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  1. #3691
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shyllen View Post
    This obsession with warrior and its self and party sustain is very misguided
    Video-> Even Dark Knights can clear the latest (Highest Item Level requirement) normal dungeon dungeon with no healer help

    This is just normal content, and as an ultimate raider I would absolutely die in savage and ultimate without healers, very very few players can clear without a healer and the few clears are under very extreme conditions using very specific tailored mitigation spreadsheets and often painfully constant clemency and vercure uses.

    I don't understand this wanting to control if a party can clear a normal dungeon entirely based on your own button presses however...
    Healers are not striking just because dungeons are and have, for a long time, been clearable with non-standard comps. If you wish to educate yourself on the actual in-depth and multi-faceted reasons as to why healers are striking then I suggest you read the OP and also look at the linked threads showcasing years upon years of feedback.
    (17)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  2. #3692
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shyllen View Post
    This obsession with warrior and its self and party sustain is very misguided
    Video-> Even Dark Knights can clear the latest (Highest Item Level requirement) normal dungeon dungeon with no healer help

    This is just normal content, and as an ultimate raider I would absolutely die in savage and ultimate without healers, very very few players can clear without a healer and the few clears are under very extreme conditions using very specific tailored mitigation spreadsheets and often painfully constant clemency and vercure uses.

    I don't understand this wanting to control if a party can clear a normal dungeon entirely based on your own button presses however...
    Yes, with the right party comps this can occur. There's probably more focus on WAR because they tend to be the most prolific public griefers. PLD has also been mentioned.

    It's easiest with WAR and by extension, any dummy can do it.

    And don't tell me they don't grief. There's public admissions on the forum right now, in this thread even. Some WARs are proud of griefing and refer to it as education. They need to be nerfed.

    That said, indeed it's only one element of the strike and no one wants to take tank sustain away. It just needs to be constrained and reduced.
    (13)
    Last edited by Turtledeluxe; 06-19-2024 at 01:33 PM.

  3. #3693
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    96
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post

    Probably too much of a tangent, but I tried to get my office to buy me this because I never get to leave lol.
    OH please tell me they bought it for you. please oh please oh please
    (0)

  4. #3694
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kayokane View Post
    So, yes, use the tool that you determine is best for the situation, that's the basic summation of this. Although, I don't recall WHMs being the issue in P8S pre-nerf... wasn't it WAR or PLD since at the time they were significantly weaker than DRK and GNB. I'm sure it wouldn't really effect the dropped glare = death in that specific instant... Can't really comment much on that my P8Sp1 clear was post-nerf.
    While it is true that some jobs were also underpowered at the time, I meant it more as an example of the problematic design of content. I'm a healer but due to this content needing X amount of DPS to clear it, I have a very limited amount of casts that can be a DPS loss before we won't be able to meet that threshold. The underperforming jobs made that threshold harder to meet and could potentially mean that I could NEVER use skills like Medica 2 since we'd never meet the threshold otherwise. On the same note, because of how much emphasis is put on DPSing as a healer, our toolkit not properly respecting that aspect of the game's design makes the DPS side of Healer feel extremely boring.

    I believe that the 2 sides of Healers gameplay need to be made so that instead of everything being oGCD or bust in terms of their design, there needs to be some means of interaction within our toolkits so that we can perform our jobs as healers without it negatively impacting the group's chances of success. Taking Medica 2 as an example, I would like for it (as well as Regen) to have a system in place, similar to BLM's (soon to be removed) Thundercloud system, in which the HoT tics could proc an effect that causes Aero/Dia to deal their full DoT damage as upfront potency. That way, not only do Regen/Medica 2 become more useful tools in our toolkits but it also means that our Filler Spam can be interrupted by not only the need to use Regen/Medica 2 but also any potential Dia procs. We do our jobs as healers, our DPS doesn't negatively impact the party and our "rotation" is no longer tied to weaving oGCDS 24/7. To further this, have Thin Air also act as WHM's answer to Sharpcast since Medica 2 would be the most likely candidate to use along Thin Air (as you yourself pointed out) to guarantee the proc effect and you virtually fix all the issues involved with utilizing Medica 2 in modern content. It's a win-win situation for everyone. Healers that want to heal more are now no longer impeded by game design from doing so, Healers that want more engagement beyond Filler spam now have a small area of optimization to better contribute to their groups and SE doesn't have to add any new skills to the game.
    (1)
    Last edited by Silver-Strider; 06-19-2024 at 02:28 PM.

  5. #3695
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by Supersnow845 View Post
    In the current state the 4 healers are in in the media tour (and I’m not saying this because it’s a my main) SCH is going to absolutely evicerate the other 3 and it’s not even going to be close
    Tbf, SCH has always been a monster of a healer and it's only been "weak" when the the thick shields aren't needed to cheese mechanics.

