
    Posts
    11
    Character
    Aurora Aurea
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    It does yes, yet it is still the default. The strain of a reasonably sized pull is so miniscule that we have to do ridiculous pulls to feel any pressure. It also robs dungeons of the opportunity to self filter player skill by making the ceiling too low, there's nothing after a wall pull if those are comfortable for your group.
    Yes, I agree. It is why I miss the old ARR dungeon designs. The walls were far more permissive, if you understand what I mean. They aren't any more. Today you are limited to your 2 groups, but even then, is your sentiment of them being miniscule representative? How much of the player population does feel that way? Because I know some that don't and have their hands busy. Others, like you, might not, though.
    (4)

  10. #3809
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Basteala View Post
    TLR If Healers aren't going to be using their healing abilities that often, and are going to be DPSing 90% of the time, I don't think it's an unreasonable ask to have more buttons to push for said DPSing. I don't think a Paladin wants to spend their entire duty hitting Fast Blade all day, with Fight or Flight on CD and that's all.
    Please do not jinx it

    Remember how it goes, people who never played Paladin are going to ask/complain in order for the class to be dumbed down simplified and after will only use it once every year.
    (that's how it goes almost every time for every class....)

    So please don't jinx it ^^'
    (already playing wuthering waves right now i don't need another mobile game in terms of gameplay)
    (0)

  11. #3810
    Player
    Capstone's Avatar
    Join Date
    May 2022
    Posts
    50
    Character
    Cap Stone
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Basteala View Post
    You call it baby mode, but if you can't--or don't want to--join a static, then what else is there? Maps are as easy as Dungeons. Criterions don't really progress the tome or gearing grind well. Blue mage is old content and not really "healery" besides. Deep Dungeons might be dull if you get slow randos (or just trivialized by WAR again). With EW "Expert" dungeons being nerfed to the ground damage wise, there's no heir apparent for a midcore grind.

    That may be fine for DPS and Tanks who can at least hit a bunch of buttons and have fun with it. It's *not* fine when healers are spamming Broil or Glare or Dosis or whatever the hell Astro's DPS button is. Someone else posted a good thread as to the state of Healer DPS rotation since HW and I think it bears taking a look.

    TLR If Healers aren't going to be using their healing abilities that often, and are going to be DPSing 90% of the time, I don't think it's an unreasonable ask to have more buttons to push for said DPSing. I don't think a Paladin wants to spend their entire duty hitting Fast Blade all day, with Fight or Flight on CD and that's all.
    Thanks for the thoughtful reply.

    PF is very much alive and well not only as an alternative to a static but in addition to it. Just to address that one point.

    I agree wholeheartedly that the gap between easy and hard content in this game is too large and that midcore is withering on the vine. You will hear no objection there, but that is an encounter design problem that is operating at an entirely different altitude. Criterion was (in my opinion) a wasted opportunity to be something interesting in that space.

    I think my main disagreement if I have one with the "it's just one button" take is that it does ignore that healers actually did get some new damage buttons announced in the live letter and media tour. We can debate exactly how many damage buttons they should have but the "moment of glory" is the same.

    And again, 1/0/3 dungeons don't indicate problems. Maybe problems exist, maybe they don't, but the ability to do a FATE without a healer isn't a sign of trouble either.
    (1)

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