    Take ShB for example. The raid dmg was quite low and the frequency wasn't as high as EW. Therefore you could get away with double regen and AST was objectively the strongest healer in ShB.

    It's always been between AST and SCH on who will be the monster of the xpac.

    Just due to the nature of their kits and the amount of oGCDs they have. And to top that off they have raid buffs. You can't really make them weaker in healing to compensate for the buffs bc then they can't "heal" and thus are griefing. All healers have to be similar in healing power. And throughout the xpac SCH and AST will only get stronger bc of the way gearing works with raid buffs. It only serves to highlight has poorly they've balanced raid buff healers versus the selfish healers.

    Remember that ppl straight up banned 5.0 AST from PF. Not that 5.0 AST wasn't a dumpster fire with the manual drawing of 3 draws and then hitting a buggy play button.

    All this say that I could care less atp about their relative strength bc the devs have never been able to balance them properly. I'm just more interested in making them more fun to play. Like give me dot sch, time mage ast and Aero 3 back.
    (1)

  6. #3696
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by OgruMogru View Post
    Healers are not striking just because dungeons are and have, for a long time, been clearable with non-standard comps. If you wish to educate yourself on the actual in-depth and multi-faceted reasons as to why healers are striking then I suggest you read the OP and also look at the linked threads showcasing years upon years of feedback.
    Except a vast number of people are citing the healer-less dungeon clear as part of their argument, the OP included.

    You don't get to use it as part of your argument and then claim you're not when it's convenient.
    (1)

  7. #3697
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,431
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shyllen View Post
    This obsession with warrior and its self and party sustain is very misguided
    Video-> Even Dark Knights can clear the latest (Highest Item Level requirement) normal dungeon dungeon with no healer help

    This is just normal content, and as an ultimate raider I would absolutely die in savage and ultimate without healers, very very few players can clear without a healer and the few clears are under very extreme conditions using very specific tailored mitigation spreadsheets and often painfully constant clemency and vercure uses.

    I don't understand this wanting to control if a party can clear a normal dungeon entirely based on your own button presses however...
    And this is going to get easier with the new tools in DT.
    But yes I view this as a content issue more than anything directly tied to job design.
    (1)

  8. #3698
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    Well too bad, it needs to be nerfed. It doesn't make any sense on a lore or functional level. It's just a made up ego trip by players who are terrified of dying.

    I literally never heard "too angry to die" until this thread in 2024. Never heard it in game. And it is a piss poor defense of the nerf.
    Well too bad, it's still in the game and doesn't look like it's changing any time soon.

    Come on man. "Well too bad" is the best you can come up with? And we're supposed to respect your views?
    (1)

  9. #3699
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    Well too bad, it's still in the game and doesn't look like it's changing any time soon.

    Come on man. "Well too bad" is the best you can come up with? And we're supposed to respect your views?
    I never requested respect. Why do you constantly make things up? Can you show me where in the post I asked? You can't because it's not there. You can take it or leave it. I am campaigning for the nerfing of tank sustain where it is appropriate to prevent soloing bosses of any group level content.

    The fact it reinforces healer identity is an added bonus.
    (7)

  10. #3700
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CerusSerenade View Post
    Except a vast number of people are citing the healer-less dungeon clear as part of their argument, the OP included.

    You don't get to use it as part of your argument and then claim you're not when it's convenient.
    Because it is part of the argument, its just not the only point.

    For me specifically the healer-less dungeon clear isn't significant because its being done. Its been done in EW and I've made a stint there.

    No. The reason its a major pain point is because the dev team is once again ignoring the issue. They say every expansion they're going to increase the healing requirements. I don't see an increase in healing requirements in the dungeon.

    Now, you can argue its only the first dungeon and that things will get progressively harder. Which is fair. My issue with that argument is two fold:

    One I've heard it for 2 expansions and two - it hasn't come true. In EW specifically the only spike I felt was Zot. Everything else after that was easy by comparison. Even Dead Ends wasn't that bad with the two different Doom effects.

    Now perhaps this means only dungeons remain easy because the dev team can't be bothered to make them harder and leave trusts with the easy mode. But again, I've heard it before and don't buy it.

    Tl;dr the reason this whole thing is even a pain point is that we've done the song and dance of "well with these new healing abilities and buffs to tank sustain they'll finally make things hit harder" and are tired of it. We see it as nothing more than a lie to tide us over until the next patch or expansion that's "supposed to fix things" only for it to leave things as they are or make them worse.
    (22)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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